/* * Copyright 2023 Fabian Blatz * * SPDX-License-Identifier: Apache-2.0 */ #include "lvgl_common_input.h" #include #include #include #include #include "lvgl_pointer_input.h" #include "lvgl_button_input.h" #include "lvgl_encoder_input.h" #include "lvgl_keypad_input.h" LOG_MODULE_DECLARE(lvgl, CONFIG_LV_Z_LOG_LEVEL); lv_indev_t *lvgl_input_get_indev(const struct device *dev) { struct lvgl_common_input_data *common_data = dev->data; return common_data->indev; } static void lvgl_input_read_cb(lv_indev_drv_t *drv, lv_indev_data_t *data) { const struct device *dev = drv->user_data; const struct lvgl_common_input_config *cfg = dev->config; struct lvgl_common_input_data *common_data = dev->data; if (k_msgq_get(cfg->event_msgq, data, K_NO_WAIT) != 0) { memcpy(data, &common_data->previous_event, sizeof(lv_indev_data_t)); if (drv->type == LV_INDEV_TYPE_ENCODER) { data->enc_diff = 0; /* For encoders, clear last movement */ } data->continue_reading = false; return; } memcpy(&common_data->previous_event, data, sizeof(lv_indev_data_t)); data->continue_reading = k_msgq_num_used_get(cfg->event_msgq) > 0; } int lvgl_input_register_driver(lv_indev_type_t indev_type, const struct device *dev) { /* Currently no indev binding has its dedicated data * if that ever changes ensure that `lvgl_common_input_data` * remains the first member */ struct lvgl_common_input_data *common_data = dev->data; if (common_data == NULL) { return -EINVAL; } lv_indev_drv_init(&common_data->indev_drv); common_data->indev_drv.type = indev_type; common_data->indev_drv.read_cb = lvgl_input_read_cb; common_data->indev_drv.user_data = (void *)dev; common_data->indev = lv_indev_drv_register(&common_data->indev_drv); if (common_data->indev == NULL) { return -EINVAL; } return 0; } #define LV_DEV_INIT(node_id, init_fn) \ do { \ int ret = init_fn(DEVICE_DT_GET(node_id)); \ if (ret) { \ return ret; \ } \ } while (0); int lvgl_init_input_devices(void) { #ifdef CONFIG_LV_Z_POINTER_INPUT DT_FOREACH_STATUS_OKAY_VARGS(zephyr_lvgl_pointer_input, LV_DEV_INIT, lvgl_pointer_input_init); #endif /* CONFIG_LV_Z_POINTER_INPUT */ #ifdef CONFIG_LV_Z_BUTTON_INPUT DT_FOREACH_STATUS_OKAY_VARGS(zephyr_lvgl_button_input, LV_DEV_INIT, lvgl_button_input_init); #endif /* CONFIG_LV_Z_BUTTON_INPUT */ #ifdef CONFIG_LV_Z_ENCODER_INPUT DT_FOREACH_STATUS_OKAY_VARGS(zephyr_lvgl_encoder_input, LV_DEV_INIT, lvgl_encoder_input_init); #endif /* CONFIG_LV_Z_ENCODER_INPUT */ #ifdef CONFIG_LV_Z_KEYPAD_INPUT DT_FOREACH_STATUS_OKAY_VARGS(zephyr_lvgl_keypad_input, LV_DEV_INIT, lvgl_keypad_input_init); #endif /* CONFIG_LV_Z_KEYPAD_INPUT */ return 0; }