126 lines
3.8 KiB
C
126 lines
3.8 KiB
C
/** @file
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* @brief Simple socket API
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*
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* Simple socket API for applications to connection establishment and
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* disconnection.
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*/
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/*
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* Copyright (c) 2015 Intel Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __NET_SOCKET_H
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#define __NET_SOCKET_H
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#include <stdint.h>
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#include <net/net_ip.h>
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#include <net/buf.h>
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/**
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* @brief Get network context.
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*
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* @details Network context is used to define the connection
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* 5-tuple (protocol, remote address, remote port, source
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* address and source port).
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*
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* @param protocol Protocol to use. Currently only UDP is supported.
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* @param remote_addr Remote IPv6/IPv4 address.
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* @param remote_port Remote UDP/TCP port.
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* @param local_addr Local IPv6/IPv4 address. If the local addres is NULL
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* or set to be anyaddr (all zeros), the IP stack will use the link
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* local address defined for the system.
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* @param local_port Local UDP/TCP port. If the local port is 0,
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* then a random port will be allocated.
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*
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* @return Network context if successful, NULL otherwise.
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*/
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struct net_context *net_context_get(enum ip_protocol ip_proto,
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const struct net_addr *remote_addr,
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uint16_t remote_port,
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const struct net_addr *local_addr,
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uint16_t local_port);
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/**
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* @brief Get network tuple.
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*
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* @details This function returns the used connection tuple.
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*
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* @param context Network context.
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*
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* @return Network tuple if successful, NULL otherwise.
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*/
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struct net_tuple *net_context_get_tuple(struct net_context *context);
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/**
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* @brief Release network context.
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*
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* @details Free the resources allocated for the context.
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* All network listeners tied to this context are removed.
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*
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* @param context Network context.
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*
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*/
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void net_context_put(struct net_context *context);
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/**
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* @brief Send data to network.
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*
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* @details Send user specified data to network. This
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* requires that net_buf is tied to context. This means
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* that the net_buf was allocated using net_buf_get().
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*
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* @param buf Network buffer.
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*
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* @return 0 if ok, <0 if error.
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*/
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int net_send(struct net_buf *buf);
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/**
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* @brief Receive data from network.
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*
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* @details Application uses this to get data from network
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* connection. Caller can specify a timeout, if there is no
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* data to return after a timeout, a NULL will be returned.
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* Caller is responsible to release the returned net_buf.
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*
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* @param context Network context.
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* @param timeout Timeout to wait. The value is in ticks.
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* If TICKS_UNLIMITED (-1), wait forever.
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* If TICKS_NONE (0), do not wait.
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* If > 0, wait amount of ticks.
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* The timeout is only available if kernel is compiled
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* with CONFIG_NANO_TIMEOUTS. If CONFIG_NANO_TIMEOUT is not
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* defined, then value > 0 means not to wait.
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*
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* @return Network buffer if successful, NULL otherwise.
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*/
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struct net_buf *net_receive(struct net_context *context,
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int32_t timeout);
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/**
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* @brief Get the UDP connection pointer from net_context.
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*
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* @details This is only needed in special occacions when
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* there is an existing UDP connection that application
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* wants to attach to. Normally the connection information
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* is not needed by application.
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*
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* @return UDP connection if it exists, NULL otherwise.
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*/
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struct simple_udp_connection *
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net_context_get_udp_connection(struct net_context *context);
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#endif /* __NET_SOCKET_H */
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