1266 lines
44 KiB
ReStructuredText
1266 lines
44 KiB
ReStructuredText
.. _application:
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Application Development Primer
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##############################
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.. note::
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In this document, we'll assume your **application directory** is
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:file:`<home>/app`, and that its **build directory** is
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:file:`<home>/app/build`.
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(These terms are defined in the following Overview.)
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On Linux/macOS, <home> is equivalent to ``~``, whereas on Windows it's
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``%userprofile%``.
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Overview
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********
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Zephyr's build system is based on CMake.
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The build system is application-centric, and requires Zephyr-based applications
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to initiate building the kernel source tree. The application build controls
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the configuration and build process of both the application and Zephyr itself,
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compiling them into a single binary.
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Zephyr's base directory hosts Zephyr's own source code, its kernel
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configuration options, and its build definitions.
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The files in the **application directory** link Zephyr with the
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application. This directory contains all application-specific files, such as
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configuration options and source code.
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An application in its simplest form has the following contents:
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.. code-block:: none
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<home>/app
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├── CMakeLists.txt
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├── prj.conf
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└── src
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└── main.c
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These contents are:
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* **CMakeLists.txt**: This file tells the build system where to find the other
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application files, and links the application directory with Zephyr's CMake
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build system. This link provides features supported by Zephyr's build system,
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such as board-specific kernel configuration files, the ability to run and
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debug compiled binaries on real or emulated hardware, and more.
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* **Kernel configuration files**: An application typically provides a
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configuration file (usually called :file:`prj.conf`) that specifies
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application-specific values for one or more kernel configuration options.
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These application settings are merged with board-specific settings to produce
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a kernel configuration.
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The :ref:`application_kconfig` section below goes over application
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configuration in detail.
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* **Application source code files**: An application typically provides one
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or more application-specific files, written in C or assembly language. These
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files are usually located in a sub-directory called :file:`src`.
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Once an application has been defined, you can use CMake to create project files
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for building it from a directory where you want to host these files. This is
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known as the **build directory**. Application build artifacts are always
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generated in a build directory; Zephyr does not support "in-tree" builds.
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.. important::
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You must create a build directory yourself, and call ``cmake`` from
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there. The Zephyr build system does not create build directories for you.
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The following sections describe how to create, build, and run Zephyr
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applications, followed by more detailed reference material.
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Creating an Application
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***********************
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Follow these steps to create a new application directory. (Refer to
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:ref:`samples-and-demos` for existing applications provided as part of Zephyr.)
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#. Create an application directory on your workstation computer, outside of the
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Zephyr base directory. Usually you'll want to create it somewhere under
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your user's home directory.
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For example, in a Unix shell, navigate to a location where you want your
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application to reside, then enter:
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.. code-block:: console
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mkdir app
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#. It's recommended to place all application source code in a subdirectory
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named :file:`src`. This makes it easier to distinguish between project
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files and sources.
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Continuing the Unix shell example from the previous step, enter:
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.. code-block:: console
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cd app
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mkdir src
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#. Create an empty :file:`CMakeLists.txt` file in your application directory.
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#. Add boilerplate code that sets the minimum CMake version and pulls
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in the Zephyr build system:
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.8.2)
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include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE)
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project(NONE)
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.. note:: cmake_minimum_required is also invoked from
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:file:`boilerplate.cmake`. The most recent of the two
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versions will be enforced by CMake.
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#. Place your application source code in the :file:`src` sub-directory. For
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this example, we'll assume you created a file named :file:`src/main.c`.
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#. Add your source code files to the ``app`` target in your application
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directory's :file:`CMakeLists.txt`. For example, to add :file:`src/main.c`,
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add the following line to your :file:`CMakeLists.txt`:
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.. code-block:: cmake
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target_sources(app PRIVATE src/main.c)
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#. Configure features used by your application. Zephyr's configuration uses
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the same Kconfig and Device Tree systems used by the Linux kernel, but with
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its own configuration trees. Usually, you just create a file named
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:file:`prj.conf` in your application directory, where you enable or disable
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features provided by Zephyr's Kconfig configuration system. Optionally you
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can also configure any Device Tree overlays needed by your application
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(this is usually not necessary; see :ref:`application_dt` below for more
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details). You can use existing samples to get started. For more information,
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see :ref:`application_configuration` below.
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Applications integrate with the Zephyr build system using the boilerplate code
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shown above in :file:`CMakeLists.txt`. The following important variables
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configure the Zephyr build system:
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* :makevar:`ZEPHYR_BASE`: Sets the path to the Zephyr base directory. This is
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usually an environment variable set by the :file:`zephyr-env.sh` script on
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Linux/macOS or manually on Windows, as you learned when getting started
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with Zephyr in :ref:`getting_started_run_sample`. You can also set
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:makevar:`ZEPHYR_BASE`: explicitly on Linux and macOS if you want to.
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* :makevar:`BOARD`: Selects the board that the application's build will use for
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the default configuration. This can be defined in the environment, in your
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application's :file:`CMakeLists.txt` file, or in the ``cmake`` command line.
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* :makevar:`CONF_FILE`: Indicates the name of one or more configuration
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fragment files. Multiple filenames can either be separated by a single space
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or a single semicolon. Each file includes Kconfig configuration values that
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override the default configuration values. Like :makevar:`BOARD`, this can
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also be defined in the environment, in your application's
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:file:`CMakeLists.txt` file, or in the ``cmake`` command line.
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* :makevar:`DTC_OVERLAY_FILE`: Indicates the name of one or more Device Tree
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overlay files. Each file includes Device Tree values that
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override the default DT values. Like :makevar:`CONF_FILE`, this
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can also be defined in the environment, in your application's
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:file:`CMakeLists.txt` file, or in the ``cmake`` command line.
