There was a lot of duplication between architectures for the definition
of threads and the "nanokernel" guts. These have been consolidated.
Now, a common file kernel/unified/include/kernel_structs.h holds the
common definitions. Architectures provide two files to complement it:
kernel_arch_data.h and kernel_arch_func.h. The first one contains at
least the struct _thread_arch and struct _kernel_arch data structures,
as well as the struct _callee_saved and struct _caller_saved register
layouts. The second file contains anything that needs what is provided
by the common stuff in kernel_structs.h. Those two files are only meant
to be included in kernel_structs.h in very specific locations.
The thread data structure has been separated into three major parts:
common struct _thread_base and struct k_thread, and arch-specific struct
_thread_arch. The first and third ones are included in the second.
The struct s_NANO data structure has been split into two: common struct
_kernel and arch-specific struct _kernel_arch. The latter is included in
the former.
Offsets files have also changed: nano_offsets.h has been renamed
kernel_offsets.h and is still included by the arch-specific offsets.c.
Also, since the thread and kernel data structures are now made of
sub-structures, offsets have to be added to make up the full offset.
Some of these additions have been consolidated in shorter symbols,
available from kernel/unified/include/offsets_short.h, which includes an
arch-specific offsets_arch_short.h. Most of the code include
offsets_short.h now instead of offsets.h.
Change-Id: I084645cb7e6db8db69aeaaf162963fe157045d5a
Signed-off-by: Benjamin Walsh <benjamin.walsh@windriver.com>
The GDB server implements a set of GDB commands, such as read/write
memory, read/write registers, connect/detach, breakpoints, single-step,
continue. It is not OS-aware, and thus provides a 'system-level'
debugging environment, where the system stops when debugging (such as
handling a breakpoint or single-stepping).
It currently only works over a serial line, taking over the
uart_console. If target code prints over the console, the GDB server
intecepts them and does not send the characters directly over the serial
line, but rather wraps them in a packet handled by the GDB client.
Change-Id: Ic4b82e81b5a575831c01af7b476767234fbf74f7
Signed-off-by: Benjamin Walsh <benjamin.walsh@windriver.com>