188 lines
5.8 KiB
C
188 lines
5.8 KiB
C
/*
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* Copyright (c) 2018 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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/* Our SDK/toolchains integration seems to be inconsistent about
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* whether they expose alloca.h or not. On gcc it's a moot point as
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* it's always builtin.
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*/
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#ifdef __GNUC__
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#ifndef alloca
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#define alloca __builtin_alloca
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#endif
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#else
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#include <alloca.h>
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#endif
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/**
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* @file
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* @brief Red/Black balanced tree data structure
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*
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* This implements an intrusive balanced tree that guarantees
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* O(log2(N)) runtime for all operations and amortized O(1) behavior
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* for creation and destruction of whole trees. The algorithms and
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* naming are conventional per existing academic and didactic
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* implementations, c.f.:
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*
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* https://en.wikipedia.org/wiki/Red%E2%80%93black_tree
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*
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* The implementation is size-optimized to prioritize runtime memory
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* usage. The data structure is intrusive, which is to say the struct
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* rbnode handle is intended to be placed in a separate struct the
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* same way other such structures (e.g. Zephyr's dlist list) and
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* requires no data pointer to be stored in the node. The color bit
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* is unioned with a pointer (fairly common for such libraries). Most
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* notably, there is no "parent" pointer stored in the node, the upper
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* structure of the tree being generated dynamically via a stack as
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* the tree is recursed. So the overall memory overhead of a node is
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* just two pointers, identical with a doubly-linked list.
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*/
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#ifndef ZEPHYR_INCLUDE_MISC_RB_H_
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#define ZEPHYR_INCLUDE_MISC_RB_H_
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#include <stdbool.h>
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struct rbnode {
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struct rbnode *children[2];
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};
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/**
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* @typedef rb_lessthan_t
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* @brief Red/black tree comparison predicate
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*
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* Compares the two nodes and returns true if node A is strictly less
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* than B according to the tree's sorting criteria, false otherwise.
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*
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* Note that during insert, the new node being inserted will always be
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* "A", where "B" is the existing node within the tree against which
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* it is being compared. This trait can be used (with care!) to
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* implement "most/least recently added" semantics between nodes which
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* would otherwise compare as equal.
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*/
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typedef bool (*rb_lessthan_t)(struct rbnode *a, struct rbnode *b);
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struct rbtree {
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struct rbnode *root;
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rb_lessthan_t lessthan_fn;
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int max_depth;
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};
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typedef void (*rb_visit_t)(struct rbnode *node, void *cookie);
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struct rbnode *_rb_child(struct rbnode *node, int side);
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int _rb_is_black(struct rbnode *node);
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void _rb_walk(struct rbnode *node, rb_visit_t visit_fn, void *cookie);
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struct rbnode *_rb_get_minmax(struct rbtree *tree, int side);
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/**
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* @brief Insert node into tree
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*/
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void rb_insert(struct rbtree *tree, struct rbnode *node);
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/**
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* @brief Remove node from tree
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*/
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void rb_remove(struct rbtree *tree, struct rbnode *node);
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/**
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* @brief Returns the lowest-sorted member of the tree
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*/
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static inline struct rbnode *rb_get_min(struct rbtree *tree)
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{
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return _rb_get_minmax(tree, 0);
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}
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/**
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* @brief Returns the highest-sorted member of the tree
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*/
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static inline struct rbnode *rb_get_max(struct rbtree *tree)
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{
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return _rb_get_minmax(tree, 1);
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}
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/**
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* @brief Returns true if the given node is part of the tree
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*
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* Note that this does not internally dereference the node pointer
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* (though the tree's lessthan callback might!), it just tests it for
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* equality with items in the tree. So it's feasible to use this to
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* implement a "set" construct by simply testing the pointer value
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* itself.
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*/
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int rb_contains(struct rbtree *tree, struct rbnode *node);
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/**
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* @brief Walk/enumerate a rbtree
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*
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* Very simple recursive enumeration. Low code size, but requiring a
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* separate function can be clumsy for the user and there is no way to
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* break out of the loop early. See RB_FOR_EACH for an iterative
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* implementation.
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*/
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static inline void rb_walk(struct rbtree *tree, rb_visit_t visit_fn,
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void *cookie)
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{
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_rb_walk(tree->root, visit_fn, cookie);
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}
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struct _rb_foreach {
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struct rbnode **stack;
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char *is_left;
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int top;
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};
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#define _RB_FOREACH_INIT(tree, node) { \
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.stack = alloca((tree)->max_depth * sizeof(struct rbnode *)), \
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.is_left = alloca((tree)->max_depth * sizeof(char)), \
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.top = -1 \
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}
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struct rbnode *_rb_foreach_next(struct rbtree *tree, struct _rb_foreach *f);
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/**
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* @brief Walk a tree in-order without recursing
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*
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* While @ref rb_walk() is very simple, recursing on the C stack can
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* be clumsy for some purposes and on some architectures wastes
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* significant memory in stack frames. This macro implements a
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* non-recursive "foreach" loop that can iterate directly on the tree,
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* at a moderate cost in code size.
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*
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* Note that the resulting loop is not safe against modifications to
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* the tree. Changes to the tree structure during the loop will
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* produce incorrect results, as nodes may be skipped or duplicated.
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* Unlike linked lists, no _SAFE variant exists.
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*
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* Note also that the macro expands its arguments multiple times, so
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* they should not be expressions with side effects.
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*
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* @param tree A pointer to a struct rbtree to walk
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* @param node The symbol name of a local struct rbnode* variable to
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* use as the iterator
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*/
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#define RB_FOR_EACH(tree, node) \
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for (struct _rb_foreach __f = _RB_FOREACH_INIT(tree, node); \
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(node = _rb_foreach_next(tree, &__f)); \
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/**/)
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/**
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* @brief Loop over rbtree with implicit container field logic
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*
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* As for RB_FOR_EACH(), but "node" can have an arbitrary type
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* containing a struct rbnode.
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*
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* @param tree A pointer to a struct rbtree to walk
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* @param node The symbol name of a local iterator
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* @param field The field name of a struct rbnode inside node
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*/
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#define RB_FOR_EACH_CONTAINER(tree, node, field) \
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for (struct _rb_foreach __f = _RB_FOREACH_INIT(tree, node); \
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(node = CONTAINER_OF(_rb_foreach_next(tree, &__f), \
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__typeof__(*(node)), field)); \
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/**/)
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#endif /* ZEPHYR_INCLUDE_MISC_RB_H_ */
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