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.. _build_an_application:
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Build an Application
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********************
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The Zephyr build system compiles and links all components of an application
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into a single application image that can be run on simulated hardware or real
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hardware.
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As described in :ref:`getting_started_cmake`, on Linux and macOS you can choose
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between the `make` and `ninja` generators, whereas on Windows you need to use
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`ninja`. For simplicity we will use `ninja` throughout this guide.
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Basics
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======
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#. Navigate to the application directory :file:`<home>/app`.
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#. Enter the following commands to build the application's
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:file:`zephyr.elf` image using the configuration settings for the
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board type specified in the application's :file:`CMakeLists.txt`.
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.. code-block:: console
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mkdir build
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cd build
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cmake -GNinja ..
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ninja
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If desired, you can build the application using the configuration settings
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specified in an alternate :file:`.conf` file using the :code:`CONF_FILE`
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parameter. These settings will override the settings in the application's
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:file:`.config` file or its default :file:`.conf` file. For example:
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.. code-block:: console
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# On Linux/macOS
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export CONF_FILE=prj.alternate.conf
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# On Windows
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set CONF_FILE=prj.alternate.conf
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cmake -GNinja ..
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ninja
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If desired, you can generate project files for a different board
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type than the one specified in the application's
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:file:`CMakeLists.txt` by defining the environment variable
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:code:`BOARD`.
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Both the :code:`CONF_FILE` and :code:`BOARD` parameters can be specified
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when building the application.
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Build Directory Contents
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========================
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When using the Ninja generator a build directory looks like this:
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.. code-block:: none
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<home>/app/build
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├── build.ninja
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├── CMakeCache.txt
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├── CMakeFiles
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├── cmake_install.cmake
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├── rules.ninja
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└── zephyr
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The most notable files in the build directory are:
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* :file:`build.ninja`, which can be invoked to build the application.
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* A :file:`zephyr` directory, which is the working directory of the
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generated build system, and where most generated files are created and
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stored.
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After running ``ninja``, the following build output files will be written to
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the :file:`zephyr` sub-directory of the build directory. (This is **not the
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Zephyr base directory**, which contains the Zephyr source code etc. and is
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described above.)
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* :file:`.config`, which contains the configuration settings
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used to build the application.
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* Various object files (:file:`.o` files and :file:`.a` files) containing
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compiled kernel and application code.
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* :file:`zephyr.elf`, which contains the final combined application and
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kernel binary. Other binary output formats, such as :file:`.hex` and
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:file:`.bin`, are also supported.
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Rebuilding an Application
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=========================
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Application development is usually fastest when changes are continually tested.
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Frequently rebuilding your application makes debugging less painful
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as the application becomes more complex. It's usually a good idea to
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rebuild and test after any major changes to the application's source files,
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CMakeLists.txt files, or configuration settings.
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.. important::
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The Zephyr build system rebuilds only the parts of the application image
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potentially affected by the changes. Consequently, rebuilding an application
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is often significantly faster than building it the first time.
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Sometimes the build system doesn't rebuild the application correctly
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because it fails to recompile one or more necessary files. You can force
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the build system to rebuild the entire application from scratch with the
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following procedure:
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#. Open a terminal console on your host computer, and navigate to the
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build directory :file:`<home>/app/build`.
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#. Enter the following command to delete the application's generated
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files, except for the :file:`.config` file that contains the
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application's current configuration information.
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.. code-block:: console
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ninja clean
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Alternatively, enter the following command to delete *all*
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generated files, including the :file:`.config` files that contain
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the application's current configuration information for those board
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types.
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.. code-block:: console
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ninja pristine
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#. Rebuild the application normally following the steps specified
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in :ref:`build_an_application` above.
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.. _application_run:
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Run an Application
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******************
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An application image can be run on a real board or emulated hardware.
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Running on a Board
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==================
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Most boards supported by Zephyr let you flash a compiled binary using
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the CMake ``flash`` target to copy the binary to the board and run it.
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Follow these instructions to flash and run an application on real
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hardware:
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#. Build your application, as described in :ref:`build_an_application`.
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#. Make sure your board is attached to your host computer. Usually, you'll do
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this via USB.
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#. Run this console command from the build directory, :file:`<home>/app/build`,
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to flash the compiled Zephyr binary and run it on your board:
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.. code-block:: console
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ninja flash
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The Zephyr build system integrates with the board support files to
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use hardware-specific tools to flash the Zephyr binary to your
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hardware, then run it.
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Each time you run the flash command, your application is rebuilt and flashed
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again.
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In cases where board support is incomplete, flashing via the Zephyr build
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system may not be supported. If you receive an error message about flash
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support being unavailable, consult :ref:`your board's documentation <boards>`
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for additional information on how to flash your board.
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.. note:: When developing on Linux, it's common to need to install
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board-specific udev rules to enable USB device access to
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your board as a non-root user. If flashing fails,
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consult your board's documentation to see if this is
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necessary.
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Running in an Emulator
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======================
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The kernel has built-in emulator support for QEMU (on Linux/macOS only, this
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is not yet supported on Windows). It allows you to run and test an application
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virtually, before (or in lieu of) loading and running it on actual target
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hardware. Follow these instructions to run an application via QEMU:
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#. Build your application for one of the QEMU boards, as described in
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:ref:`build_an_application`.
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For example, you could set ``BOARD`` to:
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- ``qemu_x86`` to emulate running on an x86-based board
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- ``qemu_cortex_m3`` to emulate running on an ARM Cortex M3-based board
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#. Run this console command from the build directory, :file:`<home>/app/build`,
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to flash the compiled Zephyr binary and run it in QEMU:
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.. code-block:: console
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ninja run
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#. Press :kbd:`Ctrl A, X` to stop the application from running
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in QEMU.
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The application stops running and the terminal console prompt
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redisplays.
