The state machine of the game assumes that the user needs to
explicitly re-select multiplayer game when disconnected. We need to
therefore make sure that advertising stays off as soon as the first
connection happens.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Occasionally the sound might stay enabled for the restart timeout (2
seconds) if the ball would hit the wall right before missing the
paddle. Ensure that it's disabled whenever the game ends.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
The buttons on the microbit cause quite easily "ghost" key presses.
Add a simple filter that ignores button presses from the same button
that happen less than 100ms from each other.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
The stuff that the GPIO button callback does (in particular the printk
calls) requires more stack space from the ISR stack. Increase it to 1k
from the default 640.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Add beeps whenever the ball hits the walls or the paddle. Requires a
piezo buzzer connected to pin 0.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Add initial draft of a pong game using the display on the micro:bit
and its two buttons. This draft only supports a solo game where the
ball bounces from the "roof" and lets the player play against himself.
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Convert code to use u{8,16,32,64}_t and s{8,16,32,64}_t instead of C99
integer types.
Jira: ZEP-2051
Change-Id: I08c682bfc0b80dfa88de859e90a011bcd2db2762
Signed-off-by: Kumar Gala <kumar.gala@linaro.org>
Add a sample demonstrating sound output using PWM to a piezo buzzer
connected to the external edge connector port P0.
Change-Id: I8c0902fd935f2eb3b9979476a7540e7a0216ca63
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Both the string and image rendering may want to take advantage of
scrolling and sequential display capabilities. Consolidate the APIs so
that there's a single one for images (mb_display_image) and a single
one for strings (mb_display_print). Both take a duration parameter for
the per-frame duration as well as a mode parameter which specifies
sequential vs scrolling behavior as well as an optional looping flag.
Change-Id: Ia092d771e3f1b94afd494c7544dab988161c539e
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Docs need a label at the top so we can use :ref:`labelname`
to create a link to that doc from other docs.
Change-Id: Ib2d9b1cc4144bd84b1b89691a80dffd99212289d
Signed-off-by: David B. Kinder <david.b.kinder@intel.com>
Add a new mb_display_print() API which takes printf-style parameters
and outputs scrolling text instead of one character at a time. The
existing mb_display_str() API is renamed to mb_display_string() for
consistency, and now also takes printf-style parameters.
Change-Id: I59c42bcd74c62f05ecb6d097dc808b9e5c1984c5
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
Adds a simple driver to access the 5x5 LED display found on BBC
micro:bit boards. The display is so limited that no effort is done to
try to integrate with the existing console (which would likely make
the display unusable). Instead, dedicated mb_display_* APIs are added
that are specific to this display.
References:
https://www.microbit.co.uk/device/screenhttps://lancaster-university.github.io/microbit-docs/ubit/display/
Jira: ZEP-1990
Change-Id: I431b5b358b5f07592a60d3aed87eaab6ac20ce25
Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>