doc: zephyr: Extend info about flashing
Add precisions to the information regarding flashing MCUboot and Zephyr application images in order to make users aware of mass-erase scenarios that might bite them. Signed-off-by: Carles Cufi <carles.cufi@nordicsemi.no>
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@ -57,7 +57,10 @@ After building the bootloader, the binaries should reside in
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`build/zephyr/zephyr.{bin,hex,elf}`, where `build` is the build
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directory you chose when running `cmake`. Use the Zephyr build
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system `flash` target to flash these binaries, usually by running
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`make flash` (or `ninja flash`, etc.) from the build directory.
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`make flash` (or `ninja flash`, etc.) from the build directory. Depending
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on the target and flash tool used, this might erase the whole of the flash
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memory (mass erase) or only the sectors where the boot loader resides prior to
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programming the bootloader image itself.
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## Building Applications for the bootloader
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@ -96,8 +99,15 @@ these signatures.
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### Flashing the application
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The application itself can flashed with regular flash tools, but will
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need to be loaded at the offset of SLOT-0 for this particular target.
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These images can also be marked for upgrade, and loaded into SLOT-1,
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need to be programmed at the offset of slot-0 for this particular target.
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Depending on the platform and flash tool you might need to manually specify a
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flash offset corresponding to the slot-0 starting address. This is usually
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not relevant for flash tools that use Intel Hex images (.hex) instead of raw
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binary images (.bin) since the former include destination address information.
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Additionally you will need to make sure that the flash tool does not perform
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a mass erase (erasing the whole of the flash) or else you would be deleting
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MCUboot.
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These images can also be marked for upgrade, and loaded into slot-1,
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at which point the bootloader should perform an upgrade. It is up to
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the image to mark slot-0 as "image ok" before the next reboot,
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otherwise the bootloader will revert the application.
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