The GDB server implements a set of GDB commands, such as read/write
memory, read/write registers, connect/detach, breakpoints, single-step,
continue. It is not OS-aware, and thus provides a 'system-level'
debugging environment, where the system stops when debugging (such as
handling a breakpoint or single-stepping).
It currently only works over a serial line, taking over the
uart_console. If target code prints over the console, the GDB server
intecepts them and does not send the characters directly over the serial
line, but rather wraps them in a packet handled by the GDB client.
Change-Id: Ic4b82e81b5a575831c01af7b476767234fbf74f7
Signed-off-by: Benjamin Walsh <benjamin.walsh@windriver.com>
Introduces the following routines to provide safe access to memory:
_mem_probe()
_mem_safe_read()
_mem_safe_write()
_mem_safe_write_to_text_section()
Those routines will return an error if the memory is not accessible rather
than potentially crash.
This implementation is based on the image's boundaries; thus it allows
read/write access to the data/bss/init sections and read access only to
the text/rodata sections. All other memory is considered invalid, even
if addressable. This includes the leftover from the RAM at the end of
the image, since there is no support for using it (e.g. there is no
dynamic allocator).
Change-Id: I6093688ecfd9b00d61be0fd453ada7bb8915c897
Signed-off-by: Benjamin Walsh <benjamin.walsh@windriver.com>