409 lines
9.5 KiB
C
409 lines
9.5 KiB
C
/*
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* Copyright (c) 2017 Intel Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <kernel.h>
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#include <ksched.h>
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#include <wait_q.h>
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#include <init.h>
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#include <string.h>
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/* Linker-defined symbols bound the static pool structs */
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extern struct k_mem_pool _k_mem_pool_list_start[];
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extern struct k_mem_pool _k_mem_pool_list_end[];
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s64_t _tick_get(void);
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static struct k_mem_pool *get_pool(int id)
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{
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return &_k_mem_pool_list_start[id];
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}
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static int pool_id(struct k_mem_pool *pool)
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{
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return pool - &_k_mem_pool_list_start[0];
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}
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static void *block_ptr(struct k_mem_pool *p, size_t lsz, int block)
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{
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return p->buf + lsz * block;
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}
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static int block_num(struct k_mem_pool *p, void *block, int sz)
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{
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return (block - p->buf) / sz;
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}
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static bool level_empty(struct k_mem_pool *p, int l)
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{
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return sys_dlist_is_empty(&p->levels[l].free_list);
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}
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/* Places a 32 bit output pointer in word, and an integer bit index
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* within that word as the return value
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*/
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static int get_bit_ptr(struct k_mem_pool *p, int level, int bn, u32_t **word)
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{
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u32_t *bitarray = level <= p->max_inline_level ?
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&p->levels[level].bits : p->levels[level].bits_p;
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*word = &bitarray[bn / 32];
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return bn & 0x1f;
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}
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static void set_free_bit(struct k_mem_pool *p, int level, int bn)
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{
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u32_t *word;
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int bit = get_bit_ptr(p, level, bn, &word);
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*word |= (1<<bit);
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}
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static void clear_free_bit(struct k_mem_pool *p, int level, int bn)
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{
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u32_t *word;
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int bit = get_bit_ptr(p, level, bn, &word);
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*word &= ~(1<<bit);
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}
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/* Returns all four of the free bits for the specified blocks
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* "partners" in the bottom 4 bits of the return value
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*/
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static int partner_bits(struct k_mem_pool *p, int level, int bn)
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{
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u32_t *word;
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int bit = get_bit_ptr(p, level, bn, &word);
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return (*word >> (4*(bit / 4))) & 0xf;
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}
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static size_t buf_size(struct k_mem_pool *p)
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{
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return p->n_max * p->max_sz;
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}
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static bool block_fits(struct k_mem_pool *p, void *block, size_t bsz)
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{
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return (block + bsz - 1 - p->buf) < buf_size(p);
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}
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static void init_mem_pool(struct k_mem_pool *p)
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{
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int i;
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size_t buflen = p->n_max * p->max_sz, sz = p->max_sz;
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u32_t *bits = p->buf + buflen;
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sys_dlist_init(&p->wait_q);
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for (i = 0; i < p->n_levels; i++) {
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int nblocks = buflen / sz;
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sys_dlist_init(&p->levels[i].free_list);
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if (nblocks < 32) {
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p->max_inline_level = i;
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} else {
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p->levels[i].bits_p = bits;
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bits += (nblocks + 31)/32;
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}
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sz = _ALIGN4(sz / 4);
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}
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for (i = 0; i < p->n_max; i++) {
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void *block = block_ptr(p, p->max_sz, i);
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sys_dlist_append(&p->levels[0].free_list, block);
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set_free_bit(p, 0, i);
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}
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}
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int init_static_pools(struct device *unused)
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{
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ARG_UNUSED(unused);
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struct k_mem_pool *p;
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for (p = _k_mem_pool_list_start; p < _k_mem_pool_list_end; p++) {
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init_mem_pool(p);
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}
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return 0;
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}
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SYS_INIT(init_static_pools, PRE_KERNEL_1, CONFIG_KERNEL_INIT_PRIORITY_OBJECTS);
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/* A note on synchronization: all manipulation of the actual pool data
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* happens in one of alloc_block()/free_block() or break_block(). All
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* of these transition between a state where the caller "holds" a
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* block pointer that is marked used in the store and one where she
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* doesn't (or else they will fail, e.g. if there isn't a free block).
