57 KiB
Yolo-v4 and Yolo-v3/v2 for Windows and Linux
(neural network for object detection) - Tensor Cores can be used on Linux and Windows
Paper Yolo v4: https://arxiv.org/abs/2004.10934
More details: medium link
About Darknet framework: http://pjreddie.com/darknet/
- YOLOv4 model zoo
- Requirements (and how to install dependecies)
- Pre-trained models
- FAQ - frequently asked questions
- Explanations in issues
- Yolo v4 in other frameworks (TensorRT, TensorFlow, PyTorch, OpenVINO, OpenCV-dnn, TVM,...)
- Datasets
- Improvements in this repository
- How to use
- How to compile on Linux
- How to compile on Windows
- Training and Evaluation of speed and accuracy on MS COCO
- How to train with multi-GPU:
- How to train (to detect your custom objects)
- How to train tiny-yolo (to detect your custom objects)
- When should I stop training
- How to improve object detection
- How to mark bounded boxes of objects and create annotation files
- How to use Yolo as DLL and SO libraries
AP50:95 / AP50 - FPS (Tesla V100) Paper: https://arxiv.org/abs/2004.10934 |
---|
tkDNN-TensorRT accelerates YOLOv4 ~2x times for batch=1 and 3x-4x times for batch=4. OpenCV-dnn is ~10% slower than tkDNN-TensorRT.
- tkDNN: https://github.com/ceccocats/tkDNN
- OpenCV: https://gist.github.com/YashasSamaga/48bdb167303e10f4d07b754888ddbdcf
GeForce RTX 2080 Ti:
Network Size | Darknet, FPS (avg) | tkDNN TensorRT FP32, FPS | tkDNN TensorRT FP16, FPS | OpenCV FP16, FPS | tkDNN TensorRT FP16 batch=4, FPS | OpenCV FP16 batch=4, FPS | tkDNN Speedup |
---|---|---|---|---|---|---|---|
320 | 100 | 116 | 202 | 171 | 423 | 384 | 4.2x |
416 | 82 | 103 | 162 | 146 | 284 | 260 | 3.5x |
512 | 69 | 91 | 134 | 125 | 206 | 190 | 2.9x |
608 | 53 | 62 | 103 | 100 | 150 | 133 | 2.8x |
- Yolo v4 Full comparison: map_fps
- CSPNet: paper and map_fps comparison: https://github.com/WongKinYiu/CrossStagePartialNetworks
- Yolo v3 on MS COCO: Speed / Accuracy (mAP@0.5) chart
- Yolo v3 on MS COCO (Yolo v3 vs RetinaNet) - Figure 3: https://arxiv.org/pdf/1804.02767v1.pdf
- Yolo v2 on Pascal VOC 2007: https://hsto.org/files/a24/21e/068/a2421e0689fb43f08584de9d44c2215f.jpg
- Yolo v2 on Pascal VOC 2012 (comp4): https://hsto.org/files/3a6/fdf/b53/3a6fdfb533f34cee9b52bdd9bb0b19d9.jpg
Youtube video of results
Others: https://www.youtube.com/user/pjreddie/videos
How to evaluate AP of YOLOv4 on the MS COCO evaluation server
- Download and unzip test-dev2017 dataset from MS COCO server: http://images.cocodataset.org/zips/test2017.zip
- Download list of images for Detection taks and replace the paths with yours: https://raw.githubusercontent.com/AlexeyAB/darknet/master/scripts/testdev2017.txt
- Download
yolov4.weights
file: https://drive.google.com/open?id=1cewMfusmPjYWbrnuJRuKhPMwRe_b9PaT - Content of the file
cfg/coco.data
should be
classes= 80
train = <replace with your path>/trainvalno5k.txt
valid = <replace with your path>/testdev2017.txt
names = data/coco.names
backup = backup
eval=coco
- Create
/results/
folder near with./darknet
executable file - Run validation:
./darknet detector valid cfg/coco.data cfg/yolov4.cfg yolov4.weights
- Rename the file
/results/coco_results.json
todetections_test-dev2017_yolov4_results.json
and compress it todetections_test-dev2017_yolov4_results.zip
- Submit file
detections_test-dev2017_yolov4_results.zip
to the MS COCO evaluation server for thetest-dev2019 (bbox)
How to evaluate FPS of YOLOv4 on GPU
- Compile Darknet with
GPU=1 CUDNN=1 CUDNN_HALF=1 OPENCV=1
in theMakefile
(or use the same settings with Cmake) - Download
yolov4.weights
file 245 MB: yolov4.weights (Google-drive mirror yolov4.weights ) - Get any .avi/.mp4 video file (preferably not more than 1920x1080 to avoid bottlenecks in CPU performance)
- Run one of two commands and look at the AVG FPS:
- include video_capturing + NMS + drawing_bboxes:
./darknet detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights test.mp4 -dont_show -ext_output
- exclude video_capturing + NMS + drawing_bboxes:
./darknet detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights test.mp4 -benchmark
Pre-trained models
There are weights-file for different cfg-files (trained for MS COCO dataset):
