mirror of https://github.com/gdamore/tcell.git
301 lines
9.0 KiB
Go
301 lines
9.0 KiB
Go
// Copyright 2016 The Tcell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package views
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import (
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"github.com/gdamore/tcell"
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)
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// View represents a logical view on an area. It will have some underlying
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// physical area as well, generally. Views are operated on by Widgets.
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type View interface {
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// SetContent is used to update the content of the View at the given
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// location. This will generally be called by the Draw() method of
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// a Widget.
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SetContent(x int, y int, ch rune, comb []rune, style tcell.Style)
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// Size represents the visible size. The actual content may be
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// larger or smaller.
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Size() (int, int)
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// Resize tells the View that its visible dimensions have changed.
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// It also tells it that it has a new offset relative to any parent
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// view.
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Resize(x, y, width, height int)
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// Fill fills the displayed content with the given rune and style.
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Fill(rune, tcell.Style)
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// Clear clears the content. Often just Fill(' ', tcell.StyleDefault)
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Clear()
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}
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// ViewPort is an implementation of a View, that provides a smaller logical
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// view of larger content area. For example, a scrollable window of text,
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// the visible window would be the ViewPort, on the underlying content.
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// ViewPorts have a two dimensional size, and a two dimensional offset.
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//
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// In some ways, as the underlying content is not kept persistently by the
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// view port, it can be thought perhaps a little more precisely as a clipping
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// region.
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type ViewPort struct {
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physx int // Anchor to the real world, usually 0
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physy int // Again, anchor to the real world, usually 3
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viewx int // Logical offset of the view
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viewy int // Logical offset of the view
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limx int // Content limits -- can't right scroll past this
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limy int // Content limits -- can't down scroll past this
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width int // View width
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height int // View height
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locked bool // if true, don't autogrow
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v View
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}
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// Clear clears the displayed content, filling it with spaces of default
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// text attributes.
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func (v *ViewPort) Clear() {
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v.Fill(' ', tcell.StyleDefault)
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}
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// Fill fills the displayed view port with the given character and style.
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func (v *ViewPort) Fill(ch rune, style tcell.Style) {
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if v.v != nil {
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for y := 0; y < v.height; y++ {
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for x := 0; x < v.width; x++ {
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v.v.SetContent(x+v.physx, y+v.physy, ch, nil, style)
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}
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}
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}
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}
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// Size returns the visible size of the ViewPort in character cells.
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func (v *ViewPort) Size() (int, int) {
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return v.width, v.height
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}
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// Reset resets the record of content, and also resets the offset back
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// to the origin. It doesn't alter the dimensions of the view port, nor
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// the physical location relative to its parent.
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func (v *ViewPort) Reset() {
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v.limx = 0
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v.limy = 0
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v.viewx = 0
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v.viewy = 0
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}
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// SetContent is used to place data at the given cell location. Note that
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// since the ViewPort doesn't retain this data, if the location is outside
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// of the visible area, it is simply discarded.
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//
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// Generally, this is called during the Draw() phase by the object that
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// represents the content.
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func (v *ViewPort) SetContent(x, y int, ch rune, comb []rune, s tcell.Style) {
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if v.v == nil {
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return
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}
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if x > v.limx && !v.locked {
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v.limx = x
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}
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if y > v.limy && !v.locked {
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v.limy = y
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}
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if x < v.viewx || y < v.viewy {
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return
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}
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if x >= (v.viewx + v.width) {
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return
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}
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if y >= (v.viewy + v.height) {
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return
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}
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v.v.SetContent(x-v.viewx+v.physx, y-v.viewy+v.physy, ch, comb, s)
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}
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// MakeVisible moves the ViewPort the minimum necessary to make the given
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// point visible. This should be called before any content is changed with
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// SetContent, since otherwise it may be possible to move the location onto
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// a region whose contents have been discarded.
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func (v *ViewPort) MakeVisible(x, y int) {
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if x < v.limx && x >= v.viewx+v.width {
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v.viewx = x - (v.width - 1)
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}
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if x >= 0 && x < v.viewx {
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v.viewx = x
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}
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if y < v.limy && y >= v.viewy+v.height {
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v.viewy = y - (v.height - 1)
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}
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if y >= 0 && y < v.viewy {
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v.viewy = y
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}
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v.ValidateView()
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}
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// ValidateViewY ensures that the Y offset of the view port is limited so that
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// it cannot scroll away from the content.
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func (v *ViewPort) ValidateViewY() {
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if v.viewy >= v.limy-v.height {
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v.viewy = (v.limy - v.height)
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}
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if v.viewy < 0 {
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v.viewy = 0
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}
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}
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// ValidateViewX ensures that the X offset of the view port is limited so that
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// it cannot scroll away from the content.
