termui/p.go

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package termui
type P struct {
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Block
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Text string
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TextFgColor Attribute
TextBgColor Attribute
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}
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func NewP(s string) *P {
return &P{Block: *NewBlock(), Text: s}
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}
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func (p *P) Buffer() []Point {
ps := p.Block.Buffer()
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rs := str2runes(p.Text)
i, j, k := 0, 0, 0
for i < p.innerHeight && k < len(rs) {
if rs[k] == '\n' || j == p.innerWidth {
i++
j = 0
if rs[k] == '\n' {
k++
}
continue
}
pi := Point{}
pi.X = p.innerX + j
pi.Y = p.innerY + i
pi.Code.Ch = rs[k]
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pi.Code.Bg = toTmAttr(p.TextBgColor)
pi.Code.Fg = toTmAttr(p.TextFgColor)
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ps = append(ps, pi)
k++
j++
}
return ps
}