zephyr/doc/getting_started/getting_started.rst

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.. _getting_started:
Getting Started Guide
#####################
Use this guide to get started with your :ref:`Zephyr <introducing_zephyr>`
development.
Checking Out the Source Code Anonymously
****************************************
The Zephyr source code is hosted in a GitHub repo that supports
anonymous cloning via git. There are scripts and such in this repo that
you'll need to set up your development environment, and we'll be using
Git to get this repo. (If you don't have Git installed, see the
beginning of the OS-specific instructions below for help.)
We'll begin by
using Git to clone the repository anonymously. Enter:
.. code-block:: console
# On Linux/macOS
cd ~
# On Windows
cd %userprofile%
git clone https://github.com/zephyrproject-rtos/zephyr.git
You have successfully checked out a copy of the source code to your local
machine in a ``zephyr`` folder in your home directory.
.. _getting_started_cmake:
A brief note on the Zephyr build system
***************************************
The Zephyr project uses `CMake`_ as a tool for managing the building of the
project. CMake is able to generate build files in different formats (also
known as "generators"), and the following ones are currently supported
by Zephyr:
* ``make``: Supported on UNIX-like platforms (Linux, macOS).
* ``ninja``: Supported on all platforms.
Most of the examples in the Zephyr documentation use ``ninja`` as a build tool,
but you should be able to use any generator on any of the examples listed.
Set Up the Development Environment
**********************************
The Zephyr project supports these operating systems:
* Linux
* macOS
* Microsoft Windows
Use the following procedures to create a new development environment.
.. toctree::
:maxdepth: 1
installation_linux.rst
installation_mac.rst
installation_win.rst
.. _getting_started_run_sample:
Building and Running an Application
***********************************
Next, build a sample Zephyr application. You can then run it either in
emulation or using POSIX APIs available on your host.
If your board is supported by Zephyr (see :ref:`boards` for a list),
consult its documentation for flashing and running instructions.
Building a Sample Application
=============================
Follow these steps to build the :ref:`hello_world` sample application
provided with Zephyr.
#. Navigate to the main project directory:
.. code-block:: console
cd zephyr
#. Set up your build environment:
.. code-block:: console
# On Linux/macOS
source zephyr-env.sh
# On Windows
zephyr-env.cmd
#. Build the :ref:`hello_world` example for the `arduino_101` board, enter:
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:board: arduino_101
:build-dir: arduino_101
:goals: build
On Linux/macOS you can also build with ``make`` instead of ``ninja``:
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:generator: make
:host-os: unix
:board: arduino_101
:build-dir: arduino_101
:goals: build
You can build for a different board by defining the variable BOARD
with another of the supported boards, for example:
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:board: arduino_due
:build-dir: arduino_due
:goals: build
For further information on the supported boards go see
:ref:`here <boards>`. Alternatively, run the following command to obtain a list
of the supported boards:
.. code-block:: console
ninja usage
Sample projects for different features of the project are available at
at :file:`ZEPHYR_BASE/samples`.
After building an application successfully, the results can be found in the
directory where cmake was invoked.
The ELF binaries generated by the build system are named by default
:file:`zephyr.elf`. This value can be overridden in the application
configuration The build system generates different names for different use cases
depending on the hardware and boards used.
.. _sdkless_builds:
Building without the Zephyr SDK
===============================
The Zephyr SDK is provided for convenience and ease of use. It provides
cross-compilers for all ports supported by the Zephyr OS and does not require
any extra flags when building applications or running tests.
In addition to cross-compilers, the Zephyr SDK also provides prebuilt
host tools. To use the SDK host tools alongside a custom or 3rd party
cross-compiler, keep the ZEPHYR_SDK_INSTALL_DIR environment variable
set to the Zephyr SDK installation directory.
To build without the Zephyr SDK's prebuilt host tools, the
ZEPHYR_SDK_INSTALL_DIR environment variable must be unset, and a 3rd party
cross-compiler must be installed.
Follow the steps below to build without the Zephyr SDK:
.. code-block:: console
# On Linux/macOS
unset ZEPHYR_TOOLCHAIN_VARIANT
unset ZEPHYR_SDK_INSTALL_DIR
cd <zephyr git clone location>
source zephyr-env.sh
# On Windows
set ZEPHYR_TOOLCHAIN_VARIANT=
set ZEPHYR_SDK_INSTALL_DIR=
cd <zephyr git clone location>
zephyr-env.cmd
See `Using Custom and 3rd Party Cross Compilers`_ for details on installing a
3rd party cross compiler.
.. _third_party_x_compilers:
Using Custom and 3rd Party Cross Compilers
==========================================
To use a 3rd party cross compiler that is not provided by the Zephyr
SDK, follow the steps below. It is possible to use a 3rd party cross
compiler and still use the Zephyr SDK's host tools. See `Building
without the Zephyr SDK`_ for details.
#. We will use the `GCC ARM Embedded`_ compiler for this example, download the
package suitable for your operating system from the `GCC ARM Embedded`_ website
and extract it on your file system. This example assumes the compiler was
extracted to: :file:`<user folder>/gcc-arm-none-eabi-5_3-2016q1/`.
#. Build the example :ref:`hello_world` project, enter:
.. code-block:: console
# On Linux/macOS
export GCCARMEMB_TOOLCHAIN_PATH="~/gcc-arm-none-eabi-5_3-2016q1/"
export ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb
# On Windows
set GCCARMEMB_TOOLCHAIN_PATH="%userprofile%\gcc-arm-none-eabi-5_3-2016q1\"
set ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:board: arduino_due
:goals: build
Running a Sample Application in QEMU
====================================
To perform rapid testing of an application in the development environment you
can use the QEMU emulation board configuration available for both X86 and ARM
Cortex-M3 architectures. This can be easily accomplished by calling a special
target when building an application that invokes QEMU once the build process is
completed.
To run an application using the x86 emulation board configuration (qemu_x86),
type:
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:host-os: unix
:board: qemu_x86
:goals: build run
To exit the qemu emulator, press ``Ctrl-a``, followed by ``x``.
Use the ``qemu_cortex_m3`` board configuration to test the ARM build.
QEMU is not supported on all boards and SoCs. When developing for a specific
hardware target you should always test on the actual hardware and should not
rely on testing in the QEMU emulation environment only.
Running a Sample Application natively (POSIX OS)
================================================
It is also possible to compile some of the sample and test applications to run
as native process on a POSIX OS (e.g. Linux).
To be able to do this, remember to have installed the 32 bit libC if your OS is
natively 64bit. See the :ref:`native_posix` section on host dependencies
for more information.
To compile and run an application in this way, type:
.. zephyr-app-commands::
:zephyr-app: samples/hello_world
:host-os: unix
:board: native_posix
:goals: build
and then:
.. code-block:: console
ninja run
# or just:
zephyr/zephyr.exe
# Press Ctrl+C to exit
You can run ``zephyr/zephyr.exe --help`` to get a list of available
options. See the :ref:`native_posix` document for more information.
This executable can be instrumented like any other Linux process. For ex. with gdb
or valgrind.
Note that the native port is currently only tested in Linux.
.. _GCC ARM Embedded: https://launchpad.net/gcc-arm-embedded
.. _CMake: https://cmake.org