FPS on RTX 2070 (R) and Tesla V100 (V):
-
yolov4.cfg - 245 MB: yolov4.weights (Google-drive mirror yolov4.weights ) paper Yolo v4 just change
width=
andheight=
parameters inyolov4.cfg
file and use the sameyolov4.weights
file for all cases:width=608 height=608
in cfg: 65.7% mAP@0.5 (43.5% AP@0.5:0.95) - 34(R) FPS / 62(V) FPS - 128.5 BFlopswidth=512 height=512
in cfg: 64.9% mAP@0.5 (43.0% AP@0.5:0.95) - 45(R) FPS / 83(V) FPS - 91.1 BFlopswidth=416 height=416
in cfg: 62.8% mAP@0.5 (41.2% AP@0.5:0.95) - 55(R) FPS / 96(V) FPS - 60.1 BFlopswidth=320 height=320
in cfg: 60% mAP@0.5 ( 38% AP@0.5:0.95) - 63(R) FPS / 123(V) FPS - 35.5 BFlops
-
yolov3-tiny-prn.cfg - 33.1% mAP@0.5 - 370(R) FPS - 3.5 BFlops - 18.8 MB: yolov3-tiny-prn.weights
-
enet-coco.cfg (EfficientNetB0-Yolov3) - 45.5% mAP@0.5 - 55(R) FPS - 3.7 BFlops - 18.3 MB: enetb0-coco_final.weights
-
yolov3-openimages.cfg - 247 MB - 18(R) FPS - OpenImages dataset: yolov3-openimages.weights
CLICK ME - Yolo v3 models
-
csresnext50-panet-spp-original-optimal.cfg - 65.4% mAP@0.5 (43.2% AP@0.5:0.95) - 32(R) FPS - 100.5 BFlops - 217 MB: csresnext50-panet-spp-original-optimal_final.weights
-
yolov3-spp.cfg - 60.6% mAP@0.5 - 38(R) FPS - 141.5 BFlops - 240 MB: yolov3-spp.weights
-
csresnext50-panet-spp.cfg - 60.0% mAP@0.5 - 44 FPS - 71.3 BFlops - 217 MB: csresnext50-panet-spp_final.weights
-
yolov3.cfg - 55.3% mAP@0.5 - 66(R) FPS - 65.9 BFlops - 236 MB: yolov3.weights
-
yolov3-tiny.cfg - 33.1% mAP@0.5 - 345(R) FPS - 5.6 BFlops - 33.7 MB: yolov3-tiny.weights
CLICK ME - Yolo v2 models
yolov2.cfg
(194 MB COCO Yolo v2) - requires 4 GB GPU-RAM: https://pjreddie.com/media/files/yolov2.weightsyolo-voc.cfg
(194 MB VOC Yolo v2) - requires 4 GB GPU-RAM: http://pjreddie.com/media/files/yolo-voc.weightsyolov2-tiny.cfg
(43 MB COCO Yolo v2) - requires 1 GB GPU-RAM: https://pjreddie.com/media/files/yolov2-tiny.weightsyolov2-tiny-voc.cfg
(60 MB VOC Yolo v2) - requires 1 GB GPU-RAM: http://pjreddie.com/media/files/yolov2-tiny-voc.weightsyolo9000.cfg
(186 MB Yolo9000-model) - requires 4 GB GPU-RAM: http://pjreddie.com/media/files/yolo9000.weights
Put it near compiled: darknet.exe
You can get cfg-files by path: darknet/cfg/
Requirements
- Windows or Linux
- CMake >= 3.12: https://cmake.org/download/
- CUDA 10.0: https://developer.nvidia.com/cuda-toolkit-archive (on Linux do Post-installation Actions)
- OpenCV >= 2.4: use your preferred package manager (brew, apt), build from source using vcpkg or download from OpenCV official site (on Windows set system variable
OpenCV_DIR
=C:\opencv\build
- where are theinclude
andx64
folders image) - cuDNN >= 7.0 for CUDA 10.0 https://developer.nvidia.com/rdp/cudnn-archive (on Linux copy
cudnn.h
,libcudnn.so
... as desribed here https://docs.nvidia.com/deeplearning/sdk/cudnn-install/index.html#installlinux-tar , on Windows copycudnn.h
,cudnn64_7.dll
,cudnn64_7.lib
as desribed here https://docs.nvidia.com/deeplearning/sdk/cudnn-install/index.html#installwindows ) - GPU with CC >= 3.0: https://en.wikipedia.org/wiki/CUDA#GPUs_supported
- on Linux GCC or Clang, on Windows MSVC 2015/2017/2019 https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community
Yolo v4 in other frameworks
- TensorFlow: YOLOv4 on TensorFlow 2.0 / TFlite / Andriod: https://github.com/hunglc007/tensorflow-yolov4-tflite
For YOLOv3 - convert
yolov3.weights
/cfg
files toyolov3.ckpt
/pb/meta
: by using mystic123 project, and TensorFlow-lite - OpenCV-dnn the fastest implementation of YOLOv4 for CPU (x86/ARM-Android), OpenCV can be compiled with OpenVINO-backend for running on (Myriad X / USB Neural Compute Stick / Arria FPGA), use
yolov3.weights
/cfg
with: C++ example or Python example - Intel OpenVINO 2019 R1: (Myriad X / USB Neural Compute Stick / Arria FPGA): read this manual
- Tencent/ncnn: the fastest inference of YOLOv4 on mobile phone CPU: https://github.com/Tencent/ncnn
- PyTorch > ONNX > CoreML > iOS how to convert cfg/weights-files to pt-file: ultralytics/yolov3 and iOS App
- TensorRT YOLOv4 on TensorRT+tkDNN: https://github.com/ceccocats/tkDNN For YOLOv3 (-70% faster inference): Yolo is natively supported in DeepStream 4.0 read PDF. wang-xinyu/tensorrtx implemented yolov3-spp, yolov4, etc.
