212 lines
7.9 KiB
ReStructuredText
212 lines
7.9 KiB
ReStructuredText
.. _memory_pools_v2:
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Memory Pools
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############
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A :dfn:`memory pool` is a kernel object that allows memory blocks
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to be dynamically allocated from a designated memory region.
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The memory blocks in a memory pool can be of any size,
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thereby reducing the amount of wasted memory when an application
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needs to allocate storage for data structures of different sizes.
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The memory pool uses a "buddy memory allocation" algorithm
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to efficiently partition larger blocks into smaller ones,
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allowing blocks of different sizes to be allocated and released efficiently
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while limiting memory fragmentation concerns.
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.. contents::
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:local:
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:depth: 2
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Concepts
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********
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Any number of memory pools can be defined. Each memory pool is referenced
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by its memory address.
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A memory pool has the following key properties:
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* A **minimum block size**, measured in bytes.
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This must be at least 4 bytes long.
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* A **maximum block size**, measured in bytes.
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This should be a power of 4 times larger than the minimum block size.
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That is, "maximum block size" must equal "minimum block size" times 4^n,
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where n is greater than or equal to zero.
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* The **number of maximum-size blocks** initially available.
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This must be greater than zero.
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* A **buffer** that provides the memory for the memory pool's blocks.
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This must be at least "maximum block size" times
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"number of maximum-size blocks" bytes long.
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A thread that needs to use a memory block simply allocates it from a memory
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pool. Following a successful allocation, the :c:data:`data` field
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of the block descriptor supplied by the thread indicates the starting address
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of the memory block. When the thread is finished with a memory block,
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it must release the block back to the memory pool so the block can be reused.
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If a block of the desired size is unavailable, a thread can optionally wait
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for one to become available.
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Any number of threads may wait on a memory pool simultaneously;
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when a suitable memory block becomes available, it is given to
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the highest-priority thread that has waited the longest.
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Unlike a heap, more than one memory pool can be defined, if needed. For
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example, different applications can utilize different memory pools; this
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can help prevent one application from hijacking resources to allocate all
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of the available blocks.
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Internal Operation
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==================
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A memory pool's buffer is an array of maximum-size blocks,
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with no wasted space between the blocks.
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Each of these "level 0" blocks is a *quad-block* that can be
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partitioned into four smaller "level 1" blocks of equal size, if needed.
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Likewise, each level 1 block is itself a quad-block that can be partitioned
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into four smaller "level 2" blocks in a similar way, and so on.
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Thus, memory pool blocks can be recursively partitioned into quarters
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until blocks of the minimum size are obtained,
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at which point no further partitioning can occur.
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A memory pool keeps track of how its buffer space has been partitioned
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using an array of *block set* data structures. There is one block set
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for each partitioning level supported by the pool, or (to put it another way)
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for each block size. A block set keeps track of all free blocks of its
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associated size using an array of *quad-block status* data structures.
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When an application issues a request for a memory block,
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the memory pool first determines the size of the smallest block
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that will satisfy the request, and examines the corresponding block set.
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If the block set contains a free block, the block is marked as used
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and the allocation process is complete.
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If the block set does not contain a free block,
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the memory pool attempts to create one automatically by splitting a free block
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of a larger size or by merging free blocks of smaller sizes;
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if a suitable block can't be created, the allocation request fails.
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.. note::
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By default, memory pools will attempt to split a larger block
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before trying to merge smaller blocks. However, they can also
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be configured to merge smaller blocks first, or to skip
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the merging step entirely. In the latter case, merging of smaller
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blocks only occurs when the application explicitly issues
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a request to defragment the entire memory pool.
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The memory pool's block merging and splitting process is done efficiently,
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but it is a recursive algorithm that may incur significant overhead.
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In addition, the merging algorithm cannot combine adjacent free blocks
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of different sizes, nor can it merge adjacent free blocks of the same size
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if they belong to different parent quad-blocks. As a consequence,
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memory fragmentation issues can still be encountered when using a memory pool.
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When an application releases a previously allocated memory block
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it is simply marked as a free block in its associated block set.
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The memory pool does not attempt to merge the newly freed block,
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allowing it to be easily reallocated in its existing form.
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Implementation
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**************
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Defining a Memory Pool
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======================
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A memory pool is defined using a variable of type :c:type:`struct k_mem_pool`.
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However, since a memory pool also requires a number of variable-size data
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structures to represent its block sets and the status of its quad-blocks,
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the kernel does not support the run-time definition of a memory pool.
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A memory pool can only be defined and initialized at compile time
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by calling :c:macro:`K_MEM_POOL_DEFINE()`.
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The following code defines and initializes a memory pool that has 3 blocks
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of 4096 bytes each, which can be partitioned into blocks as small as 64 bytes
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and is aligned to a 4-byte boundary.
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(That is, the memory pool supports block sizes of 4096, 1024, 256,
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and 64 bytes.)
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Observe that the macro defines all of the memory pool data structures,
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as well as its buffer.
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.. code-block:: c
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K_MEM_POOL_DEFINE(my_map, 64, 4096, 3, 4);
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Allocating a Memory Block
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=========================
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A memory block is allocated by calling :cpp:func:`k_mem_pool_alloc()`.
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The following code builds on the example above, and waits up to 100 milliseconds
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for a 200 byte memory block to become available, then fills it with zeroes.
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A warning is issued if a suitable block is not obtained.
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Note that the application will actually receive a 256 byte memory block,
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since that is the closest matching size supported by the memory pool.
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.. code-block:: c
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struct k_mem_block block;
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if (k_mem_pool_alloc(&my_pool, &block, 200, 100) == 0)) {
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memset(block.data, 0, 200);
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...
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} else {
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printf("Memory allocation time-out");
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}
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Releasing a Memory Block
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========================
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A memory block is released by calling :cpp:func:`k_mem_pool_free()`.
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The following code builds on the example above, and allocates a 75 byte
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memory block, then releases it once it is no longer needed. (A 256 byte
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memory block is actually used to satisfy the request.)
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.. code-block:: c
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struct k_mem_block block;
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k_mem_pool_alloc(&my_pool, &block, 75, K_FOREVER);
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... /* use memory block */
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k_mem_pool_free(&block);
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Manually Defragmenting a Memory Pool
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====================================
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This code instructs the memory pool to concatenate unused memory blocks
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into their parent quad-blocks wherever possible. Doing a full defragmentation
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of the entire memory pool before allocating a number of memory blocks
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may be more efficient than relying on the partial defragmentation that can
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occur automatically each time a memory block allocation is requested.
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.. code-block:: c
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k_mem_pool_defragment(&my_pool);
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Suggested Uses
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**************
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Use a memory pool to allocate memory in variable-size blocks.
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Use memory pool blocks when sending large amounts of data from one thread
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to another, to avoid unnecessary copying of the data.
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Configuration Options
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*********************
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Related configuration options:
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* CONFIG_MEM_POOL_AD_BEFORE_SEARCH_FOR_BIGGER_BLOCK
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* CONFIG_MEM_POOL_AD_AFTER_SEARCH_FOR_BIGGER_BLOCK
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* CONFIG_MEM_POOL_AD_NONE
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APIs
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****
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The following memory pool APIs are provided by :file:`kernel.h`:
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* :cpp:func:`k_mem_pool_alloc()`
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* :cpp:func:`k_mem_pool_free()`
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* :cpp:func:`k_mem_pool_defragment()`
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