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* So that is the basic operation that needs synchronization, which we
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* can do piecewise as needed in small one-block chunks to preserve
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* latency. At most (in free_block) a single locked operation
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* consists of four bit sets and dlist removals. If the overall
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* allocation operation fails, we just free the block we have (putting
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* a block back into the list cannot fail) and return failure.
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*/
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static void *alloc_block(struct k_mem_pool *p, int l, size_t lsz)
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{
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sys_dnode_t *block;
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int key = irq_lock();
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block = sys_dlist_get(&p->levels[l].free_list);
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if (block) {
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clear_free_bit(p, l, block_num(p, block, lsz));
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}
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irq_unlock(key);
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return block;
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}
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static void free_block(struct k_mem_pool *p, int level, size_t *lsizes, int bn)
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{
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int i, key, lsz = lsizes[level];
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void *block = block_ptr(p, lsz, bn);
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key = irq_lock();
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set_free_bit(p, level, bn);
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if (level && partner_bits(p, level, bn) == 0xf) {
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for (i = 0; i < 4; i++) {
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int b = (bn & ~3) + i;
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clear_free_bit(p, level, b);
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if (b != bn &&
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block_fits(p, block_ptr(p, lsz, b), lsz)) {
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sys_dlist_remove(block_ptr(p, lsz, b));
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}
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}
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irq_unlock(key);
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free_block(p, level-1, lsizes, bn / 4); /* tail recursion! */
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return;
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}
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if (block_fits(p, block, lsz)) {
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sys_dlist_append(&p->levels[level].free_list, block);
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}
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irq_unlock(key);
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}
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/* Takes a block of a given level, splits it into four blocks of the
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* next smaller level, puts three into the free list as in
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* free_block() but without the need to check adjacent bits or
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* recombine, and returns the remaining smaller block.
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*/
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static void *break_block(struct k_mem_pool *p, void *block,
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int l, size_t *lsizes)
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{
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int i, bn, key;
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key = irq_lock();
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bn = block_num(p, block, lsizes[l]);
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for (i = 1; i < 4; i++) {
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int lbn = 4*bn + i;
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int lsz = lsizes[l + 1];
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void *block2 = (lsz * i) + (char *)block;
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set_free_bit(p, l + 1, lbn);
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if (block_fits(p, block2, lsz)) {
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sys_dlist_append(&p->levels[l + 1].free_list, block2);
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}
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}
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irq_unlock(key);
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return block;
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}
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static int pool_alloc(struct k_mem_pool *p, struct k_mem_block *block,
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size_t size)
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{
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size_t lsizes[p->n_levels];
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int i, alloc_l = -1, free_l = -1, from_l;
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void *blk = NULL;
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/* Walk down through levels, finding the one from which we
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* want to allocate and the smallest one with a free entry
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* from which we can split an allocation if needed. Along the
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* way, we populate an array of sizes for each level so we
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* don't need to waste RAM storing it.
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*/
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lsizes[0] = _ALIGN4(p->max_sz);
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for (i = 0; i < p->n_levels; i++) {
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if (i > 0) {
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lsizes[i] = _ALIGN4(lsizes[i-1] / 4);
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}
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if (lsizes[i] < size) {
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break;
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}
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alloc_l = i;
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if (!level_empty(p, i)) {
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free_l = i;
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}
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}
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if (alloc_l < 0 || free_l < 0) {
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block->data = NULL;
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return -ENOMEM;
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}
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/* Iteratively break the smallest enclosing block... */
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blk = alloc_block(p, free_l, lsizes[free_l]);
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if (!blk) {
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/* This can happen if we race with another allocator.
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* It's OK, just back out and the timeout code will
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* retry. Note mild overloading: -EAGAIN isn't for
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* propagation to the caller, it's to tell the loop in
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* k_mem_pool_alloc() to try again synchronously. But
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* it means exactly what it says.
