355 lines
9.6 KiB
C
355 lines
9.6 KiB
C
/*
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* Copyright (c) 2019 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <sys/sys_heap.h>
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#include <kernel.h>
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#include "heap.h"
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/* White-box sys_heap validation code. Uses internal data structures.
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* Not expected to be useful in production apps. This checks every
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* header field of every chunk and returns true if the totality of the
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* data structure is a valid heap. It doesn't necessarily tell you
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* that it is the CORRECT heap given the history of alloc/free calls
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* that it can't inspect. In a pathological case, you can imagine
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* something scribbling a copy of a previously-valid heap on top of a
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* running one and corrupting it. YMMV.
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*/
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static size_t max_chunkid(struct z_heap *h)
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{
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return h->len - min_chunk_size(h);
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}
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#define VALIDATE(cond) do { if (!(cond)) { return false; } } while (0)
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static bool in_bounds(struct z_heap *h, chunkid_t c)
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{
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VALIDATE(c >= right_chunk(h, 0));
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VALIDATE(c <= max_chunkid(h));
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VALIDATE(chunk_size(h, c) < h->len);
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return true;
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}
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static bool valid_chunk(struct z_heap *h, chunkid_t c)
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{
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VALIDATE(chunk_size(h, c) > 0);
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VALIDATE(c + chunk_size(h, c) <= h->len);
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VALIDATE(in_bounds(h, c));
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VALIDATE(right_chunk(h, left_chunk(h, c)) == c);
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VALIDATE(left_chunk(h, right_chunk(h, c)) == c);
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if (chunk_used(h, c)) {
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VALIDATE(!solo_free_header(h, c));
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} else {
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VALIDATE(chunk_used(h, left_chunk(h, c)));
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VALIDATE(chunk_used(h, right_chunk(h, c)));
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if (!solo_free_header(h, c)) {
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VALIDATE(in_bounds(h, prev_free_chunk(h, c)));
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VALIDATE(in_bounds(h, next_free_chunk(h, c)));
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}
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}
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return true;
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}
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/* Validate multiple state dimensions for the bucket "next" pointer
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* and see that they match. Probably should unify the design a
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* bit...
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*/
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static inline void check_nexts(struct z_heap *h, int bidx)
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{
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struct z_heap_bucket *b = &h->buckets[bidx];
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bool emptybit = (h->avail_buckets & (1 << bidx)) == 0;
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bool emptylist = b->next == 0;
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bool empties_match = emptybit == emptylist;
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(void)empties_match;
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CHECK(empties_match);
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if (b->next != 0) {
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CHECK(valid_chunk(h, b->next));
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}
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}
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bool sys_heap_validate(struct sys_heap *heap)
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{
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struct z_heap *h = heap->heap;
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chunkid_t c;
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/*
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* Walk through the chunks linearly, verifying sizes and end pointer.
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*/
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for (c = right_chunk(h, 0); c <= max_chunkid(h); c = right_chunk(h, c)) {
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if (!valid_chunk(h, c)) {
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return false;
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}
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}
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if (c != h->len) {
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return false; /* Should have exactly consumed the buffer */
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}
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/* Check the free lists: entry count should match, empty bit
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* should be correct, and all chunk entries should point into
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* valid unused chunks. Mark those chunks USED, temporarily.
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*/
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for (int b = 0; b <= bucket_idx(h, h->len); b++) {
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chunkid_t c0 = h->buckets[b].next;
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uint32_t n = 0;
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check_nexts(h, b);
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for (c = c0; c != 0 && (n == 0 || c != c0);
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n++, c = next_free_chunk(h, c)) {
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if (!valid_chunk(h, c)) {
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return false;
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}
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set_chunk_used(h, c, true);
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}
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bool empty = (h->avail_buckets & (1 << b)) == 0;
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bool zero = n == 0;
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if (empty != zero) {
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return false;
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}
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if (empty && h->buckets[b].next != 0) {
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return false;
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}
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}
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/*
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* Walk through the chunks linearly again, verifying that all chunks
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* but solo headers are now USED (i.e. all free blocks were found
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* during enumeration). Mark all such blocks UNUSED and solo headers
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* USED.
