154 lines
4.6 KiB
C
154 lines
4.6 KiB
C
/*
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* Copyright (c) 2019 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <zephyr/sys/sys_heap.h>
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#include <zephyr/sys/util.h>
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#include <zephyr/kernel.h>
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#include "heap.h"
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struct z_heap_stress_rec {
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void *(*alloc_fn)(void *arg, size_t bytes);
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void (*free_fn)(void *arg, void *p);
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void *arg;
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size_t total_bytes;
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struct z_heap_stress_block *blocks;
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size_t nblocks;
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size_t blocks_alloced;
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size_t bytes_alloced;
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uint32_t target_percent;
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};
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struct z_heap_stress_block {
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void *ptr;
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size_t sz;
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};
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/* Very simple LCRNG (from https://nuclear.llnl.gov/CNP/rng/rngman/node4.html)
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*
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* Here to guarantee cross-platform test repeatability.
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*/
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static uint32_t rand32(void)
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{
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static uint64_t state = 123456789; /* seed */
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state = state * 2862933555777941757UL + 3037000493UL;
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return (uint32_t)(state >> 32);
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}
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static bool rand_alloc_choice(struct z_heap_stress_rec *sr)
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{
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/* Edge cases: no blocks allocated, and no space for a new one */
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if (sr->blocks_alloced == 0) {
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return true;
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} else if (sr->blocks_alloced >= sr->nblocks) {
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return false;
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} else {
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/* The way this works is to scale the chance of choosing to
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* allocate vs. free such that it's even odds when the heap is
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* at the target percent, with linear tapering on the low
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* slope (i.e. we choose to always allocate with an empty
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* heap, allocate 50% of the time when the heap is exactly at
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* the target, and always free when above the target). In
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* practice, the operations aren't quite symmetric (you can
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* always free, but your allocation might fail), and the units
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* aren't matched (we're doing math based on bytes allocated
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* and ignoring the overhead) but this is close enough. And
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* yes, the math here is coarse (in units of percent), but
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* that's good enough and fits well inside 32 bit quantities.
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* (Note precision issue when heap size is above 40MB
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* though!).
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*/
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__ASSERT(sr->total_bytes < 0xffffffffU / 100, "too big for u32!");
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uint32_t full_pct = (100 * sr->bytes_alloced) / sr->total_bytes;
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uint32_t target = sr->target_percent ? sr->target_percent : 1;
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uint32_t free_chance = 0xffffffffU;
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if (full_pct < sr->target_percent) {
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free_chance = full_pct * (0x80000000U / target);
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}
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return rand32() > free_chance;
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}
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}
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/* Chooses a size of block to allocate, logarithmically favoring
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* smaller blocks (i.e. blocks twice as large are half as frequent
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*/
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static size_t rand_alloc_size(struct z_heap_stress_rec *sr)
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{
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ARG_UNUSED(sr);
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/* Min scale of 4 means that the half of the requests in the
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* smallest size have an average size of 8
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*/
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int scale = 4 + __builtin_clz(rand32());
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return rand32() & BIT_MASK(scale);
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}
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/* Returns the index of a randomly chosen block to free */
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static size_t rand_free_choice(struct z_heap_stress_rec *sr)
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{
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return rand32() % sr->blocks_alloced;
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}
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/* General purpose heap stress test. Takes function pointers to allow
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* for testing multiple heap APIs with the same rig. The alloc and
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* free functions are passed back the argument as a context pointer.
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* The "log" function is for readable user output. The total_bytes
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* argument should reflect the size of the heap being tested. The
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* scratch array is used to store temporary state and should be sized
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* about half as large as the heap itself. Returns true on success.
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*/
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void sys_heap_stress(void *(*alloc_fn)(void *arg, size_t bytes),
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void (*free_fn)(void *arg, void *p),
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void *arg, size_t total_bytes,
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uint32_t op_count,
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void *scratch_mem, size_t scratch_bytes,
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int target_percent,
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struct z_heap_stress_result *result)
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{
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struct z_heap_stress_rec sr = {
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.alloc_fn = alloc_fn,
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.free_fn = free_fn,
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.arg = arg,
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.total_bytes = total_bytes,
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.blocks = scratch_mem,
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.nblocks = scratch_bytes / sizeof(struct z_heap_stress_block),
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.target_percent = target_percent,
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};
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*result = (struct z_heap_stress_result) {0};
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for (uint32_t i = 0; i < op_count; i++) {
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if (rand_alloc_choice(&sr)) {
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size_t sz = rand_alloc_size(&sr);
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void *p = sr.alloc_fn(sr.arg, sz);
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result->total_allocs++;
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if (p != NULL) {
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result->successful_allocs++;
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sr.blocks[sr.blocks_alloced].ptr = p;
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sr.blocks[sr.blocks_alloced].sz = sz;
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sr.blocks_alloced++;
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sr.bytes_alloced += sz;
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}
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} else {
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int b = rand_free_choice(&sr);
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void *p = sr.blocks[b].ptr;
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size_t sz = sr.blocks[b].sz;
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result->total_frees++;
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sr.blocks[b] = sr.blocks[sr.blocks_alloced - 1];
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sr.blocks_alloced--;
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sr.bytes_alloced -= sz;
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sr.free_fn(sr.arg, p);
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}
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result->accumulated_in_use_bytes += sr.bytes_alloced;
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}
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}
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