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Each time you execute the run command, your application is rebuilt and run
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again.
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.. note:: The ``run`` target will use the QEMU binary available from the Zephyr
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SDK by default. To use an alternate version of QEMU, for example the
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version installed on your host or a custom version, set the
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environment variable ``QEMU_BIN_PATH`` to the alternate path.
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.. _application_debugging:
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.. _custom_board_definition:
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Custom Board and SOC Definitions
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********************************
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In cases where the board or platform you are developing for is not yet supported
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by Zephyr, you can add the board and SOC definition to your application and
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build for this board or SOC without having to add them to the Zephyr tree.
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The structure needed to support out-of-tree board and SOC development
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is similar to how boards and SOCs are maintained in the Zephyr tree. By using
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this structure, it will be much easier to upstream your platform related work into
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the Zephyr tree after your initial development is done.
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Add the custom board to your application or a dedicated repository using the
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following structure:
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.. code-block:: console
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boards/
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soc/
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CMakeLists.txt
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prj.conf
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README.rst
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src/
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where the ``boards`` directory hosts the board you are building for:
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.. code-block:: console
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.
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├── boards
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│ └── x86
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│ └── my_custom_board
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│ ├── doc
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│ │ └── img
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│ └── support
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└── src
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and the ``soc`` directory hosts any SOC code. You can also have boards that are
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supported by a SOC that is available in the Zephyr tree.
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Boards
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======
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Use the proper architecture folder name (e.g., ``x86``, ``arm``, etc.)
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under ``boards`` for ``my_custom_board``. (See :ref:`boards` for a
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list of board architectures.)
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Documentation (under ``doc/``) and support files (under ``support/``) are optional, but
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will be needed when submitting to Zephyr.
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The contents of ``my_custom_board`` should follow the same guidelines for any
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Zephyr board, and provide the following files::
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my_custom_board_defconfig
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my_custom_board.dts
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my_custom_board.yaml
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board.cmake
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board.h
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CMakeLists.txt
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doc/
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dts.fixup
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Kconfig.board
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Kconfig.defconfig
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pinmux.c
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support/
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Once the board structure is in place, you can build your application
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targeting this board by specifying the location of your custom board
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information with the ``-DBOARD_ROOT`` parameter to the CMake
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build system::
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cmake -DBOARD=<board name> -DBOARD_ROOT=<path to boards> ..
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This will use your custom board configuration and will generate the
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Zephyr binary into your application directory.
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You can also define the ``BOARD_ROOT`` variable in the application
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:file:`CMakeLists.txt` file.
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SOC Definitions
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===============
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Similar to board support, the structure is similar to how SOCs are maintained in
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the Zephyr tree, for example:
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.. code-block:: console
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soc
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└── arm
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└── st_stm32
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├── common
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└── stm32l0
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The pathes to any Kconfig files inside the structure needs to prefixed with
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$(SOC_DIR) to make Kconfig aware of the location of the Kconfig files related to
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the custom SOC.
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In the ``soc`` directory you will need a top-level Kconfig file pointing to the
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custom SOC definitions:
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.. code-block: console
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choice
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prompt "SoC/CPU/Configuration Selection"
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source "$(SOC_DIR)/$(ARCH)/\*/Kconfig.soc"
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endchoice
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menu "Hardware Configuration"
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osource "$(SOC_DIR)/$(ARCH)/\*/Kconfig"
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endmenu
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Once the SOC structure is in place, you can build your application
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targeting this platform by specifying the location of your custom platform
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information with the ``-DSOC_ROOT`` parameter to the CMake
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build system::
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cmake -DBOARD=<board name> -DSOC_ROOT=<path to soc> -DBOARD_ROOT=<path to boards> ..
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This will use your custom platform configurations and will generate the
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Zephyr binary into your application directory.
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You can also define the ``SOC_ROOT`` variable in the application
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:file:`CMakeLists.txt` file.
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Application Debugging
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*********************
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This section is a quick hands-on reference to start debugging your
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application with QEMU. Most content in this section is already covered in
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`QEMU`_ and `GNU_Debugger`_ reference manuals.
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.. _QEMU: http://wiki.qemu.org/Main_Page
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.. _GNU_Debugger: http://www.gnu.org/software/gdb
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In this quick reference, you'll find shortcuts, specific environmental
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variables, and parameters that can help you to quickly set up your debugging
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environment.
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The simplest way to debug an application running in QEMU is using the GNU
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Debugger and setting a local GDB server in your development system through QEMU.
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You will need an Executable and Linkable Format (ELF) binary image for
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debugging purposes. The build system generates the image in the build
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directory. By default, the kernel binary name is
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:file:`zephyr.elf`. The name can be changed using a Kconfig option.
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|
|
We will use the standard 1234 TCP port to open a :abbr:`GDB (GNU Debugger)`
|
|
server instance. This port number can be changed for a port that best suits the
|
|
development environment.
|
|
|
|
You can run QEMU to listen for a "gdb connection" before it starts executing any
|
|
code to debug it.
|
|
|
|
.. code-block:: bash
|
|
|
|
qemu -s -S <image>
|
|
|
|
will setup Qemu to listen on port 1234 and wait for a GDB connection to it.
|
|
|
|
The options used above have the following meaning:
|
|
|
|
* ``-S`` Do not start CPU at startup; rather, you must type 'c' in the
|
|
monitor.
|
|
* ``-s`` Shorthand for :literal:`-gdb tcp::1234`: open a GDB server on
|
|
TCP port 1234.
|
|
|
|
To debug with QEMU and to start a GDB server and wait for a remote connect, run
|
|
the following inside the build directory of an application:
|
|
|
|
.. code-block:: bash
|
|
|
|
ninja debugserver
|
|
|
|
The build system will start a QEMU instance with the CPU halted at startup
|
|
and with a GDB server instance listening at the TCP port 1234.
