/* * Copyright (c) 2020 Jabil Inc. * Copyright (c) 2023 Nordic Semiconductor * * SPDX-License-Identifier: Apache-2.0 */ #include #include "input_sdl_touch_bottom.h" static int sdl_filter(void *arg, SDL_Event *event) { struct sdl_input_data *data = arg; switch (event->type) { case SDL_MOUSEBUTTONUP: data->pressed = false; data->just_released = true; break; case SDL_MOUSEBUTTONDOWN: data->pressed = true; break; case SDL_MOUSEMOTION: data->x = event->button.x; data->y = event->button.y; break; default: return 1; } data->callback(data); return 1; } void sdl_input_init_bottom(struct sdl_input_data *data) { SDL_AddEventWatch(sdl_filter, data); }