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*/
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chunkid_t prev_chunk = 0;
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for (c = right_chunk(h, 0); c <= max_chunkid(h); c = right_chunk(h, c)) {
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if (!chunk_used(h, c) && !solo_free_header(h, c)) {
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return false;
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}
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if (left_chunk(h, c) != prev_chunk) {
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return false;
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}
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prev_chunk = c;
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set_chunk_used(h, c, solo_free_header(h, c));
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}
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if (c != h->len) {
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return false; /* Should have exactly consumed the buffer */
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}
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/* Go through the free lists again checking that the linear
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* pass caught all the blocks and that they now show UNUSED.
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* Mark them USED.
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*/
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for (int b = 0; b <= bucket_idx(h, h->len); b++) {
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chunkid_t c0 = h->buckets[b].next;
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int n = 0;
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if (c0 == 0) {
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continue;
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}
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for (c = c0; n == 0 || c != c0; n++, c = next_free_chunk(h, c)) {
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if (chunk_used(h, c)) {
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return false;
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}
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set_chunk_used(h, c, true);
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}
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}
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/* Now we are valid, but have managed to invert all the in-use
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* fields. One more linear pass to fix them up
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*/
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for (c = right_chunk(h, 0); c <= max_chunkid(h); c = right_chunk(h, c)) {
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set_chunk_used(h, c, !chunk_used(h, c));
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}
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return true;
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}
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struct z_heap_stress_rec {
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void *(*alloc)(void *arg, size_t bytes);
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void (*free)(void *arg, void *p);
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void *arg;
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size_t total_bytes;
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struct z_heap_stress_block *blocks;
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size_t nblocks;
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size_t blocks_alloced;
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size_t bytes_alloced;
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uint32_t target_percent;
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};
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struct z_heap_stress_block {
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void *ptr;
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size_t sz;
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};
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/* Very simple LCRNG (from https://nuclear.llnl.gov/CNP/rng/rngman/node4.html)
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*
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* Here to guarantee cross-platform test repeatability.
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*/
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static uint32_t rand32(void)
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{
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static uint64_t state = 123456789; /* seed */
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state = state * 2862933555777941757UL + 3037000493UL;
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return (uint32_t)(state >> 32);
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}
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static bool rand_alloc_choice(struct z_heap_stress_rec *sr)
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{
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/* Edge cases: no blocks allocated, and no space for a new one */
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if (sr->blocks_alloced == 0) {
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return true;
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} else if (sr->blocks_alloced >= sr->nblocks) {
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return false;
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}
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/* The way this works is to scale the chance of choosing to
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* allocate vs. free such that it's even odds when the heap is
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* at the target percent, with linear tapering on the low
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* slope (i.e. we choose to always allocate with an empty
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* heap, allocate 50% of the time when the heap is exactly at
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* the target, and always free when above the target). In
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* practice, the operations aren't quite symmetric (you can
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* always free, but your allocation might fail), and the units
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* aren't matched (we're doing math based on bytes allocated
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* and ignoring the overhead) but this is close enough. And
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* yes, the math here is coarse (in units of percent), but
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* that's good enough and fits well inside 32 bit quantities.
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* (Note precision issue when heap size is above 40MB
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* though!).