- TVM - compilation of deep learning models (Keras, MXNet, PyTorch, Tensorflow, CoreML, DarkNet) into minimum deployable modules on diverse hardware backends (CPUs, GPUs, FPGA, and specialized accelerators): https://tvm.ai/about
- OpenDataCam - It detects, tracks and counts moving objects by using YOLOv4: https://github.com/opendatacam/opendatacam#-hardware-pre-requisite
- Netron - Visualizer for neural networks: https://github.com/lutzroeder/netron
Datasets
- MS COCO: use
./scripts/get_coco_dataset.sh
to get labeled MS COCO detection dataset - OpenImages: use
python ./scripts/get_openimages_dataset.py
for labeling train detection dataset - Pascal VOC: use
python ./scripts/voc_label.py
for labeling Train/Test/Val detection datasets - ILSVRC2012 (ImageNet classification): use
./scripts/get_imagenet_train.sh
(alsoimagenet_label.sh
for labeling valid set) - German/Belgium/Russian/LISA/MASTIF Traffic Sign Datasets for Detection - use this parsers: https://github.com/angeligareta/Datasets2Darknet#detection-task
- List of other datasets: https://github.com/AlexeyAB/darknet/tree/master/scripts#datasets
Improvements in this repository
- developed State-of-the-Art object detector YOLOv4
- added State-of-Art models: CSP, PRN, EfficientNet
- added layers: [conv_lstm], [scale_channels] SE/ASFF/BiFPN, [local_avgpool], [sam], [Gaussian_yolo], [reorg3d] (fixed [reorg]), fixed [batchnorm]
- added the ability for training recurrent models (with layers conv-lstm
[conv_lstm]
/conv-rnn[crnn]
) for accurate detection on video - added data augmentation:
[net] mixup=1 cutmix=1 mosaic=1 blur=1
. Added activations: SWISH, MISH, NORM_CHAN, NORM_CHAN_SOFTMAX - added the ability for training with GPU-processing using CPU-RAM to increase the mini_batch_size and increase accuracy (instead of batch-norm sync)
- improved binary neural network performance 2x-4x times for Detection on CPU and GPU if you trained your own weights by using this XNOR-net model (bit-1 inference) : https://github.com/AlexeyAB/darknet/blob/master/cfg/yolov3-tiny_xnor.cfg
- improved neural network performance ~7% by fusing 2 layers into 1: Convolutional + Batch-norm
- improved performance: Detection 2x times, on GPU Volta/Turing (Tesla V100, GeForce RTX, ...) using Tensor Cores if
CUDNN_HALF
defined in theMakefile
ordarknet.sln
- improved performance ~1.2x times on FullHD, ~2x times on 4K, for detection on the video (file/stream) using
darknet detector demo
... - improved performance 3.5 X times of data augmentation for training (using OpenCV SSE/AVX functions instead of hand-written functions) - removes bottleneck for training on multi-GPU or GPU Volta
- improved performance of detection and training on Intel CPU with AVX (Yolo v3 ~85%)
- optimized memory allocation during network resizing when
random=1
- optimized GPU initialization for detection - we use batch=1 initially instead of re-init with batch=1
- added correct calculation of mAP, F1, IoU, Precision-Recall using command
darknet detector map
... - added drawing of chart of average-Loss and accuracy-mAP (
-map
flag) during training - run
./darknet detector demo ... -json_port 8070 -mjpeg_port 8090
as JSON and MJPEG server to get results online over the network by using your soft or Web-browser - added calculation of anchors for training
- added example of Detection and Tracking objects: https://github.com/AlexeyAB/darknet/blob/master/src/yolo_console_dll.cpp
- run-time tips and warnings if you use incorrect cfg-file or dataset
- added support for Windows
- many other fixes of code...
And added manual - How to train Yolo v4-v2 (to detect your custom objects)
Also, you might be interested in using a simplified repository where is implemented INT8-quantization (+30% speedup and -1% mAP reduced): https://github.com/AlexeyAB/yolo2_light
How to use on the command line
On Linux use ./darknet
instead of darknet.exe
, like this:./darknet detector test ./cfg/coco.data ./cfg/yolov4.cfg ./yolov4.weights
On Linux find executable file ./darknet
in the root directory, while on Windows find it in the directory \build\darknet\x64
- Yolo v4 COCO - image:
darknet.exe detector test cfg/coco.data cfg/yolov4.cfg yolov4.weights -thresh 0.25
- Output coordinates of objects:
darknet.exe detector test cfg/coco.data yolov4.cfg yolov4.weights -ext_output dog.jpg
- Yolo v4 COCO - video:
darknet.exe detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights -ext_output test.mp4
- Yolo v4 COCO - WebCam 0:
darknet.exe detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights -c 0
- Yolo v4 COCO for net-videocam - Smart WebCam:
darknet.exe detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights http://192.168.0.80:8080/video?dummy=param.mjpg
- Yolo v4 - save result videofile res.avi:
darknet.exe detector demo cfg/coco.data cfg/yolov4.cfg yolov4.weights test.mp4 -out_filename res.avi
- Yolo v3 Tiny COCO - video:
darknet.exe detector demo cfg/coco.data cfg/yolov3-tiny.cfg yolov3-tiny.weights test.mp4
- JSON and MJPEG server that allows multiple connections from your soft or Web-browser
ip-address:8070
and 8090:./darknet detector demo ./cfg/coco.data ./cfg/yolov3.cfg ./yolov3.weights test50.mp4 -json_port 8070 -mjpeg_port 8090 -ext_output
- Yolo v3 Tiny on GPU #1:
darknet.exe detector demo cfg/coco.data cfg/yolov3-tiny.cfg yolov3-tiny.weights -i 1 test.mp4
- Alternative method Yolo v3 COCO - image:
darknet.exe detect cfg/yolov4.cfg yolov4.weights -i 0 -thresh 0.25
- Train on Amazon EC2, to see mAP & Loss-chart using URL like:
http://ec2-35-160-228-91.us-west-2.compute.amazonaws.com:8090
in the Chrome/Firefox (Darknet should be compiled with OpenCV):./darknet detector train cfg/coco.data yolov4.cfg yolov4.conv.137 -dont_show -mjpeg_port 8090 -map
- 186 MB Yolo9000 - image:
darknet.exe detector test cfg/combine9k.data cfg/yolo9000.cfg yolo9000.weights
- Remeber to put data/9k.tree and data/coco9k.map under the same folder of your app if you use the cpp api to build an app
- To process a list of images
data/train.txt
and save results of detection toresult.json
file use:darknet.exe detector test cfg/coco.data cfg/yolov4.cfg yolov4.weights -ext_output -dont_show -out result.json < data/train.txt
- To process a list of images
data/train.txt
and save results of detection toresult.txt
use:
darknet.exe detector test cfg/coco.data cfg/yolov4.cfg yolov4.weights -dont_show -ext_output < data/train.txt > result.txt
- Pseudo-lableing - to process a list of images
data/new_train.txt
and save results of detection in Yolo training format for each image as label<image_name>.txt
(in this way you can increase the amount of training data) use:darknet.exe detector test cfg/coco.data cfg/yolov4.cfg yolov4.weights -thresh 0.25 -dont_show -save_labels < data/new_train.txt
- To calculate anchors:
darknet.exe detector calc_anchors data/obj.data -num_of_clusters 9 -width 416 -height 416
- To check accuracy mAP@IoU=50:
darknet.exe detector map data/obj.data yolo-obj.cfg backup\yolo-obj_7000.weights
- To check accuracy mAP@IoU=75:
darknet.exe detector map data/obj.data yolo-obj.cfg backup\yolo-obj_7000.weights -iou_thresh 0.75
For using network video-camera mjpeg-stream with any Android smartphone
-
Download for Android phone mjpeg-stream soft: IP Webcam / Smart WebCam
- Smart WebCam - preferably: https://play.google.com/store/apps/details?id=com.acontech.android.SmartWebCam2
- IP Webcam: https://play.google.com/store/apps/details?id=com.pas.webcam
-
Connect your Android phone to computer by WiFi (through a WiFi-router) or USB
-
Start Smart WebCam on your phone
-
Replace the address below, on shown in the phone application (Smart WebCam) and launch:
- Yolo v4 COCO-model:
darknet.exe detector demo data/coco.data yolov4.cfg yolov4.weights http://192.168.0.80:8080/video?dummy=param.mjpg -i 0
How to compile on Linux (using cmake
)
The CMakeLists.txt
will attempt to find installed optional dependencies like
CUDA, cudnn, ZED and build against those. It will also create a shared object
library file to use darknet
for code development.