|
|
|
|
Using a local GDB configuration :file:`.gdbinit` can help initialize your GDB
|
|
instance on every run.
|
|
In this example, the initialization file points to the GDB server instance.
|
|
It configures a connection to a remote target at the local host on the TCP
|
|
port 1234. The initialization sets the kernel's root directory as a
|
|
reference.
|
|
|
|
The :file:`.gdbinit` file contains the following lines:
|
|
|
|
.. code-block:: bash
|
|
|
|
target remote localhost:1234
|
|
dir ZEPHYR_BASE
|
|
|
|
.. note::
|
|
|
|
Substitute ZEPHYR_BASE for the current kernel's root directory.
|
|
|
|
Execute the application to debug from the same directory that you chose for
|
|
the :file:`gdbinit` file. The command can include the ``--tui`` option
|
|
to enable the use of a terminal user interface. The following commands
|
|
connects to the GDB server using :file:`gdb`. The command loads the symbol
|
|
table from the elf binary file. In this example, the elf binary file name
|
|
corresponds to :file:`zephyr.elf` file:
|
|
|
|
.. code-block:: bash
|
|
|
|
..../path/to/gdb --tui zephyr.elf
|
|
|
|
.. note::
|
|
|
|
The GDB version on the development system might not support the --tui
|
|
option. Please make sure you use the GDB binary from the SDK which
|
|
corresponds to the toolchain that has been used to build the binary.
|
|
|
|
If you are not using a .gdbinit file, issue the following command inside GDB to
|
|
connect to the remote GDB server on port 1234:
|
|
|
|
.. code-block:: bash
|
|
|
|
(gdb) target remote localhost:1234
|
|
|
|
Finally, the command below connects to the GDB server using the Data
|
|
Displayer Debugger (:file:`ddd`). The command loads the symbol table from the
|
|
elf binary file, in this instance, the :file:`zephyr.elf` file.
|
|
|
|
The :abbr:`DDD (Data Displayer Debugger)` may not be installed in your
|
|
development system by default. Follow your system instructions to install
|
|
it. For example, use ``sudo apt-get install ddd`` on an Ubuntu system.
|
|
|
|
.. code-block:: bash
|
|
|
|
ddd --gdb --debugger "gdb zephyr.elf"
|
|
|
|
|
|
Both commands execute the :abbr:`gdb (GNU Debugger)`. The command name might
|
|
change depending on the toolchain you are using and your cross-development
|
|
tools.
|
|
|
|
Eclipse Debugging
|
|
*****************
|
|
|
|
Overview
|
|
========
|
|
|
|
CMake supports generating a project description file that can be imported into
|
|
the Eclipse Integrated Development Environment (IDE) and used for graphical
|
|
debugging.
|
|
|
|
The `GNU MCU Eclipse plug-ins`_ provide a mechanism to debug ARM projects in
|
|
Eclipse with pyOCD, Segger J-Link, and OpenOCD debugging tools.
|
|
|
|
The following tutorial demonstrates how to debug a Zephyr application in
|
|
Eclipse with pyOCD in Windows. It assumes you have already installed the GCC
|
|
ARM Embedded toolchain and pyOCD.
|
|
|
|
Set Up the Eclipse Development Environment
|
|
==========================================
|
|
|
|
#. Download and install `Eclipse IDE for C/C++ Developers`_.
|
|
|
|
#. In Eclipse, install the GNU MCU Eclipse plug-ins by opening the menu
|
|
``Window->Eclipse Marketplace...``, searching for ``GNU MCU Eclipse``, and
|
|
clicking ``Install`` on the matching result.
|
|
|
|
#. Configure the path to the pyOCD GDB server by opening the menu
|
|
``Window->Preferences``, navigating to ``MCU``, and setting the ``Global
|
|
pyOCD Path``.
|
|
|
|
Generate and Import an Eclipse Project
|
|
======================================
|
|
|
|
#. At a command line, configure your environment to use the GCC ARM Embedded
|
|
compiler as shown in :ref:`third_party_x_compilers`.
|
|
|
|
#. Navigate to a folder outside of the Zephyr tree to build your application.
|
|
|
|
.. code-block:: console
|
|
|
|
# On Windows
|
|
cd %userprofile%
|
|
|
|
.. note::
|
|
If the build directory is a subdirectory of the source directory, as is
|
|
usually done in Zephyr, CMake will warn:
|
|
|
|
"The build directory is a subdirectory of the source directory.
|
|
|
|
This is not supported well by Eclipse. It is strongly recommended to use
|
|
a build directory which is a sibling of the source directory."
|
|
|
|
#. Configure your application with CMake and build it with ninja. Note the
|
|
different CMake generator specified by the ``-G"Eclipse CDT4 - Ninja"``
|
|
argument. This will generate an Eclipse project description file,
|
|
:file:`.project`, in addition to the usual ninja build files.
|
|
|
|
.. code-block:: console
|
|
|
|
# On Windows
|
|
mkdir build && cd build
|
|
cmake -G"Eclipse CDT4 - Ninja" -DBOARD=frdm_k64f %ZEPHYR_BASE%\samples\synchronization
|
|
ninja
|
|
|
|
#. In Eclipse, import your generated project by opening the menu
|
|
``File->Import...`` and selecting the option ``Existing Projects into
|
|
Workspace``. Browse to your application build directory in the choice,
|
|
``Select root directory:``. Check the box for your project in the list of
|
|
projects found and click the ``Finish`` button.
|
|
|
|
Create a Debugger Configuration
|
|
===============================
|
|
|
|
#. Open the menu ``Run->Debug Configurations...``.
