mirror of https://github.com/davisking/dlib.git
149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
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/*
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This is a somewhat complex example illustrating the use of the logger object
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from the dlib C++ Library. It will demonstrate using multiple loggers and threads.
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The output of this program looks like this:
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0 INFO [0] example: This is an informational message.
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0 WARN [0] example: The variable is bigger than 4! Its value is 8
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0 INFO [0] example: make two threads
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0 WARN [0] example.test_class: warning! someone called warning()!
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0 INFO [0] example: we are going to sleep for half a second.
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0 INFO [1] example.thread: entering our thread
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0 WARN [1] example.test_class: warning! someone called warning()!
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0 INFO [2] example.thread: entering our thread
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0 WARN [2] example.test_class: warning! someone called warning()!
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203 INFO [1] example.thread: exiting our thread
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203 INFO [2] example.thread: exiting our thread
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503 INFO [0] example: we just woke up
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503 INFO [0] example: program ending
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*/
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#include "dlib/logger.h"
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#include "dlib/misc_api.h"
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#include "dlib/threads.h"
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using namespace dlib;
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/*
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Here we create three loggers. Note that it is the case that:
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- logp.is_child_of(logp) == true
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- logt.is_child_of(logp) == true
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- logc.is_child_of(logp) == true
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logp is the child of itself because all loggers are their own children :) But the other
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two are child loggers of logp because their names start with logp.name() + "." which means
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that whenever you set a property on a log it will also set that same property on all of
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the log's children.
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*/
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logger logp("example");
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logger logt("example.thread");
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logger logc("example.test_class");
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class test
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{
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public:
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test ()
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{
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// this message won't get logged because LINFO is too low
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logc << LINFO << "constructed a test object";
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}
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~test ()
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{
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// this message won't get logged because LINFO is too low
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logc << LINFO << "destructed a test object";
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}
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void warning ()
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{
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logc << LWARN << "warning! someone called warning()!";
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}
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};
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void thread (void*)
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{
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logt << LINFO << "entering our thread";
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test mytest;
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mytest.warning();
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dlib::sleep(200);
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logt << LINFO << "exiting our thread";
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}
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void setup_loggers (
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)
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{
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// Create a logger that has the same name as our root logger logp. This isn't very useful in
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// this example program but if you had loggers defined in other files then you might not have
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// easy access to them when starting up your program and setting log levels. This mechanism
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// allows you to manipulate the properties of any logger so long as you know its name.
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logger temp_log("example");
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// For this example I don't want to log debug messages so I'm setting the logging level of
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// All our loggers to LINFO. Note that this statement sets all three of our loggers to this
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// logging level because they are all children of temp_log.
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temp_log.set_level(LINFO);
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// In addition I only want the example.test_class to print LWARN or higher messages so I'm going
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// to set that here too. Note that we set this value after calling temp_log.set_level(). If we
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// did it the other way around the set_level() call on temp_log would set logc_temp.level() and
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// logc.level() back to LINFO since temp_log is a parent of logc_temp.
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logger logc_temp("example.test_class");
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logc_temp.set_level(LWARN);
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}
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int main()
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{
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setup_loggers();
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// print our first message. It will go to cout because that is the default.
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logp << LINFO << "This is an informational message.";
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int variable = 8;
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// here is a debug message. it won't print though because its log level is too low (it is below LINFO).
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logp << LDEBUG << "The integer variable is set to " << variable;
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if (variable > 4)
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logp << LWARN << "The variable is bigger than 4! Its value is " << variable;
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logp << LINFO << "make two threads";
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create_new_thread(thread,0);
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create_new_thread(thread,0);
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test mytest;
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mytest.warning();
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logp << LINFO << "we are going to sleep for half a second.";
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// sleep for half a second
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dlib::sleep(500);
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logp << LINFO << "we just woke up";
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logp << LINFO << "program ending";
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// It is also worth pointing out that the logger messages are atomic. This means, for example, that
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// in the above log statements that involve a string literal and a variable, no other thread can
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// come in and print a log message in-between the literal string and the variable. This is good
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// because it means your messages don't get corrupted. However, this also means that you shouldn't
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// make any function calls inside a logging statement if those calls might try to log a message
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// themselves since the atomic nature of the logger would cause your application to deadlock.
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}
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