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func (v *ViewPort) ValidateViewX() {
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if v.viewx >= v.limx-v.width {
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v.viewx = (v.limx - v.width)
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}
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if v.viewx < 0 {
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v.viewx = 0
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}
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}
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// ValidateView does both ValidateViewX and ValidateViewY, ensuring both
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// offsets are valid.
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func (v *ViewPort) ValidateView() {
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v.ValidateViewX()
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v.ValidateViewY()
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}
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// Center centers the point, if possible, in the View.
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func (v *ViewPort) Center(x, y int) {
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if x < 0 || y < 0 || x >= v.limx || y >= v.limy || v.v == nil {
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return
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}
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v.viewx = x - (v.width / 2)
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v.viewy = y - (v.height / 2)
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v.ValidateView()
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}
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// ScrollUp moves the view up, showing lower numbered rows of content.
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func (v *ViewPort) ScrollUp(rows int) {
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v.viewy -= rows
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v.ValidateViewY()
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}
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// ScrollDown moves the view down, showingh higher numbered rows of content.
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func (v *ViewPort) ScrollDown(rows int) {
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v.viewy += rows
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v.ValidateViewY()
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}
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// ScrollLeft moves the view to the left.
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func (v *ViewPort) ScrollLeft(cols int) {
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v.viewx -= cols
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v.ValidateViewX()
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}
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// ScrollRight moves the view to the left.
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func (v *ViewPort) ScrollRight(cols int) {
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v.viewx += cols
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v.ValidateViewX()
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}
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// SetSize is used to set the visible size of the view. Enclosing views or
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// layout managers can use this to inform the View of its correct visible size.
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func (v *ViewPort) SetSize(width, height int) {
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v.height = height
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v.width = width
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v.ValidateView()
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}
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// GetVisible returns the upper left and lower right coordinates of the visible
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// content. That is, it will return x1, y1, x2, y2 where the upper left cell
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// is position x1, y1, and the lower right is x2, y2. These coordinates are
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// in the space of the content, that is the content area uses coordinate 0,0
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// as its first cell position.
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func (v *ViewPort) GetVisible() (int, int, int, int) {
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return v.viewx, v.viewy, v.viewx + v.width - 1, v.viewy + v.height - 1
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}
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// GetPhysical returns the upper left and lower right coordinates of the visible
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// content in the coordinate space of the parent. This is may be the physical
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// coordinates of the screen, if the screen is the view's parent.
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func (v *ViewPort) GetPhysical() (int, int, int, int) {
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return v.physx, v.physy, v.physx + v.width - 1, v.physy + v.height - 1
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}
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// SetContentSize sets the size of the content area; this is used to limit
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// scrolling and view moment. If locked is true, then the content size will
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// not automatically grow even if content is placed outside of this area
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// with the SetContent() method. If false, and content is drawn outside
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// of the existing size, then the size will automatically grow to include
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// the new content.
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func (v *ViewPort) SetContentSize(width, height int, locked bool) {
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v.limx = width
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v.limy = height
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v.locked = locked
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v.ValidateView()
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}
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// GetContentSize returns the size of content as width, height in character
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// cells.
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func (v *ViewPort) GetContentSize() (int, int) {
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return v.limx, v.limy
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}
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// Resize is called by the enclosing view to change the size of the ViewPort,
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// usually in response to a window resize event. The x, y refer are the
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// ViewPort's location relative to the parent View. A negative value for either
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// width or height will cause the ViewPort to expand to fill to the end of parent
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// View in the relevant dimension.
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func (v *ViewPort) Resize(x, y, width, height int) {
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if v.v == nil {
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return
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}
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px, py := v.v.Size()
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if x >= 0 && x < px {
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v.physx = x
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}
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if y >= 0 && y < py {
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v.physy = y
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}
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if width < 0 {
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width = px - x
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}
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if height < 0 {
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height = py - y
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}
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if width <= x+px {
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v.width = width
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}
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if height <= y+py {
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v.height = height
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}
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}
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// SetView is called during setup, to provide the parent View.
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func (v *ViewPort) SetView(view View) {
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v.v = view
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}
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// NewViewPort returns a new ViewPort (and hence also a View).
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// The x and y coordinates are an offset relative to the parent.
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// The origin 0,0 represents the upper left. The width and height
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// indicate a width and height. If the value -1 is supplied, then the
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// dimension is calculated from the parent.
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func NewViewPort(view View, x, y, width, height int) *ViewPort {
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v := &ViewPort{v: view}
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// initial (and possibly poor) assumptions -- all visible
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// cells are addressible, but none beyond that.
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v.limx = width
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v.limy = height
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v.Resize(x, y, width, height)
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return v
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}
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