Open a bash terminal inside the cloned repository and launch:
./build.sh
How to compile on Linux (using make
)
Just do make
in the darknet directory. (You can try to compile and run it on Google Colab in cloud link (press «Open in Playground» button at the top-left corner) and watch the video link )
Before make, you can set such options in the Makefile
: link
GPU=1
to build with CUDA to accelerate by using GPU (CUDA should be in/usr/local/cuda
)CUDNN=1
to build with cuDNN v5-v7 to accelerate training by using GPU (cuDNN should be in/usr/local/cudnn
)CUDNN_HALF=1
to build for Tensor Cores (on Titan V / Tesla V100 / DGX-2 and later) speedup Detection 3x, Training 2xOPENCV=1
to build with OpenCV 4.x/3.x/2.4.x - allows to detect on video files and video streams from network cameras or web-camsDEBUG=1
to bould debug version of YoloOPENMP=1
to build with OpenMP support to accelerate Yolo by using multi-core CPULIBSO=1
to build a librarydarknet.so
and binary runable fileuselib
that uses this library. Or you can try to run soLD_LIBRARY_PATH=./:$LD_LIBRARY_PATH ./uselib test.mp4
How to use this SO-library from your own code - you can look at C++ example: https://github.com/AlexeyAB/darknet/blob/master/src/yolo_console_dll.cpp or use in such a way:LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH ./uselib data/coco.names cfg/yolov4.cfg yolov4.weights test.mp4
ZED_CAMERA=1
to build a library with ZED-3D-camera support (should be ZED SDK installed), then runLD_LIBRARY_PATH=./:$LD_LIBRARY_PATH ./uselib data/coco.names cfg/yolov4.cfg yolov4.weights zed_camera
To run Darknet on Linux use examples from this article, just use ./darknet
instead of darknet.exe
, i.e. use this command: ./darknet detector test ./cfg/coco.data ./cfg/yolov4.cfg ./yolov4.weights
How to compile on Windows (using CMake
)
This is the recommended approach to build Darknet on Windows if you have already installed Visual Studio 2015/2017/2019, CUDA >= 10.0, cuDNN >= 7.0, and OpenCV >= 2.4.
Open a Powershell terminal inside the cloned repository and launch:
.\build.ps1
How to compile on Windows (using vcpkg
)
-
Install or update Visual Studio to at least version 2017, making sure to have it fully patched (run again the installer if not sure to automatically update to latest version). If you need to install from scratch, download VS from here: Visual Studio Community
-
Install CUDA
-
Install vcpkg and try to install a test library to make sure everything is working, for example
vcpkg install opengl
-
Open Powershell and type these commands:
PS \> cd vcpkg
PS Code\vcpkg> .\vcpkg install darknet[full]:x64-windows #replace with darknet[opencv-base,weights]:x64-windows for a quicker install; use --head if you want to build latest commit on master branch and not latest release
- You will find darknet inside the vcpkg\installed\x64-windows\tools\darknet folder, together with all the necessary weight and cfg files
How to compile on Windows (legacy way)
-
If you have CUDA 10.0, cuDNN 7.4 and OpenCV 3.x (with paths:
C:\opencv_3.0\opencv\build\include
&C:\opencv_3.0\opencv\build\x64\vc14\lib
), then openbuild\darknet\darknet.sln
, set x64 and Release https://hsto.org/webt/uh/fk/-e/uhfk-eb0q-hwd9hsxhrikbokd6u.jpeg and do the: Build -> Build darknet. Also add Windows system variableCUDNN
with path to CUDNN: https://user-images.githubusercontent.com/4096485/53249764-019ef880-36ca-11e9-8ffe-d9cf47e7e462.jpg1.1. Find files
opencv_world320.dll
andopencv_ffmpeg320_64.dll
(oropencv_world340.dll
andopencv_ffmpeg340_64.dll
) inC:\opencv_3.0\opencv\build\x64\vc14\bin
and put it near withdarknet.exe
1.2 Check that there are
bin
andinclude
folders in theC:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0
if aren't, then copy them to this folder from the path where is CUDA installed1.3. To install CUDNN (speedup neural network), do the following:
-
download and install cuDNN v7.4.1 for CUDA 10.0: https://developer.nvidia.com/rdp/cudnn-archive
-
add Windows system variable
CUDNN
with path to CUDNN: https://user-images.githubusercontent.com/4096485/53249764-019ef880-36ca-11e9-8ffe-d9cf47e7e462.jpg -
copy file
cudnn64_7.dll
to the folder\build\darknet\x64
near withdarknet.exe
1.4. If you want to build without CUDNN then: open
\darknet.sln
-> (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions, and remove this:CUDNN;
-
-
If you have other version of CUDA (not 10.0) then open
build\darknet\darknet.vcxproj
by using Notepad, find 2 places with "CUDA 10.0" and change it to your CUDA-version. Then open\darknet.sln
-> (right click on project) -> properties -> CUDA C/C++ -> Device and remove there;compute_75,sm_75
. Then do step 1 -
If you don't have GPU, but have OpenCV 3.0 (with paths:
C:\opencv_3.0\opencv\build\include
&C:\opencv_3.0\opencv\build\x64\vc14\lib
), then openbuild\darknet\darknet_no_gpu.sln
, set x64 and Release, and do the: Build -> Build darknet_no_gpu -
If you have OpenCV 2.4.13 instead of 3.0 then you should change paths after
\darknet.sln
is opened4.1 (right click on project) -> properties -> C/C++ -> General -> Additional Include Directories:
C:\opencv_2.4.13\opencv\build\include
4.2 (right click on project) -> properties -> Linker -> General -> Additional Library Directories:
C:\opencv_2.4.13\opencv\build\x64\vc14\lib
-
If you have GPU with Tensor Cores (nVidia Titan V / Tesla V100 / DGX-2 and later) speedup Detection 3x, Training 2x:
\darknet.sln
-> (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions, and add here:CUDNN_HALF;
Note: CUDA must be installed only after Visual Studio has been installed.