|
|
|
|
#. Select ``GDB PyOCD Debugging``, click the ``New`` button, and configure the
|
|
following options:
|
|
|
|
- In the Main tab:
|
|
|
|
- Project: NONE@build
|
|
- C/C++ Application: :file:`zephyr/zephyr.elf`
|
|
|
|
- In the Debugger tab:
|
|
|
|
- pyOCD Setup
|
|
|
|
- Executable path: :file:`${pyocd_path}\\${pyocd_executable}`
|
|
- Uncheck "Allocate console for semihosting"
|
|
|
|
- Board Setup
|
|
|
|
- Bus speed: 8000000 Hz
|
|
- Uncheck "Enable semihosting"
|
|
|
|
- GDB Client Setup
|
|
|
|
- Executable path:
|
|
:file:`C:\\gcc-arm-none-eabi-6_2017-q2-update\\bin\\arm-none-eabi-gdb.exe`
|
|
|
|
- In the SVD Path tab:
|
|
|
|
- File path: :file:`<zephyr
|
|
base>\\ext\\hal\\nxp\\mcux\\devices\\MK64F12\\MK64F12.xml`
|
|
|
|
.. note::
|
|
This is optional. It provides the SoC's memory-mapped register
|
|
addresses and bitfields to the debugger.
|
|
|
|
#. Click the ``Debug`` button to start debugging.
|
|
|
|
RTOS Awareness
|
|
==============
|
|
|
|
Support for Zephyr RTOS awareness is implemented in `pyOCD v0.11.0`_ and later.
|
|
It is compatible with GDB PyOCD Debugging in Eclipse, but you must enable
|
|
CONFIG_OPENOCD_SUPPORT=y in your application.
|
|
|
|
CMake Details
|
|
*************
|
|
|
|
Overview
|
|
========
|
|
|
|
CMake is used to build your application together with the Zephyr kernel. A
|
|
CMake build is done in two stages. The first stage is called
|
|
**configuration**. During configuration, the CMakeLists.txt build scripts are
|
|
executed. After configuration is finished, CMake has an internal model of the
|
|
Zephyr build, and can generate build scripts that are native to the host
|
|
platform.
|
|
|
|
CMake supports generating scripts for several build systems, but only Ninja and
|
|
Make are tested and supported by Zephyr. After configuration, you begin the
|
|
**build** stage by executing the generated build scripts. These build scripts
|
|
can recompile the application without involving CMake following
|
|
most code changes. However, after certain changes, the configuration step must
|
|
be executed again before building. The build scripts can detect some of these
|
|
situations and reconfigure automatically, but there are cases when this must be
|
|
done manually.
|
|
|
|
Zephyr uses CMake's concept of a 'target' to organize the build. A
|
|
target can be an executable, a library, or a generated file. For
|
|
application developers, the library target is the most important to
|
|
understand. All source code that goes into a Zephyr build does so by
|
|
being included in a library target, even application code.
|
|
|
|
Library targets have source code, that is added through CMakeLists.txt
|
|
build scripts like this:
|
|
|
|
.. code-block:: cmake
|
|
|
|
target_sources(app PRIVATE src/main.c)
|
|
|
|
In the above :file:`CMakeLists.txt`, an existing library target named ``app``
|
|
is configured to include the source file :file:`src/main.c`. The ``PRIVATE``
|
|
keyword indicates that we are modifying the internals of how the library is
|
|
being built. Using the keyword ``PUBLIC`` would modify how other
|
|
libraries that link with app are built. In this case, using ``PUBLIC``
|
|
would cause libraries that link with ``app`` to also include the
|
|
source file :file:`src/main.c`, behavior that we surely do not want. The
|
|
``PUBLIC`` keyword could however be useful when modifying the include
|
|
paths of a target library.
|
|
|
|
Application CMakeLists.txt
|
|
==========================
|
|
|
|
Every application must have a :file:`CMakeLists.txt` file. This file is the
|
|
entry point, or top level, of the build system. The final :file:`zephyr.elf`
|
|
image contains both the application and the kernel libraries.
|
|
|
|
This section describes some of what you can do in your :file:`CMakeLists.txt`.
|
|
Make sure to follow these steps in order.
|
|
|
|
#. If you only want to build for one board, add the name of the board
|
|
configuration for your application on a new line. For example:
|
|
|
|
.. code-block:: cmake
|
|
|
|
set(BOARD qemu_x86)
|
|
|
|
Refer to :ref:`boards` for more information on available boards.
|
|
|
|
The Zephyr build system determines a value for :makevar:`BOARD` by checking
|
|
the following, in order (when a BOARD value is found, CMake stops looking
|
|
further down the list):
|
|
|
|
- Any previously used value as determined by the CMake cache takes highest
|
|
precedence. This ensures you don't try to run a build with a different
|
|
:makevar:`BOARD` value than you set during the build configuration step.
|
|
|
|
- Any value given on the CMake command line using ``-DBOARD=YOUR_BOARD``
|
|
will be checked for and used next.
|
|
|
|
- If an environment variable ``BOARD`` is set, its value will then be used.
|
|
|
|
- Finally, if you set ``BOARD`` in your application :file:`CMakeLists.txt`
|
|
as described in this step, this value will be used.
|
|
|
|
#. If your application uses a configuration file or files other than
|
|
the usual :file:`prj.conf` (or :file:`prj_YOUR_BOARD.conf`, where
|
|
``YOUR_BOARD`` is a board name), add lines setting the
|
|
:makevar:`CONF_FILE` variable to these files appropriately.
|
|
If multiple filenames are given, separate them by a single space or
|
|
semicolon. CMake lists can be used to build up configuration fragment
|
|
files in a modular way when you want to avoid setting :makevar:`CONF_FILE`
|
|
in a single place. For example:
|
|
|
|
.. code-block:: cmake
|
|
|
|
set(CONF_FILE "fragment_file1.conf")
|
|
list(APPEND CONF_FILE "fragment_file2.conf")
|
|
|
|
More details are available below in :ref:`application_kconfig`.