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*/
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return -EAGAIN;
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}
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for (from_l = free_l; from_l < alloc_l; from_l++) {
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blk = break_block(p, blk, from_l, lsizes);
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}
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/* ... until we have something to return */
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block->data = blk;
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block->id.pool = pool_id(p);
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block->id.level = alloc_l;
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block->id.block = block_num(p, block->data, lsizes[alloc_l]);
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return 0;
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}
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int k_mem_pool_alloc(struct k_mem_pool *p, struct k_mem_block *block,
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size_t size, s32_t timeout)
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{
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int ret, key;
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s64_t end = 0;
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__ASSERT(!(_is_in_isr() && timeout != K_NO_WAIT), "");
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if (timeout > 0) {
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end = _tick_get() + _ms_to_ticks(timeout);
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}
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while (1) {
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ret = pool_alloc(p, block, size);
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if (ret == 0 || timeout == K_NO_WAIT ||
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ret == -EAGAIN || (ret && ret != -ENOMEM)) {
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return ret;
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}
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key = irq_lock();
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_pend_current_thread(&p->wait_q, timeout);
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_Swap(key);
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if (timeout != K_FOREVER) {
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timeout = end - _tick_get();
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if (timeout < 0) {
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break;
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}
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}
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}
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return -EAGAIN;
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}
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void k_mem_pool_free(struct k_mem_block *block)
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{
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int i, key, need_sched = 0;
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struct k_mem_pool *p = get_pool(block->id.pool);
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size_t lsizes[p->n_levels];
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/* As in k_mem_pool_alloc(), we build a table of level sizes
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* to avoid having to store it in precious RAM bytes.
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* Overhead here is somewhat higher because free_block()
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* doesn't inherently need to traverse all the larger
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* sublevels.
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*/
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lsizes[0] = _ALIGN4(p->max_sz);
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for (i = 1; i <= block->id.level; i++) {
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lsizes[i] = _ALIGN4(lsizes[i-1] / 4);
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}
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free_block(get_pool(block->id.pool), block->id.level,
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lsizes, block->id.block);
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/* Wake up anyone blocked on this pool and let them repeat
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* their allocation attempts
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*/
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key = irq_lock();
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while (!sys_dlist_is_empty(&p->wait_q)) {
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struct k_thread *th = (void *)sys_dlist_peek_head(&p->wait_q);
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_unpend_thread(th);
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_abort_thread_timeout(th);
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_ready_thread(th);
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need_sched = 1;
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}
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if (need_sched && !_is_in_isr()) {
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_reschedule_threads(key);
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} else {
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irq_unlock(key);
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}
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}
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#if (CONFIG_HEAP_MEM_POOL_SIZE > 0)
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/*
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* Heap is defined using HEAP_MEM_POOL_SIZE configuration option.
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*
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* This module defines the heap memory pool and the _HEAP_MEM_POOL symbol
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* that has the address of the associated memory pool struct.
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*/
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K_MEM_POOL_DEFINE(_heap_mem_pool, 64, CONFIG_HEAP_MEM_POOL_SIZE, 1, 4);
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#define _HEAP_MEM_POOL (&_heap_mem_pool)
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void *k_malloc(size_t size)
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{
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struct k_mem_block block;
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/*
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* get a block large enough to hold an initial (hidden) block
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* descriptor, as well as the space the caller requested
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*/
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size += sizeof(struct k_mem_block);
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if (k_mem_pool_alloc(_HEAP_MEM_POOL, &block, size, K_NO_WAIT) != 0) {
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return NULL;
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}
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/* save the block descriptor info at the start of the actual block */
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memcpy(block.data, &block, sizeof(struct k_mem_block));
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/* return address of the user area part of the block to the caller */
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return (char *)block.data + sizeof(struct k_mem_block);
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}
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void k_free(void *ptr)
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{
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if (ptr != NULL) {
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/* point to hidden block descriptor at start of block */
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ptr = (char *)ptr - sizeof(struct k_mem_block);
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/* return block to the heap memory pool */
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k_mem_pool_free(ptr);
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}
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}
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#endif
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