How to compile (custom):
Also, you can to create your own darknet.sln
& darknet.vcxproj
, this example for CUDA 9.1 and OpenCV 3.0
Then add to your created project:
- (right click on project) -> properties -> C/C++ -> General -> Additional Include Directories, put here:
C:\opencv_3.0\opencv\build\include;..\..\3rdparty\include;%(AdditionalIncludeDirectories);$(CudaToolkitIncludeDir);$(CUDNN)\include
- (right click on project) -> Build dependecies -> Build Customizations -> set check on CUDA 9.1 or what version you have - for example as here: http://devblogs.nvidia.com/parallelforall/wp-content/uploads/2015/01/VS2013-R-5.jpg
- add to project:
- all
.c
files - all
.cu
files - file
http_stream.cpp
from\src
directory - file
darknet.h
from\include
directory
- all
- (right click on project) -> properties -> Linker -> General -> Additional Library Directories, put here:
C:\opencv_3.0\opencv\build\x64\vc14\lib;$(CUDA_PATH)\lib\$(PlatformName);$(CUDNN)\lib\x64;%(AdditionalLibraryDirectories)
- (right click on project) -> properties -> Linker -> Input -> Additional dependecies, put here:
..\..\3rdparty\lib\x64\pthreadVC2.lib;cublas.lib;curand.lib;cudart.lib;cudnn.lib;%(AdditionalDependencies)
- (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions
OPENCV;_TIMESPEC_DEFINED;_CRT_SECURE_NO_WARNINGS;_CRT_RAND_S;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)
-
compile to .exe (X64 & Release) and put .dll-s near with .exe: https://hsto.org/webt/uh/fk/-e/uhfk-eb0q-hwd9hsxhrikbokd6u.jpeg
-
pthreadVC2.dll, pthreadGC2.dll
from \3rdparty\dll\x64 -
cusolver64_91.dll, curand64_91.dll, cudart64_91.dll, cublas64_91.dll
- 91 for CUDA 9.1 or your version, from C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v9.1\bin -
For OpenCV 3.2:
opencv_world320.dll
andopencv_ffmpeg320_64.dll
fromC:\opencv_3.0\opencv\build\x64\vc14\bin
-
For OpenCV 2.4.13:
opencv_core2413.dll
,opencv_highgui2413.dll
andopencv_ffmpeg2413_64.dll
fromC:\opencv_2.4.13\opencv\build\x64\vc14\bin
-
How to train with multi-GPU:
-
Train it first on 1 GPU for like 1000 iterations:
darknet.exe detector train cfg/coco.data cfg/yolov4.cfg yolov4.conv.137
-
Then stop and by using partially-trained model
/backup/yolov4_1000.weights
run training with multigpu (up to 4 GPUs):darknet.exe detector train cfg/coco.data cfg/yolov4.cfg /backup/yolov4_1000.weights -gpus 0,1,2,3
If you get a Nan, then for some datasets better to decrease learning rate, for 4 GPUs set learning_rate = 0,00065
(i.e. learning_rate = 0.00261 / GPUs). In this case also increase 4x times burn_in =
in your cfg-file. I.e. use burn_in = 4000
instead of 1000
.
https://groups.google.com/d/msg/darknet/NbJqonJBTSY/Te5PfIpuCAAJ
How to train (to detect your custom objects):
(to train old Yolo v2 yolov2-voc.cfg
, yolov2-tiny-voc.cfg
, yolo-voc.cfg
, yolo-voc.2.0.cfg
, ... click by the link)
Training Yolo v4 (and v3):
-
For training
cfg/yolov4-custom.cfg
download the pre-trained weights-file (162 MB): yolov4.conv.137 (Google drive mirror yolov4.conv.137 ) -
Create file
yolo-obj.cfg
with the same content as inyolov4-custom.cfg
(or copyyolov4-custom.cfg
toyolo-obj.cfg)
and:
- change line batch to
batch=64
- change line subdivisions to
subdivisions=16
- change line max_batches to (
classes*2000
but not less than number of training images, but not less than number of training images and not less than6000
), f.e.max_batches=6000
if you train for 3 classes - change line steps to 80% and 90% of max_batches, f.e.
steps=4800,5400
- set network size
width=416 height=416
or any value multiple of 32:0039fd2678/cfg/yolov3.cfg (L8-L9)
- change line
classes=80
to your number of objects in each of 3[yolo]
-layers: - change [
filters=255
] to filters=(classes + 5)x3 in the 3[convolutional]
before each[yolo]
layer, keep in mind that it only has to be the last[convolutional]
before each of the[yolo]
layers. - when using
[Gaussian_yolo]
layers, change [filters=57
] filters=(classes + 9)x3 in the 3[convolutional]
before each[Gaussian_yolo]
layer
So if classes=1
then should be filters=18
. If classes=2
then write filters=21
.
