209 lines
8.1 KiB
ReStructuredText
209 lines
8.1 KiB
ReStructuredText
.. _memory_pools_v2:
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Memory Pools
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############
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A :dfn:`memory pool` is a kernel object that allows memory blocks
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to be dynamically allocated from a designated memory region.
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The memory blocks in a memory pool can be of any size,
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thereby reducing the amount of wasted memory when an application
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needs to allocate storage for data structures of different sizes.
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The memory pool uses a "buddy memory allocation" algorithm
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to efficiently partition larger blocks into smaller ones,
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allowing blocks of different sizes to be allocated and released efficiently
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while limiting memory fragmentation concerns.
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.. contents::
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:local:
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:depth: 2
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Concepts
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********
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Any number of memory pools can be defined. Each memory pool is referenced
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by its memory address.
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A memory pool has the following key properties:
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* A **minimum block size**, measured in bytes.
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It must be at least 4X bytes long, where X is greater than 0.
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* A **maximum block size**, measured in bytes.
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This should be a power of 4 times larger than the minimum block size.
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That is, "maximum block size" must equal "minimum block size" times 4^Y,
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where Y is greater than or equal to zero.
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* The **number of maximum-size blocks** initially available.
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This must be greater than zero.
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* A **buffer** that provides the memory for the memory pool's blocks.
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This must be at least "maximum block size" times
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"number of maximum-size blocks" bytes long.
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The memory pool's buffer must be aligned to an N-byte boundary, where
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N is a power of 2 larger than 2 (i.e. 4, 8, 16, ...). To ensure that
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all memory blocks in the buffer are similarly aligned to this boundary,
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the minimum block size must also be a multiple of N.
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A thread that needs to use a memory block simply allocates it from a memory
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pool. Following a successful allocation, the :c:data:`data` field
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of the block descriptor supplied by the thread indicates the starting address
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of the memory block. When the thread is finished with a memory block,
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it must release the block back to the memory pool so the block can be reused.
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If a block of the desired size is unavailable, a thread can optionally wait
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for one to become available.
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Any number of threads may wait on a memory pool simultaneously;
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when a suitable memory block becomes available, it is given to
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the highest-priority thread that has waited the longest.
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Unlike a heap, more than one memory pool can be defined, if needed. For
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example, different applications can utilize different memory pools; this
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can help prevent one application from hijacking resources to allocate all
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of the available blocks.
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Internal Operation
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==================
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A memory pool's buffer is an array of maximum-size blocks,
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with no wasted space between the blocks.
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Each of these "level 0" blocks is a *quad-block* that can be
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partitioned into four smaller "level 1" blocks of equal size, if needed.
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Likewise, each level 1 block is itself a quad-block that can be partitioned
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into four smaller "level 2" blocks in a similar way, and so on.
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Thus, memory pool blocks can be recursively partitioned into quarters
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until blocks of the minimum size are obtained,
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at which point no further partitioning can occur.
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A memory pool keeps track of how its buffer space has been partitioned
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using an array of *block set* data structures. There is one block set
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for each partitioning level supported by the pool, or (to put it another way)
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for each block size. A block set keeps track of all free blocks of its
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associated size using an array of *quad-block status* data structures.
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When an application issues a request for a memory block,
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the memory pool first determines the size of the smallest block
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that will satisfy the request, and examines the corresponding block set.
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If the block set contains a free block, the block is marked as used
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and the allocation process is complete.
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If the block set does not contain a free block,
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the memory pool attempts to create one automatically by splitting a free block
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of a larger size or by merging free blocks of smaller sizes;
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if a suitable block can't be created, the allocation request fails.
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The memory pool's merging algorithm cannot combine adjacent free
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blocks of different sizes, nor can it merge adjacent free blocks of
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the same size if they belong to different parent quad-blocks. As a
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consequence, memory fragmentation issues can still be encountered when
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using a memory pool.
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When an application releases a previously allocated memory block it is
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combined synchronously with its three "partner" blocks if possible,
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and recursively so up through the levels. This is done in constant
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time, and quickly, so no manual "defragmentation" management is
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needed.
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Implementation
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**************
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Defining a Memory Pool
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======================
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A memory pool is defined using a variable of type :c:type:`struct k_mem_pool`.
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However, since a memory pool also requires a number of variable-size data
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structures to represent its block sets and the status of its quad-blocks,
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the kernel does not support the runtime definition of a memory pool.
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A memory pool can only be defined and initialized at compile time
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by calling :c:macro:`K_MEM_POOL_DEFINE`.
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The following code defines and initializes a memory pool that has 3 blocks
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of 4096 bytes each, which can be partitioned into blocks as small as 64 bytes
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and is aligned to a 4-byte boundary.
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(That is, the memory pool supports block sizes of 4096, 1024, 256,
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and 64 bytes.)
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Observe that the macro defines all of the memory pool data structures,
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as well as its buffer.
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.. code-block:: c
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K_MEM_POOL_DEFINE(my_pool, 64, 4096, 3, 4);
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Allocating a Memory Block
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=========================
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A memory block is allocated by calling :cpp:func:`k_mem_pool_alloc()`.
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The following code builds on the example above, and waits up to 100 milliseconds
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for a 200 byte memory block to become available, then fills it with zeroes.
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A warning is issued if a suitable block is not obtained.
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Note that the application will actually receive a 256 byte memory block,
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since that is the closest matching size supported by the memory pool.
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.. code-block:: c
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struct k_mem_block block;
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if (k_mem_pool_alloc(&my_pool, &block, 200, 100) == 0)) {
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memset(block.data, 0, 200);
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...
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} else {
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printf("Memory allocation time-out");
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}
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Memory blocks may also be allocated with :cpp:func:`malloc()`-like semantics
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using :cpp:func:`k_mem_pool_malloc()`. Such allocations must be freed with
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:cpp:func:`k_free()`.
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Releasing a Memory Block
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========================
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A memory block is released by calling either :cpp:func:`k_mem_pool_free()`
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or :cpp:func:`k_free()`, depending on how it was allocated.
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The following code builds on the example above, and allocates a 75 byte
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memory block, then releases it once it is no longer needed. (A 256 byte
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memory block is actually used to satisfy the request.)
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.. code-block:: c
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struct k_mem_block block;
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k_mem_pool_alloc(&my_pool, &block, 75, K_FOREVER);
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... /* use memory block */
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k_mem_pool_free(&block);
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Thread Resource Pools
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*********************
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Certain kernel APIs may need to make heap allocations on behalf of the
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calling thread. For example, some initialization APIs for objects like
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pipes and message queues may need to allocate a private kernel-side buffer,
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or objects like queues may temporarily allocate kernel data structures
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as items are placed in the queue.
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Such memory allocations are drawn from memory pools that are assigned to
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a thread. By default, a thread in the system has no resource pool and
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any allocations made on its behalf will fail. The supervisor-mode only
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:cpp:func:`k_thread_resource_pool_assign()` will associate any implicit
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kernel-side allocations to the target thread with the provided memory pool,
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and any children of that thread will inherit this assignment.
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If a system heap exists, threads may alternatively have their resources
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drawn from it using the :cpp:func:`k_thread_system_pool_assign()` API.
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Suggested Uses
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**************
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Use a memory pool to allocate memory in variable-size blocks.
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Use memory pool blocks when sending large amounts of data from one thread
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to another, to avoid unnecessary copying of the data.
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API Reference
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*************
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.. doxygengroup:: mem_pool_apis
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:project: Zephyr
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