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*/
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__ASSERT(sr->total_bytes < 0xffffffffU / 100, "too big for u32!");
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uint32_t full_pct = (100 * sr->bytes_alloced) / sr->total_bytes;
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uint32_t target = sr->target_percent ? sr->target_percent : 1;
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uint32_t free_chance = 0xffffffffU;
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if (full_pct < sr->target_percent) {
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free_chance = full_pct * (0x80000000U / target);
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}
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return rand32() > free_chance;
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}
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/* Chooses a size of block to allocate, logarithmically favoring
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* smaller blocks (i.e. blocks twice as large are half as frequent
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*/
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static size_t rand_alloc_size(struct z_heap_stress_rec *sr)
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{
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ARG_UNUSED(sr);
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/* Min scale of 4 means that the half of the requests in the
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* smallest size have an average size of 8
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*/
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int scale = 4 + __builtin_clz(rand32());
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return rand32() & ((1 << scale) - 1);
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}
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/* Returns the index of a randomly chosen block to free */
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static size_t rand_free_choice(struct z_heap_stress_rec *sr)
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{
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return rand32() % sr->blocks_alloced;
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}
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/* General purpose heap stress test. Takes function pointers to allow
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* for testing multiple heap APIs with the same rig. The alloc and
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* free functions are passed back the argument as a context pointer.
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* The "log" function is for readable user output. The total_bytes
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* argument should reflect the size of the heap being tested. The
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* scratch array is used to store temporary state and should be sized
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* about half as large as the heap itself. Returns true on success.
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*/
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void sys_heap_stress(void *(*alloc)(void *arg, size_t bytes),
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void (*free)(void *arg, void *p),
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void *arg, size_t total_bytes,
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uint32_t op_count,
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void *scratch_mem, size_t scratch_bytes,
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int target_percent,
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struct z_heap_stress_result *result)
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{
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struct z_heap_stress_rec sr = {
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.alloc = alloc,
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.free = free,
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.arg = arg,
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.total_bytes = total_bytes,
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.blocks = scratch_mem,
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.nblocks = scratch_bytes / sizeof(struct z_heap_stress_block),
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.target_percent = target_percent,
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};
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*result = (struct z_heap_stress_result) {0};
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for (uint32_t i = 0; i < op_count; i++) {
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if (rand_alloc_choice(&sr)) {
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size_t sz = rand_alloc_size(&sr);
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void *p = sr.alloc(sr.arg, sz);
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result->total_allocs++;
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if (p != NULL) {
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result->successful_allocs++;
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sr.blocks[sr.blocks_alloced].ptr = p;
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sr.blocks[sr.blocks_alloced].sz = sz;
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sr.blocks_alloced++;
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sr.bytes_alloced += sz;
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}
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} else {
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int b = rand_free_choice(&sr);
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void *p = sr.blocks[b].ptr;
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size_t sz = sr.blocks[b].sz;
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result->total_frees++;
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sr.blocks[b] = sr.blocks[sr.blocks_alloced - 1];
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sr.blocks_alloced--;
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sr.bytes_alloced -= sz;
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sr.free(sr.arg, p);
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}
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result->accumulated_in_use_bytes += sr.bytes_alloced;
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}
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}
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/*
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* Dump heap structure content for debugging / analysis purpose
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*/
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void heap_dump(struct z_heap *h)
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{
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int i, nb_buckets = bucket_idx(h, h->len) + 1;
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printk("Heap at %p contains %d units\n", chunk_buf(h), h->len);
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for (i = 0; i < nb_buckets; i++) {
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chunkid_t first = h->buckets[i].next;
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int count = 0;
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if (first) {
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chunkid_t curr = first;
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do {
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count++;
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curr = next_free_chunk(h, curr);
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} while (curr != first);
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}
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printk("bucket %d (min %d units): %d chunks\n", i,
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(1 << i) - 1 + min_chunk_size(h), count);
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}
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for (chunkid_t c = 0; ; c = right_chunk(h, c)) {
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printk("chunk %3zd: %c %3zd] %3zd [%zd\n",
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c, chunk_used(h, c) ? '*' : '-',
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left_chunk(h, c), chunk_size(h, c), right_chunk(h, c));
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if (c == h->len) {
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break;
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}
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}
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}
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void sys_heap_dump(struct sys_heap *heap)
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{
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heap_dump(heap->heap);
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}
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