/* * Copyright (c) 2018 Jan Van Winkel * Copyright (c) 2023 Nordic Semiconductor * * SPDX-License-Identifier: Apache-2.0 */ #include #include #include #include #include "nsi_tracing.h" int sdl_display_init_bottom(uint16_t height, uint16_t width, uint16_t zoom_pct, bool use_accelerator, void **window, void **renderer, void **texture) { *window = SDL_CreateWindow("Zephyr Display", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width * zoom_pct / 100, height * zoom_pct / 100, SDL_WINDOW_SHOWN); if (*window == NULL) { nsi_print_warning("Failed to create SDL window: %s", SDL_GetError()); return -1; } if (use_accelerator) { *renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_ACCELERATED); } else { *renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_SOFTWARE); } if (*renderer == NULL) { nsi_print_warning("Failed to create SDL renderer: %s", SDL_GetError()); return -1; } SDL_RenderSetLogicalSize(*renderer, width, height); *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height); if (*texture == NULL) { nsi_print_warning("Failed to create SDL texture: %s", SDL_GetError()); return -1; } SDL_SetRenderDrawColor(*renderer, 0, 0, 0, 0xFF); SDL_RenderClear(*renderer); SDL_RenderPresent(*renderer); return 0; } void sdl_display_write_bottom(const uint16_t height, const uint16_t width, const uint16_t x, const uint16_t y, void *renderer, void *texture, uint8_t *buf, bool display_on) { SDL_Rect rect; rect.x = x; rect.y = y; rect.w = width; rect.h = height; SDL_UpdateTexture(texture, &rect, buf, 4 * rect.w); if (display_on) { SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } } int sdl_display_read_bottom(const uint16_t height, const uint16_t width, const uint16_t x, const uint16_t y, void *renderer, void *buf, uint16_t pitch) { SDL_Rect rect; rect.x = x; rect.y = y; rect.w = width; rect.h = height; return SDL_RenderReadPixels(renderer, &rect, 0, buf, pitch * 4U); } void sdl_display_blanking_off_bottom(void *renderer, void *texture) { SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } void sdl_display_blanking_on_bottom(void *renderer) { SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } void sdl_display_cleanup_bottom(void **window, void **renderer, void **texture) { if (*texture != NULL) { SDL_DestroyTexture(*texture); *texture = NULL; } if (*renderer != NULL) { SDL_DestroyRenderer(*renderer); *renderer = NULL; } if (*window != NULL) { SDL_DestroyWindow(*window); *window = NULL; } }