mirror of https://github.com/cjbassi/gotop.git
229 lines
4.4 KiB
Go
229 lines
4.4 KiB
Go
package main
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import (
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"fmt"
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"os"
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"os/signal"
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"syscall"
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"time"
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"github.com/cjbassi/gotop/colorschemes"
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ui "github.com/cjbassi/gotop/termui"
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w "github.com/cjbassi/gotop/widgets"
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"github.com/docopt/docopt-go"
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)
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const VERSION = "1.0.1"
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var (
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// for when terminal is resized
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resized = make(chan bool, 1)
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// for when help menu is toggled
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helpToggled = make(chan bool, 1)
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// whether help menu is toggled
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helpStatus = false
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// proc widget takes longer to load, wait to render until it loads data
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procLoaded = make(chan bool, 1)
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// used to render the proc widget whenever a key is pressed for it
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keyPressed = make(chan bool, 1)
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colorscheme = colorschemes.Default
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cpu *w.CPU
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mem *w.Mem
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proc *w.Proc
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net *w.Net
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disk *w.Disk
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temp *w.Temp
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help *w.HelpMenu
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)
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// Sets up docopt which is a command line argument parser
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func cliArguments() {
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usage := `
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Usage: gotop [options]
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Options:
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-c, --color <name> Set a colorscheme.
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-h, --help Show this screen.
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-v, --version Show version.
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Colorschemes:
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default
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solarized
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monokai
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`
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args, _ := docopt.ParseArgs(usage, os.Args[1:], VERSION)
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if val, _ := args["--color"]; val != nil {
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handleColorscheme(val.(string))
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}
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}
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func handleColorscheme(cs string) {
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switch cs {
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case "monokai":
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colorscheme = colorschemes.Monokai
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case "solarized":
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colorscheme = colorschemes.Solarized
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case "default":
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colorscheme = colorschemes.Default
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default:
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fmt.Fprintf(os.Stderr, "error: colorscheme not recognized\n")
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os.Exit(1)
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}
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}
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func setupGrid() {
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ui.Body.Cols = 12
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ui.Body.Rows = 12
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ui.Body.Set(0, 0, 12, 4, cpu)
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ui.Body.Set(0, 4, 4, 6, disk)
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ui.Body.Set(0, 6, 4, 8, temp)
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ui.Body.Set(4, 4, 12, 8, mem)
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ui.Body.Set(0, 8, 6, 12, net)
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ui.Body.Set(6, 8, 12, 12, proc)
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}
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func keyBinds() {
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// quits
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ui.On("q", "C-c", func(e ui.Event) {
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ui.StopLoop()
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})
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// toggles help menu
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ui.On("?", func(e ui.Event) {
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helpToggled <- true
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helpStatus = !helpStatus
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})
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// hides help menu
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ui.On("<escape>", func(e ui.Event) {
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if helpStatus {
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helpToggled <- true
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helpStatus = false
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}
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})
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}
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func termuiColors() {
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ui.Theme.Fg = ui.Color(colorscheme.Fg)
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ui.Theme.Bg = ui.Color(colorscheme.Bg)
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ui.Theme.LabelFg = ui.Color(colorscheme.BorderLabel)
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ui.Theme.LabelBg = ui.Color(colorscheme.Bg)
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ui.Theme.BorderFg = ui.Color(colorscheme.BorderLine)
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ui.Theme.BorderBg = ui.Color(colorscheme.Bg)
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ui.Theme.TableCursor = ui.Color(colorscheme.ProcCursor)
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ui.Theme.Sparkline = ui.Color(colorscheme.Sparkline)
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ui.Theme.GaugeColor = ui.Color(colorscheme.DiskBar)
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}
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func widgetColors() {
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// memory widget colors
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mem.LineColor["Main"] = ui.Color(colorscheme.MainMem)
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mem.LineColor["Swap"] = ui.Color(colorscheme.SwapMem)
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// cpu widget colors
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LineColor := make(map[string]ui.Color)
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for i := 0; i < len(cpu.Data); i++ {
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LineColor[fmt.Sprintf("CPU%d", i+1)] = ui.Color(colorscheme.CPULines[i])
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}
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cpu.LineColor = LineColor
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temp.TempLow = ui.Color(colorscheme.TempLow)
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temp.TempHigh = ui.Color(colorscheme.TempHigh)
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}
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func main() {
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cliArguments()
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keyBinds()
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// need to do this before initializing widgets so that they can inherit the colors
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termuiColors()
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cpu = w.NewCPU()
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mem = w.NewMem()
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proc = w.NewProc(procLoaded, keyPressed)
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net = w.NewNet()
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disk = w.NewDisk()
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temp = w.NewTemp()
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widgetColors()
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// blocks till loaded
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<-procLoaded
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// inits termui
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err := ui.Init()
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if err != nil {
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panic(err)
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}
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defer ui.Close()
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setupGrid()
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// load help widget after init termui/termbox so that it has access to terminal size
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help = w.NewHelpMenu()
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ui.On("resize", func(e ui.Event) {
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ui.Body.Width, ui.Body.Height = e.Width, e.Height
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ui.Body.Resize()
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help.XOffset = (ui.Body.Width - help.X) / 2
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help.YOffset = (ui.Body.Height - help.Y) / 2
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resized <- true
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})
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// All rendering done here
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go func() {
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ui.Render(ui.Body)
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drawTick := time.NewTicker(time.Second)
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for {
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select {
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case <-helpToggled:
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if helpStatus {
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ui.Clear()
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ui.Render(help)
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} else {
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ui.Render(ui.Body)
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}
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case <-resized:
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if !helpStatus {
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ui.Clear()
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ui.Render(ui.Body)
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} else if helpStatus {
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ui.Clear()
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ui.Render(help)
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}
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case <-keyPressed:
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if !helpStatus {
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ui.Render(proc)
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}
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case <-drawTick.C:
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if !helpStatus {
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ui.Render(ui.Body)
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}
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}
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}
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}()
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// handles kill signal
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c := make(chan os.Signal, 2)
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signal.Notify(c, os.Interrupt, syscall.SIGTERM)
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go func() {
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<-c
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ui.StopLoop()
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}()
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ui.Loop()
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}
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