|
|
|
|
#. If your application uses a Device Tree overlay file or files other than
|
|
the usual :file:`<board>.overlay`, add lines setting the
|
|
:makevar:`DTC_OVERLAY_FILE` variable to these files appropriately.
|
|
|
|
More details are available below in :ref:`application_dt`.
|
|
|
|
#. If your application has its own kernel configuration options, add a
|
|
line setting the location of the Kconfig file that defines them.
|
|
|
|
An (unlikely) advanced use case would be if your application has its own
|
|
unique configuration **options** that are set differently depending on the
|
|
build configuration.
|
|
|
|
If you just want to set application specific **values** for existing Zephyr
|
|
configuration options, refer to the :makevar:`CONF_FILE` description above.
|
|
|
|
For example, if you have a file named :file:`Kconfig` in the same directory
|
|
as your application's :file:`CMakeLists.txt`, add the following line:
|
|
|
|
.. code-block:: cmake
|
|
|
|
set(KCONFIG_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/Kconfig)
|
|
|
|
Structure your :file:`Kconfig` file like this:
|
|
|
|
.. literalinclude:: application-kconfig.include
|
|
|
|
.. note::
|
|
|
|
Environment variables in ``source`` statements are expanded directly,
|
|
so you do not need to define an ``option env="ZEPHYR_BASE"`` Kconfig
|
|
"bounce" symbol. If you use such a symbol, it must have the same name as
|
|
the environment variable.
|
|
|
|
See the :ref:`kconfig_extensions` section in the
|
|
:ref:`board_porting_guide` for more information.
|
|
|
|
#. Now include the mandatory boilerplate that integrates the
|
|
application with the Zephyr build system on a new line, **after any
|
|
lines added from the steps above**:
|
|
|
|
.. code-block:: cmake
|
|
|
|
include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE)
|
|
project(NONE)
|
|
|
|
#. Now add any application source files to the 'app' target
|
|
library, each on their own line, like so:
|
|
|
|
.. code-block:: cmake
|
|
|
|
target_sources(app PRIVATE src/main.c)
|
|
|
|
Below is a simple example :file:`CMakeList.txt`:
|
|
|
|
.. code-block:: cmake
|
|
|
|
set(BOARD qemu_x86)
|
|
|
|
include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE)
|
|
project(NONE)
|
|
|
|
target_sources(app PRIVATE src/main.c)
|
|
|
|
CMakeCache.txt
|
|
==============
|
|
|
|
CMake uses a CMakeCache.txt file as persistent key/value string
|
|
storage used to cache values between runs, including compile and build
|
|
options and paths to library dependencies. This cache file is created
|
|
when CMake is run in an empty build folder.
|
|
|
|
For more details about the CMakeCache.txt file see the official CMake
|
|
documentation `runningcmake`_ .
|
|
|
|
.. _runningcmake: http://cmake.org/runningcmake/
|
|
|
|
.. _application_configuration:
|
|
|
|
Application Configuration
|
|
*************************
|
|
|
|
.. _application_kconfig:
|
|
|
|
Kconfig Configuration
|
|
=====================
|
|
|
|
The initial configuration for an application is produced by merging
|
|
configuration settings from three sources:
|
|
|
|
1. A :makevar:`BOARD`-specific configuration file, stored in
|
|
:file:`boards/ARCHITECTURE/BOARD/BOARD_defconfig` in the Zephyr base
|
|
directory.
|
|
|
|
2. Any CMakeCache entries entries that are prefixed with :makevar:`CONFIG_`.
|
|
|
|
3. One or more application-specific configuration files.
|
|
|
|
The application-specific configuration file(s) can be specified in any of the
|
|
following ways. The simplest option is to just have a single :file:`prj.conf`
|
|
file.
|
|
|
|
1. If :makevar:`CONF_FILE` is set in :file:`CMakeLists.txt` (**before including
|
|
the boilerplate.cmake file**), or is present in the CMake variable cache,
|
|
the configuration files specified in it are merged and used as the
|
|
application-specific settings.
|
|
|
|
Alternatively, an application may define a CMake command, macro, or function
|
|
called ``set_conf_file``, which is invoked and is expected to set
|
|
:makevar:`CONF_FILE`.
|
|
|
|
2. Otherwise (if (1.) does not apply), if a file :file:`prj_BOARD.conf` exists
|
|
in the application directory, where :makevar:`BOARD` is the BOARD value set
|
|
earlier, the settings in it are used.
|
|
|
|
3. Otherwise, if a file :file:`prj.conf` exists in the application directory,
|
|
the settings in it are used.
|
|
|
|
Configuration settings that have not been specified fall back on their
|
|
default value, as given in the :file:`Kconfig` files.
|
|
|
|
The merged configuration is saved in :file:`zephyr/.config` in the build
|
|
directory.
|
|
|
|
As long as :file:`zephyr/.config` exists and is up-to-date (is newer than the
|
|
:makevar:`BOARD` and application configuration files), it will be used in
|
|
preference to producing a new merged configuration. This can be used during
|
|
development, as described below in :ref:`override_kernel_conf`.
|
|
|
|
For more information on Zephyr's Kconfig configuration scheme, see the
|
|
:ref:`setting_configuration_values` section in the :ref:`board_porting_guide`.
|
|
|
|
For information on available kernel configuration options, including
|
|
inter-dependencies between options, see the :ref:`configuration`.
|
|
|
|
.. note::
|
|
|
|
Dependencies between options can also be viewed in the interactive
|
|
configuration interface, which is explained in the
|
|
:ref:`override_kernel_conf` section. It will have the most up-to-date
|
|
dependencies, and also shows which dependencies are currently unsatisfied.
