zephyr/samples/subsys/console/getchar
Anas Nashif 23f81eeb42 tests/samples: fixed yaml syntax
Use a map directory, avoid the list which makes parsing a bit
cumbersome.

Fixes #5109

Signed-off-by: Anas Nashif <anas.nashif@intel.com>
2017-12-11 14:47:08 -05:00
..
src kbuild: Removed KBuild 2017-11-08 20:00:22 -05:00
CMakeLists.txt Introduce cmake-based rewrite of KBuild 2017-11-08 20:00:22 -05:00
README.rst samples: subsys: Convert doc to CMake 2017-11-12 21:13:23 -05:00
prj.conf
sample.yaml tests/samples: fixed yaml syntax 2017-12-11 14:47:08 -05:00

README.rst

.. _console_getchar_sample:

console_getchar() Sample Application
####################################

Overview
********

This example shows how to use :cpp:func:`console_getchar()` function.
Similar to the well-known ANSI C getchar() function,
:cpp:func:`console_getchar()` either returns the next available input
character or blocks waiting for one. Using this function, it should be
fairly easy to port existing ANSI C, POSIX, or Linux applications which
process console input character by character. The sample also allows to
see key/character codes as returned by the function.

If you are interested in line by line console input, see
:ref:`console_getline_sample`.


Requirements
************

UART console is required to run this simple.


Building and Running
********************

The easiest way to run this sample is using QEMU:

.. zephyr-app-commands::
   :zephyr-app: samples/subsys/console/getchar
   :board: qemu_x86
   :goals: run
   :compact:

Now start pressing keys on a keyboard, and they will be printed both as
hex values and in character form. Be sure to press Enter, Up/Down, etc.
key to check what control characters are produced for them.