(Do not write in the cfg-file: filters=(classes + 5)x3)
(Generally filters
depends on the classes
, coords
and number of mask
s, i.e. filters=(classes + coords + 1)*<number of mask>
, where mask
is indices of anchors. If mask
is absence, then filters=(classes + coords + 1)*num
)
So for example, for 2 objects, your file yolo-obj.cfg
should differ from yolov4-custom.cfg
in such lines in each of 3 [yolo]-layers:
[convolutional]
filters=21
[region]
classes=2
-
Create file
obj.names
in the directorybuild\darknet\x64\data\
, with objects names - each in new line -
Create file
obj.data
in the directorybuild\darknet\x64\data\
, containing (where classes = number of objects):
classes= 2
train = data/train.txt
valid = data/test.txt
names = data/obj.names
backup = backup/
-
Put image-files (.jpg) of your objects in the directory
build\darknet\x64\data\obj\
-
You should label each object on images from your dataset. Use this visual GUI-software for marking bounded boxes of objects and generating annotation files for Yolo v2 & v3: https://github.com/AlexeyAB/Yolo_mark
It will create .txt
-file for each .jpg
-image-file - in the same directory and with the same name, but with .txt
-extension, and put to file: object number and object coordinates on this image, for each object in new line:
<object-class> <x_center> <y_center> <width> <height>
Where:
<object-class>
- integer object number from0
to(classes-1)
<x_center> <y_center> <width> <height>
- float values relative to width and height of image, it can be equal from(0.0 to 1.0]
- for example:
<x> = <absolute_x> / <image_width>
or<height> = <absolute_height> / <image_height>
- atention:
<x_center> <y_center>
- are center of rectangle (are not top-left corner)
For example for img1.jpg
you will be created img1.txt
containing:
1 0.716797 0.395833 0.216406 0.147222
0 0.687109 0.379167 0.255469 0.158333
1 0.420312 0.395833 0.140625 0.166667
- Create file
train.txt
in directorybuild\darknet\x64\data\
, with filenames of your images, each filename in new line, with path relative todarknet.exe
, for example containing:
data/obj/img1.jpg
data/obj/img2.jpg
data/obj/img3.jpg
-
Download pre-trained weights for the convolutional layers and put to the directory
build\darknet\x64
- for
yolov4.cfg
,yolov4-custom.cfg
(162 MB): yolov4.conv.137 (Google drive mirror yolov4.conv.137 ) - for
csresnext50-panet-spp.cfg
(133 MB): csresnext50-panet-spp.conv.112 - for
yolov3.cfg, yolov3-spp.cfg
(154 MB): darknet53.conv.74 - for
yolov3-tiny-prn.cfg , yolov3-tiny.cfg
(6 MB): yolov3-tiny.conv.11 - for
enet-coco.cfg (EfficientNetB0-Yolov3)
(14 MB): enetb0-coco.conv.132
- for
-
Start training by using the command line:
darknet.exe detector train data/obj.data yolo-obj.cfg yolov4.conv.137
To train on Linux use command:
./darknet detector train data/obj.data yolo-obj.cfg yolov4.conv.137
(just use./darknet
instead ofdarknet.exe
)- (file
yolo-obj_last.weights
will be saved to thebuild\darknet\x64\backup\
for each 100 iterations) - (file
yolo-obj_xxxx.weights
will be saved to thebuild\darknet\x64\backup\
for each 1000 iterations) - (to disable Loss-Window use
darknet.exe detector train data/obj.data yolo-obj.cfg yolov4.conv.137 -dont_show
, if you train on computer without monitor like a cloud Amazon EC2) - (to see the mAP & Loss-chart during training on remote server without GUI, use command
darknet.exe detector train data/obj.data yolo-obj.cfg yolov4.conv.137 -dont_show -mjpeg_port 8090 -map
then open URLhttp://ip-address:8090
in Chrome/Firefox browser)
- (file
8.1. For training with mAP (mean average precisions) calculation for each 4 Epochs (set valid=valid.txt
or train.txt
in obj.data
file) and run: darknet.exe detector train data/obj.data yolo-obj.cfg yolov4.conv.137 -map
- After training is complete - get result
yolo-obj_final.weights
from pathbuild\darknet\x64\backup\
-
After each 100 iterations you can stop and later start training from this point. For example, after 2000 iterations you can stop training, and later just start training using:
darknet.exe detector train data/obj.data yolo-obj.cfg backup\yolo-obj_2000.weights
(in the original repository https://github.com/pjreddie/darknet the weights-file is saved only once every 10 000 iterations
if(iterations > 1000)
) -
Also you can get result earlier than all 45000 iterations.
Note: If during training you see nan
values for avg
(loss) field - then training goes wrong, but if nan
is in some other lines - then training goes well.
Note: If you changed width= or height= in your cfg-file, then new width and height must be divisible by 32.
Note: After training use such command for detection: darknet.exe detector test data/obj.data yolo-obj.cfg yolo-obj_8000.weights
Note: if error Out of memory
occurs then in .cfg
-file you should increase subdivisions=16
, 32 or 64: link
How to train tiny-yolo (to detect your custom objects):
Do all the same steps as for the full yolo model as described above. With the exception of:
- Download default weights file for yolov3-tiny: https://pjreddie.com/media/files/yolov3-tiny.weights
- Get pre-trained weights
yolov3-tiny.conv.15
using command:darknet.exe partial cfg/yolov3-tiny.cfg yolov3-tiny.weights yolov3-tiny.conv.15 15
- Make your custom model
yolov3-tiny-obj.cfg
based oncfg/yolov3-tiny_obj.cfg
instead ofyolov3.cfg
- Start training:
darknet.exe detector train data/obj.data yolov3-tiny-obj.cfg yolov3-tiny.conv.15
For training Yolo based on other models (DenseNet201-Yolo or ResNet50-Yolo), you can download and get pre-trained weights as showed in this file: https://github.com/AlexeyAB/darknet/blob/master/build/darknet/x64/partial.cmd If you made you custom model that isn't based on other models, then you can train it without pre-trained weights, then will be used random initial weights.
When should I stop training:
Usually sufficient 2000 iterations for each class(object), but not less than number of training images and not less than 6000 iterations in total. But for a more precise definition when you should stop training, use the following manual:
- During training, you will see varying indicators of error, and you should stop when no longer decreases 0.XXXXXXX avg:
Region Avg IOU: 0.798363, Class: 0.893232, Obj: 0.700808, No Obj: 0.004567, Avg Recall: 1.000000, count: 8 Region Avg IOU: 0.800677, Class: 0.892181, Obj: 0.701590, No Obj: 0.004574, Avg Recall: 1.000000, count: 8
9002: 0.211667, 0.60730 avg, 0.001000 rate, 3.868000 seconds, 576128 images Loaded: 0.000000 seconds
- 9002 - iteration number (number of batch)
- 0.60730 avg - average loss (error) - the lower, the better
When you see that average loss 0.xxxxxx avg no longer decreases at many iterations then you should stop training. The final avgerage loss can be from 0.05
(for a small model and easy dataset) to 3.0
(for a big model and a difficult dataset).
