zephyr/lib/os/multi_heap.c

79 lines
2.0 KiB
C
Raw Normal View History

/* Copyright (c) 2021 Intel Corporation
* SPDX-License-Identifier: Apache-2.0
*/
#include <sys/__assert.h>
#include <sys/util.h>
#include <sys/sys_heap.h>
#include <sys/multi_heap.h>
void sys_multi_heap_init(struct sys_multi_heap *heap, sys_multi_heap_fn_t choice_fn)
{
heap->nheaps = 0;
heap->choice = choice_fn;
}
void sys_multi_heap_add_heap(struct sys_multi_heap *mheap,
struct sys_heap *heap, void *user_data)
{
__ASSERT_NO_MSG(mheap->nheaps < ARRAY_SIZE(mheap->heaps));
mheap->heaps[mheap->nheaps].heap = heap;
mheap->heaps[mheap->nheaps++].user_data = user_data;
/* Now sort them in memory order, simple extraction sort */
for (int i = 0; i < mheap->nheaps; i++) {
struct sys_multi_heap_rec swap;
int lowest = -1;
uintptr_t lowest_addr = UINTPTR_MAX;
for (int j = i; j < mheap->nheaps; j++) {
uintptr_t haddr = (uintptr_t)mheap->heaps[j].heap->heap;
if (haddr < lowest_addr) {
lowest = j;
lowest_addr = haddr;
}
}
swap = mheap->heaps[i];
mheap->heaps[i] = mheap->heaps[lowest];
mheap->heaps[lowest] = swap;
}
}
void *sys_multi_heap_alloc(struct sys_multi_heap *mheap, void *cfg, size_t bytes)
{
return mheap->choice(mheap, cfg, 0, bytes);
}
void *sys_multi_heap_aligned_alloc(struct sys_multi_heap *mheap,
void *cfg, size_t align, size_t bytes)
{
return mheap->choice(mheap, cfg, align, bytes);
}
void sys_multi_heap_free(struct sys_multi_heap *mheap, void *block)
{
uintptr_t haddr, baddr = (uintptr_t) block;
int i;
/* Search the heaps array to find the correct heap
*
* FIXME: just a linear search currently, as the list is
* always short for reasonable apps and this code is very
* quick. The array is stored in sorted order though, so a
* binary search based on the block address is the design
* goal.
*/
for (i = 0; i < mheap->nheaps; i++) {
haddr = (uintptr_t)mheap->heaps[i].heap->heap;
if (baddr < haddr) {
break;
}
}
/* Now i stores the index of the heap after our target (even
* if it's invalid and our target is the last!)
*/
sys_heap_free(mheap->heaps[i-1].heap, block);
}