|
|
|
|
To view the dependencies of an option in the configuration interface, jump
|
|
to it with :kbd:`/` and press :kbd:`?`. For each unsatisfied dependency,
|
|
jump to it in turn to check its dependencies.
|
|
|
|
.. _application_set_conf:
|
|
|
|
Setting Application Configuration Values
|
|
----------------------------------------
|
|
|
|
This section describes how to edit Zephyr configuration
|
|
(:file:`.conf`) files.
|
|
|
|
- Add each configuration entry on a new line.
|
|
|
|
- Enable a boolean option by setting its value to ``y``:
|
|
|
|
.. code-block:: none
|
|
|
|
CONFIG_SOME_BOOL=y
|
|
|
|
To ensure that a boolean configuration option is not set, add a line
|
|
like this instead (including the leading ``#`` symbol):
|
|
|
|
.. code-block:: none
|
|
|
|
# CONFIG_SOME_BOOL is not set
|
|
|
|
- You can set integer and string options as well, like this:
|
|
|
|
.. code-block:: none
|
|
|
|
CONFIG_SOME_INT=42
|
|
CONFIG_SOME_STRING="the best value ever"
|
|
|
|
- Ensure that each entry setting an option contains no spaces
|
|
(including on either side of the = sign).
|
|
|
|
- Use a # followed by a space to comment a line:
|
|
|
|
.. code-block:: none
|
|
|
|
# This is a comment.
|
|
|
|
The example below shows a comment line and an override setting
|
|
:option:`CONFIG_PRINTK` to ``y``:
|
|
|
|
.. code-block:: c
|
|
|
|
# Enable printk for debugging
|
|
CONFIG_PRINTK=y
|
|
|
|
.. _override_kernel_conf:
|
|
|
|
Overriding the Default Configuration
|
|
------------------------------------
|
|
|
|
An interactive configuration interface is available for making temporary
|
|
changes to the configuration. This can be handy during development.
|
|
|
|
.. note::
|
|
|
|
The configuration can also be changed by editing :file:`zephyr/.config` in
|
|
the application build directory by hand. Using the configuration interface
|
|
is safer, as it correctly handles dependencies between configurations
|
|
symbols.
|
|
|
|
To make a setting permanent, you should set it in a :file:`.conf` file, as
|
|
described above in :ref:`application_set_conf`.
|
|
|
|
The steps below will run the interactive configuration interface:
|
|
|
|
#. Create a build directory :file:`<home>/app/build` inside your application
|
|
directory and generate build files inside it with CMake, as follows:
|
|
|
|
.. code-block:: bash
|
|
|
|
# On Linux/macOS
|
|
cd ~/app
|
|
# On Windows
|
|
cd %userprofile%\app
|
|
|
|
mkdir build && cd build
|
|
cmake -GNinja ..
|
|
|
|
#. Run the following command from the build directory (:file:`<home>/app/build`)
|
|
to start the configuration interface:
|
|
|
|
.. code-block:: bash
|
|
|
|
ninja menuconfig
|
|
|
|
The configuration interface is shown below:
|
|
|
|
.. image:: figures/app_kernel_conf_1.png
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|
:align: center
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|
:alt: Main Configuration Menu
|
|
|
|
#. Change configuration symbols to their desired values as follows:
|
|
|
|
* Use the arrow keys to navigate the menu.
|
|
|
|
.. note::
|
|
|
|
Common `Vim <https://www.vim.org>`_ key bindings are supported as well.
|
|
|
|
* Press :kbd:`Enter` or :kbd:`Space` to enter submenus and choices, which
|
|
appear with ``--->`` next to them. Press :kbd:`ESC` returns to the parent
|
|
menu.
|
|
|
|
* Press :kbd:`Space` to toggle or configure a symbol value. Boolean
|
|
configuration symbols are shown with :guilabel:`[ ]` brackets, while
|
|
numeric and string-valued configuration symbols are shown with
|
|
:guilabel:`( )` brackets.
|
|
|
|
.. note::
|
|
|
|
You can also press :kbd:`Y` or :kbd:`N` to set a boolean configuration
|
|
symbol, to the corresponding value.
|
|
|
|
* Press :kbd:`?` to display information about the currently selected symbol.
|
|
Press :kbd:`ESC` or :kbd:`Q` to return from the information display to the
|
|
menu.
|
|
|
|
#. After configuring the kernel options for your application, press
|
|
:kbd:`Q` to bring up the save-and-quit dialog:
|
|
|
|
.. image:: figures/app_kernel_conf_2.png
|
|
:align: center
|
|
:alt: Save and Quit Dialog
|
|
|
|
#. Press :kbd:`Y` to save the kernel configuration options to the default
|
|
filename (:file:`zephyr/.config`).
|
|
|
|
Typically, you will save to the default filename unless you are
|
|
experimenting with various configuration scenarios.
|
|
|
|
.. note::
|
|
|
|
At present, the configuration file used during building is always
|
|
:file:`zephyr/.config`. If you have another saved configuration that you
|
|
want to build with, copy it to :file:`zephyr/.config`. Make sure to back
|
|
up your original configuration file.
|
|
|
|
Also note that filenames starting with ``.`` are not listed by ``ls`` by
|
|
default on Linux and macOS. Use the ``-a`` flag to see them.
|
|
|
|
Finding a symbol in the menu tree and navigating to it can be tedious. To jump
|
|
directly to a symbol, press the :kbd:`/` key. This brings up the following
|
|
dialog, where you can search for symbols by name and jump to them:
|
|
|
|
.. image:: figures/app_kernel_conf_3.png
|
|
:align: center
|
|
:alt: Menuconfig Search Dialog
|
|
|
|
If you jump to a symbol that isn't currently visible (e.g., due to having
|
|
unsatisfied dependencies) then *show-all mode* will be enabled. In show-all
|
|
mode, all symbols are displayed, including currently invisible symbols. To
|
|
disable show-all mode, press :kbd:`A`.