Or if you train with flag -map
then you will see mAP indicator Last accuracy mAP@0.5 = 18.50%
in the console - this indicator is better than Loss, so train while mAP increases.
- Once training is stopped, you should take some of last
.weights
-files fromdarknet\build\darknet\x64\backup
and choose the best of them:
For example, you stopped training after 9000 iterations, but the best result can give one of previous weights (7000, 8000, 9000). It can happen due to overfitting. Overfitting - is case when you can detect objects on images from training-dataset, but can't detect objects on any others images. You should get weights from Early Stopping Point:
To get weights from Early Stopping Point:
2.1. At first, in your file obj.data
you must specify the path to the validation dataset valid = valid.txt
(format of valid.txt
as in train.txt
), and if you haven't validation images, just copy data\train.txt
to data\valid.txt
.
2.2 If training is stopped after 9000 iterations, to validate some of previous weights use this commands:
(If you use another GitHub repository, then use darknet.exe detector recall
... instead of darknet.exe detector map
...)
darknet.exe detector map data/obj.data yolo-obj.cfg backup\yolo-obj_7000.weights
darknet.exe detector map data/obj.data yolo-obj.cfg backup\yolo-obj_8000.weights
darknet.exe detector map data/obj.data yolo-obj.cfg backup\yolo-obj_9000.weights
And comapre last output lines for each weights (7000, 8000, 9000):
Choose weights-file with the highest mAP (mean average precision) or IoU (intersect over union)
For example, bigger mAP gives weights yolo-obj_8000.weights
- then use this weights for detection.
Or just train with -map
flag:
darknet.exe detector train data/obj.data yolo-obj.cfg yolov4.conv.137 -map
So you will see mAP-chart (red-line) in the Loss-chart Window. mAP will be calculated for each 4 Epochs using valid=valid.txt
file that is specified in obj.data
file (1 Epoch = images_in_train_txt / batch
iterations)
(to change the max x-axis value - change max_batches=
parameter to 2000*classes
, f.e. max_batches=6000
for 3 classes)
Example of custom object detection: darknet.exe detector test data/obj.data yolo-obj.cfg yolo-obj_8000.weights
-
IoU (intersect over union) - average instersect over union of objects and detections for a certain threshold = 0.24
-
mAP (mean average precision) - mean value of
average precisions
for each class, whereaverage precision
is average value of 11 points on PR-curve for each possible threshold (each probability of detection) for the same class (Precision-Recall in terms of PascalVOC, where Precision=TP/(TP+FP) and Recall=TP/(TP+FN) ), page-11: http://homepages.inf.ed.ac.uk/ckiw/postscript/ijcv_voc09.pdf
mAP is default metric of precision in the PascalVOC competition, this is the same as AP50 metric in the MS COCO competition. In terms of Wiki, indicators Precision and Recall have a slightly different meaning than in the PascalVOC competition, but IoU always has the same meaning.
Custom object detection:
Example of custom object detection: darknet.exe detector test data/obj.data yolo-obj.cfg yolo-obj_8000.weights
How to improve object detection:
- Before training:
-
set flag
random=1
in your.cfg
-file - it will increase precision by training Yolo for different resolutions: link -
increase network resolution in your
.cfg
-file (height=608
,width=608
or any value multiple of 32) - it will increase precision -
check that each object that you want to detect is mandatory labeled in your dataset - no one object in your data set should not be without label. In the most training issues - there are wrong labels in your dataset (got labels by using some conversion script, marked with a third-party tool, ...). Always check your dataset by using: https://github.com/AlexeyAB/Yolo_mark
-
my Loss is very high and mAP is very low, is training wrong? Run training with
-show_imgs
flag at the end of training command, do you see correct bounded boxes of objects (in windows or in filesaug_...jpg
)? If no - your training dataset is wrong. -
for each object which you want to detect - there must be at least 1 similar object in the Training dataset with about the same: shape, side of object, relative size, angle of rotation, tilt, illumination. So desirable that your training dataset include images with objects at diffrent: scales, rotations, lightings, from different sides, on different backgrounds - you should preferably have 2000 different images for each class or more, and you should train
2000*classes
iterations or more -
desirable that your training dataset include images with non-labeled objects that you do not want to detect - negative samples without bounded box (empty
.txt
files) - use as many images of negative samples as there are images with objects -
What is the best way to mark objects: label only the visible part of the object, or label the visible and overlapped part of the object, or label a little more than the entire object (with a little gap)? Mark as you like - how would you like it to be detected.
-
for training with a large number of objects in each image, add the parameter
max=200
or higher value in the last[yolo]
-layer or[region]
-layer in your cfg-file (the global maximum number of objects that can be detected by YoloV3 is0,0615234375*(width*height)
where are width and height are parameters from[net]
section in cfg-file) -
for training for small objects (smaller than 16x16 after the image is resized to 416x416) - set
layers = 23
instead of6f718c2578/cfg/yolov4.cfg (L895)
setstride=4
instead of6f718c2578/cfg/yolov4.cfg (L892)
and setstride=4
instead of6f718c2578/cfg/yolov4.cfg (L989)
-
for training for both small and large objects use modified models:
- Full-model: 5 yolo layers: https://raw.githubusercontent.com/AlexeyAB/darknet/master/cfg/yolov3_5l.cfg
- Tiny-model: 3 yolo layers: https://raw.githubusercontent.com/AlexeyAB/darknet/master/cfg/yolov3-tiny_3l.cfg
- YOLOv4: 3 yolo layers: https://raw.githubusercontent.com/AlexeyAB/darknet/master/cfg/yolov4-custom.cfg
-
If you train the model to distinguish Left and Right objects as separate classes (left/right hand, left/right-turn on road signs, ...) then for disabling flip data augmentation - add
flip=0
here:3d2d0a7c98/cfg/yolov3.cfg (L17)
-
General rule - your training dataset should include such a set of relative sizes of objects that you want to detect:
train_network_width * train_obj_width / train_image_width ~= detection_network_width * detection_obj_width / detection_image_width
train_network_height * train_obj_height / train_image_height ~= detection_network_height * detection_obj_height / detection_image_height
I.e. for each object from Test dataset there must be at least 1 object in the Training dataset with the same class_id and about the same relative size:
object width in percent from Training dataset
~=object width in percent from Test dataset
That is, if only objects that occupied 80-90% of the image were present in the training set, then the trained network will not be able to detect objects that occupy 1-10% of the image.
