// Copyright 2016 The Tcell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package views import ( "github.com/gdamore/tcell" ) // View represents a logical view on an area. It will have some underlying // physical area as well, generally. Views are operated on by Widgets. type View interface { // SetContent is used to update the content of the View at the given // location. This will generally be called by the Draw() method of // a Widget. SetContent(x int, y int, ch rune, comb []rune, style tcell.Style) // Size represents the visible size. The actual content may be // larger or smaller. Size() (int, int) // Resize tells the View that its visible dimensions have changed. // It also tells it that it has a new offset relative to any parent // view. Resize(x, y, width, height int) // Fill fills the displayed content with the given rune and style. Fill(rune, tcell.Style) // Clear clears the content. Often just Fill(' ', tcell.StyleDefault) Clear() } // ViewPort is an implementation of a View, that provides a smaller logical // view of larger content area. For example, a scrollable window of text, // the visible window would be the ViewPort, on the underlying content. // ViewPorts have a two dimensional size, and a two dimensional offset. // // In some ways, as the underlying content is not kept persistently by the // view port, it can be thought perhaps a little more precisely as a clipping // region. type ViewPort struct { physx int // Anchor to the real world, usually 0 physy int // Again, anchor to the real world, usually 3 viewx int // Logical offset of the view viewy int // Logical offset of the view limx int // Content limits -- can't right scroll past this limy int // Content limits -- can't down scroll past this width int // View width height int // View height locked bool // if true, don't autogrow v View } // Clear clears the displayed content, filling it with spaces of default // text attributes. func (v *ViewPort) Clear() { v.Fill(' ', tcell.StyleDefault) } // Fill fills the displayed view port with the given character and style. func (v *ViewPort) Fill(ch rune, style tcell.Style) { if v.v != nil { for y := 0; y < v.height; y++ { for x := 0; x < v.width; x++ { v.v.SetContent(x+v.physx, y+v.physy, ch, nil, style) } } } } // Size returns the visible size of the ViewPort in character cells. func (v *ViewPort) Size() (int, int) { return v.width, v.height } // Reset resets the record of content, and also resets the offset back // to the origin. It doesn't alter the dimensions of the view port, nor // the physical location relative to its parent. func (v *ViewPort) Reset() { v.limx = 0 v.limy = 0 v.viewx = 0 v.viewy = 0 } // SetContent is used to place data at the given cell location. Note that // since the ViewPort doesn't retain this data, if the location is outside // of the visible area, it is simply discarded. // // Generally, this is called during the Draw() phase by the object that // represents the content. func (v *ViewPort) SetContent(x, y int, ch rune, comb []rune, s tcell.Style) { if v.v == nil { return } if x > v.limx && !v.locked { v.limx = x } if y > v.limy && !v.locked { v.limy = y } if x < v.viewx || y < v.viewy { return } if x >= (v.viewx + v.width) { return } if y >= (v.viewy + v.height) { return } v.v.SetContent(x-v.viewx+v.physx, y-v.viewy+v.physy, ch, comb, s) } // MakeVisible moves the ViewPort the minimum necessary to make the given // point visible. This should be called before any content is changed with // SetContent, since otherwise it may be possible to move the location onto // a region whose contents have been discarded. func (v *ViewPort) MakeVisible(x, y int) { if x < v.limx && x >= v.viewx+v.width { v.viewx = x - (v.width - 1) } if x >= 0 && x < v.viewx { v.viewx = x } if y < v.limy && y >= v.viewy+v.height { v.viewy = y - (v.height - 1) } if y >= 0 && y < v.viewy { v.viewy = y } v.ValidateView() } // ValidateViewY ensures that the Y offset of the view port is limited so that // it cannot scroll away from the content. func (v *ViewPort) ValidateViewY() { if v.viewy >= v.limy-v.height { v.viewy = (v.limy - v.height) } if v.viewy < 0 { v.viewy = 0 } } // ValidateViewX ensures that the X offset of the view port is limited so that // it cannot scroll away from the content. func (v *ViewPort) ValidateViewX() { if v.viewx >= v.limx-v.width { v.viewx = (v.limx - v.width) } if v.viewx < 0 { v.viewx = 0 } } // ValidateView does both ValidateViewX and ValidateViewY, ensuring both // offsets are valid. func (v *ViewPort) ValidateView() { v.ValidateViewX() v.ValidateViewY() } // Center centers the point, if possible, in the View. func (v *ViewPort) Center(x, y int) { if x < 0 || y < 0 || x >= v.limx || y >= v.limy || v.v == nil { return } v.viewx = x - (v.width / 2) v.viewy = y - (v.height / 2) v.ValidateView() } // ScrollUp moves the view up, showing lower numbered rows of content. func (v *ViewPort) ScrollUp(rows int) { v.viewy -= rows v.ValidateViewY() } // ScrollDown moves the view down, showingh higher numbered rows of content. func (v *ViewPort) ScrollDown(rows int) { v.viewy += rows v.ValidateViewY() } // ScrollLeft moves the view to the left. func (v *ViewPort) ScrollLeft(cols int) { v.viewx -= cols v.ValidateViewX() } // ScrollRight moves the view to the left. func (v *ViewPort) ScrollRight(cols int) { v.viewx += cols v.ValidateViewX() } // SetSize is used to set the visible size of the view. Enclosing views or // layout managers can use this to inform the View of its correct visible size. func (v *ViewPort) SetSize(width, height int) { v.height = height v.width = width v.ValidateView() } // GetVisible returns the upper left and lower right coordinates of the visible // content. That is, it will return x1, y1, x2, y2 where the upper left cell // is position x1, y1, and the lower right is x2, y2. These coordinates are // in the space of the content, that is the content area uses coordinate 0,0 // as its first cell position. func (v *ViewPort) GetVisible() (int, int, int, int) { return v.viewx, v.viewy, v.viewx + v.width - 1, v.viewy + v.height - 1 } // GetPhysical returns the upper left and lower right coordinates of the visible // content in the coordinate space of the parent. This is may be the physical // coordinates of the screen, if the screen is the view's parent. func (v *ViewPort) GetPhysical() (int, int, int, int) { return v.physx, v.physy, v.physx + v.width - 1, v.physy + v.height - 1 } // SetContentSize sets the size of the content area; this is used to limit // scrolling and view moment. If locked is true, then the content size will // not automatically grow even if content is placed outside of this area // with the SetContent() method. If false, and content is drawn outside // of the existing size, then the size will automatically grow to include // the new content. func (v *ViewPort) SetContentSize(width, height int, locked bool) { v.limx = width v.limy = height v.locked = locked v.ValidateView() } // GetContentSize returns the size of content as width, height in character // cells. func (v *ViewPort) GetContentSize() (int, int) { return v.limx, v.limy } // Resize is called by the enclosing view to change the size of the ViewPort, // usually in response to a window resize event. The x, y refer are the // ViewPort's location relative to the parent View. A negative value for either // width or height will cause the ViewPort to expand to fill to the end of parent // View in the relevant dimension. func (v *ViewPort) Resize(x, y, width, height int) { if v.v == nil { return } px, py := v.v.Size() if x >= 0 && x < px { v.physx = x } if y >= 0 && y < py { v.physy = y } if width < 0 { width = px - x } if height < 0 { height = py - y } if width <= x+px { v.width = width } if height <= y+py { v.height = height } } // SetView is called during setup, to provide the parent View. func (v *ViewPort) SetView(view View) { v.v = view } // NewViewPort returns a new ViewPort (and hence also a View). // The x and y coordinates are an offset relative to the parent. // The origin 0,0 represents the upper left. The width and height // indicate a width and height. If the value -1 is supplied, then the // dimension is calculated from the parent. func NewViewPort(view View, x, y, width, height int) *ViewPort { v := &ViewPort{v: view} // initial (and possibly poor) assumptions -- all visible // cells are addressible, but none beyond that. v.limx = width v.limy = height v.Resize(x, y, width, height) return v }