|
|
|
|
.. note::
|
|
|
|
Show-all mode can't be disabled if there are no visible items in the menu.
|
|
|
|
To figure out why a symbol you jumped to isn't visible, inspect its
|
|
dependencies by pressing :kbd:`?`. If you discover that the symbol depends on
|
|
another symbol that isn't enabled, you can jump to that symbol, in turn, to see
|
|
if it can be enabled.
|
|
|
|
.. _application_dt:
|
|
|
|
Device Tree Overlays
|
|
====================
|
|
|
|
As described in :ref:`device-tree`, Zephyr uses Device Tree to
|
|
describe the hardware it runs on. This section describes how you can
|
|
modify an application build's device tree using overlay files. For additional
|
|
information regarding the relationship between Device Tree and Kconfig see
|
|
:ref:`dt_vs_kconfig`.
|
|
|
|
Overlay files, which customarily have the :file:`.overlay` extension,
|
|
contain device tree fragments which add to or modify the device tree
|
|
used while building a Zephyr application. To add an overlay file or
|
|
files to the build, set the CMake variable :makevar:`DTC_OVERLAY_FILE`
|
|
to a whitespace-separated list of your overlay files.
|
|
|
|
The Zephyr build system begins creation of a device tree by running
|
|
the C preprocessor on a file which includes the following:
|
|
|
|
#. Configuration options from :ref:`Kconfig <configuration>`.
|
|
|
|
#. The board's device tree source file, which by default is the Zephyr
|
|
file :file:`boards/<ARCHITECTURE>/<BOARD>/<BOARD>.dts`. (This location
|
|
can be overridden by setting the :makevar:`DTS_SOURCE` CMake
|
|
variable.)
|
|
|
|
#. Any "common" overlays provided by the build system. Currently, this
|
|
is just the file :file:`dts/common/common.dts`. (The common
|
|
overlays can be overridden by setting the
|
|
:makevar:`DTS_COMMON_OVERLAYS` CMake variable.)
|
|
|
|
The file :file:`common.dts` conditionally includes device tree
|
|
fragments based on Kconfig settings. For example, it includes a
|
|
fragment for MCUboot chain-loading, located at
|
|
:file:`dts/common/mcuboot.overlay`, if
|
|
:option:`CONFIG_BOOTLOADER_MCUBOOT` is set.
|
|
|
|
#. Any file or files given by the :makevar:`DTC_OVERLAY_FILE` CMake
|
|
variable.
|
|
|
|
The Zephyr build system determines :makevar:`DTC_OVERLAY_FILE` as
|
|
follows:
|
|
|
|
- Any value given to :makevar:`DTC_OVERLAY_FILE` in your application
|
|
:file:`CMakeLists.txt` (**before including the boilerplate.cmake file**),
|
|
passed to the the CMake command line, or present in the CMake variable cache,
|
|
takes precedence.
|
|
|
|
- The environment variable :envvar:`DTC_OVERLAY_FILE` is checked
|
|
next. This mechanism is now deprecated; users should set this
|
|
variable using CMake instead of the environment.
|
|
|
|
- If the file :file:`BOARD.overlay` exists in your application directory,
|
|
where ``BOARD`` is the BOARD value set earlier, it will be used.
|
|
|
|
If :makevar:`DTC_OVERLAY_FILE` specifies multiple files, they are
|
|
included in order by the C preprocessor.
|
|
|
|
After running the preprocessor, the final device tree used in the
|
|
build is created by running the device tree compiler, ``dtc``, on the
|
|
preprocessor output.
|
|
|
|
Application-Specific Code
|
|
*************************
|
|
|
|
Application-specific source code files are normally added to the
|
|
application's :file:`src` directory. If the application adds a large
|
|
number of files the developer can group them into sub-directories
|
|
under :file:`src`, to whatever depth is needed.
|
|
|
|
Application-specific source code should not use symbol name prefixes that have
|
|
been reserved by the kernel for its own use. For more information, see `Naming
|
|
Conventions
|
|
<https://github.com/zephyrproject-rtos/zephyr/wiki/Naming-Conventions>`_.
|
|
|
|
Support for building third-party library code
|
|
=============================================
|
|
|
|
It is possible to build library code outside the application's :file:`src`
|
|
directory but it is important that both application and library code targets
|
|
the same Application Binary Interface (ABI). On most architectures there are
|
|
compiler flags that control the ABI targeted, making it important that both
|
|
libraries and applications have certain compiler flags in common. It may also
|
|
be useful for glue code to have access to Zephyr kernel header files.
|
|
|
|
To make it easier to integrate third-party components, the Zephyr
|
|
build system has defined CMake functions that give application build
|
|
scripts access to the zephyr compiler options. The functions are
|
|
documented and defined in :file:`$ZEPHYR_BASE/cmake/extensions.cmake`
|
|
and follow the naming convention ``zephyr_get_<type>_<format>``.
|
|
|
|
The following variables will often need to be exported to the
|
|
third-party build system.
|
|
|
|
* ``CMAKE_C_COMPILER``, ``CMAKE_AR``.
|
|
|
|
* ``ARCH`` and ``BOARD``, together with several variables that identify the
|
|
Zephyr kernel version.
|
|
|
|
:file:`samples/application_development/external_lib` is a sample
|
|
project that demonstrates some of these features.
|
|
|
|
.. _Eclipse IDE for C/C++ Developers: https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/oxygen2
|
|
.. _GNU MCU Eclipse plug-ins: https://gnu-mcu-eclipse.github.io/plugins/install/
|
|
.. _pyOCD v0.11.0: https://github.com/mbedmicro/pyOCD/releases/tag/v0.11.0
|