-
to speedup training (with decreasing detection accuracy) set param
stopbackward=1
for layer-136 in cfg-file -
each:
model of object, side, illimination, scale, each 30 grad
of the turn and inclination angles - these are different objects from an internal perspective of the neural network. So the more different objects you want to detect, the more complex network model should be used. -
to make the detected bounded boxes more accurate, you can add 3 parameters
ignore_thresh = .9 iou_normalizer=0.5 iou_loss=giou
to each[yolo]
layer and train, it will increase mAP@0.9, but decrease mAP@0.5. -
Only if you are an expert in neural detection networks - recalculate anchors for your dataset for
width
andheight
from cfg-file:darknet.exe detector calc_anchors data/obj.data -num_of_clusters 9 -width 416 -height 416
then set the same 9anchors
in each of 3[yolo]
-layers in your cfg-file. But you should change indexes of anchorsmasks=
for each [yolo]-layer, so for YOLOv4 the 1st-[yolo]-layer has anchors smaller than 30x30, 2nd smaller than 60x60, 3rd remaining, and vice versa for YOLOv3. Also you should change thefilters=(classes + 5)*<number of mask>
before each [yolo]-layer. If many of the calculated anchors do not fit under the appropriate layers - then just try using all the default anchors.
- After training - for detection:
-
Increase network-resolution by set in your
.cfg
-file (height=608
andwidth=608
) or (height=832
andwidth=832
) or (any value multiple of 32) - this increases the precision and makes it possible to detect small objects: link- it is not necessary to train the network again, just use
.weights
-file already trained for 416x416 resolution - but to get even greater accuracy you should train with higher resolution 608x608 or 832x832, note: if error
Out of memory
occurs then in.cfg
-file you should increasesubdivisions=16
, 32 or 64: link
- it is not necessary to train the network again, just use
How to mark bounded boxes of objects and create annotation files:
Here you can find repository with GUI-software for marking bounded boxes of objects and generating annotation files for Yolo v2 - v4: https://github.com/AlexeyAB/Yolo_mark
With example of: train.txt
, obj.names
, obj.data
, yolo-obj.cfg
, air
1-6.txt
, bird
1-4.txt
for 2 classes of objects (air, bird) and train_obj.cmd
with example how to train this image-set with Yolo v2 - v4
Different tools for marking objects in images:
- in C++: https://github.com/AlexeyAB/Yolo_mark
- in Python: https://github.com/tzutalin/labelImg
- in Python: https://github.com/Cartucho/OpenLabeling
- in C++: https://www.ccoderun.ca/darkmark/
- in JavaScript: https://github.com/opencv/cvat
How to use Yolo as DLL and SO libraries
- on Linux
- using
build.sh
or - build
darknet
usingcmake
or - set
LIBSO=1
in theMakefile
and domake
- using
- on Windows
- using
build.ps1
or - build
darknet
usingcmake
or - compile
build\darknet\yolo_cpp_dll.sln
solution orbuild\darknet\yolo_cpp_dll_no_gpu.sln
solution
- using
There are 2 APIs:
-
C API: https://github.com/AlexeyAB/darknet/blob/master/include/darknet.h
- Python examples using the C API::
-
C++ API: https://github.com/AlexeyAB/darknet/blob/master/include/yolo_v2_class.hpp
- C++ example that uses C++ API: https://github.com/AlexeyAB/darknet/blob/master/src/yolo_console_dll.cpp
-
To compile Yolo as C++ DLL-file
yolo_cpp_dll.dll
- open the solutionbuild\darknet\yolo_cpp_dll.sln
, set x64 and Release, and do the: Build -> Build yolo_cpp_dll- You should have installed CUDA 10.0
- To use cuDNN do: (right click on project) -> properties -> C/C++ -> Preprocessor -> Preprocessor Definitions, and add at the beginning of line:
CUDNN;
-
To use Yolo as DLL-file in your C++ console application - open the solution
build\darknet\yolo_console_dll.sln
, set x64 and Release, and do the: Build -> Build yolo_console_dll-
you can run your console application from Windows Explorer
build\darknet\x64\yolo_console_dll.exe
use this command:yolo_console_dll.exe data/coco.names yolov4.cfg yolov4.weights test.mp4
-
after launching your console application and entering the image file name - you will see info for each object:
<obj_id> <left_x> <top_y> <width> <height> <probability>
-
to use simple OpenCV-GUI you should uncomment line
//#define OPENCV
inyolo_console_dll.cpp
-file: link -
you can see source code of simple example for detection on the video file: link
-
yolo_cpp_dll.dll
-API: link
struct bbox_t {
unsigned int x, y, w, h; // (x,y) - top-left corner, (w, h) - width & height of bounded box
float prob; // confidence - probability that the object was found correctly
unsigned int obj_id; // class of object - from range [0, classes-1]
unsigned int track_id; // tracking id for video (0 - untracked, 1 - inf - tracked object)
unsigned int frames_counter;// counter of frames on which the object was detected
};
class Detector {
public:
Detector(std::string cfg_filename, std::string weight_filename, int gpu_id = 0);
~Detector();
std::vector<bbox_t> detect(std::string image_filename, float thresh = 0.2, bool use_mean = false);
std::vector<bbox_t> detect(image_t img, float thresh = 0.2, bool use_mean = false);
static image_t load_image(std::string image_filename);
static void free_image(image_t m);
#ifdef OPENCV
std::vector<bbox_t> detect(cv::Mat mat, float thresh = 0.2, bool use_mean = false);
std::shared_ptr<image_t> mat_to_image_resize(cv::Mat mat) const;
#endif
};