mirror of https://github.com/davisking/dlib.git
145 lines
6.4 KiB
C++
145 lines
6.4 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This example program shows how to find frontal human faces in an image and
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estimate their pose. The pose takes the form of 68 landmarks. These are
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points on the face such as the corners of the mouth, along the eyebrows, on
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the eyes, and so forth.
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The face detector we use is made using the classic Histogram of Oriented
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Gradients (HOG) feature combined with a linear classifier, an image pyramid,
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and sliding window detection scheme. The pose estimator was created by
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using dlib's implementation of the paper:
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One Millisecond Face Alignment with an Ensemble of Regression Trees by
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Vahid Kazemi and Josephine Sullivan, CVPR 2014
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and was trained on the iBUG 300-W face landmark dataset (see
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https://ibug.doc.ic.ac.uk/resources/facial-point-annotations/):
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C. Sagonas, E. Antonakos, G, Tzimiropoulos, S. Zafeiriou, M. Pantic.
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300 faces In-the-wild challenge: Database and results.
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Image and Vision Computing (IMAVIS), Special Issue on Facial Landmark Localisation "In-The-Wild". 2016.
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You can get the trained model file from:
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http://dlib.net/files/shape_predictor_68_face_landmarks.dat.bz2.
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Note that the license for the iBUG 300-W dataset excludes commercial use.
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So you should contact Imperial College London to find out if it's OK for
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you to use this model file in a commercial product.
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Also, note that you can train your own models using dlib's machine learning
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tools. See train_shape_predictor_ex.cpp to see an example.
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Finally, note that the face detector is fastest when compiled with at least
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SSE2 instructions enabled. So if you are using a PC with an Intel or AMD
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chip then you should enable at least SSE2 instructions. If you are using
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cmake to compile this program you can enable them by using one of the
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following commands when you create the build project:
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cmake path_to_dlib_root/examples -DUSE_SSE2_INSTRUCTIONS=ON
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cmake path_to_dlib_root/examples -DUSE_SSE4_INSTRUCTIONS=ON
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cmake path_to_dlib_root/examples -DUSE_AVX_INSTRUCTIONS=ON
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This will set the appropriate compiler options for GCC, clang, Visual
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Studio, or the Intel compiler. If you are using another compiler then you
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need to consult your compiler's manual to determine how to enable these
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instructions. Note that AVX is the fastest but requires a CPU from at least
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2011. SSE4 is the next fastest and is supported by most current machines.
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*/
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#include <dlib/image_processing/frontal_face_detector.h>
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#include <dlib/image_processing/render_face_detections.h>
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#include <dlib/image_processing.h>
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#include <dlib/gui_widgets.h>
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#include <dlib/image_io.h>
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#include <iostream>
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using namespace dlib;
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using namespace std;
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// ----------------------------------------------------------------------------------------
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int main(int argc, char** argv)
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{
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try
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{
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// This example takes in a shape model file and then a list of images to
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// process. We will take these filenames in as command line arguments.
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// Dlib comes with example images in the examples/faces folder so give
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// those as arguments to this program.
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if (argc == 1)
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{
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cout << "Call this program like this:" << endl;
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cout << "./face_landmark_detection_ex shape_predictor_68_face_landmarks.dat faces/*.jpg" << endl;
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cout << "\nYou can get the shape_predictor_68_face_landmarks.dat file from:\n";
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cout << "http://dlib.net/files/shape_predictor_68_face_landmarks.dat.bz2" << endl;
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return 0;
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}
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// We need a face detector. We will use this to get bounding boxes for
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// each face in an image.
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frontal_face_detector detector = get_frontal_face_detector();
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// And we also need a shape_predictor. This is the tool that will predict face
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// landmark positions given an image and face bounding box. Here we are just
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// loading the model from the shape_predictor_68_face_landmarks.dat file you gave
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// as a command line argument.
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shape_predictor sp;
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deserialize(argv[1]) >> sp;
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image_window win, win_faces;
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// Loop over all the images provided on the command line.
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for (int i = 2; i < argc; ++i)
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{
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cout << "processing image " << argv[i] << endl;
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array2d<rgb_pixel> img;
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load_image(img, argv[i]);
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// Make the image larger so we can detect small faces.
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pyramid_up(img);
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// Now tell the face detector to give us a list of bounding boxes
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// around all the faces in the image.
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std::vector<rectangle> dets = detector(img);
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cout << "Number of faces detected: " << dets.size() << endl;
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// Now we will go ask the shape_predictor to tell us the pose of
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// each face we detected.
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std::vector<full_object_detection> shapes;
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for (unsigned long j = 0; j < dets.size(); ++j)
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{
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full_object_detection shape = sp(img, dets[j]);
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cout << "number of parts: "<< shape.num_parts() << endl;
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cout << "pixel position of first part: " << shape.part(0) << endl;
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cout << "pixel position of second part: " << shape.part(1) << endl;
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// You get the idea, you can get all the face part locations if
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// you want them. Here we just store them in shapes so we can
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// put them on the screen.
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shapes.push_back(shape);
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}
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// Now let's view our face poses on the screen.
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win.clear_overlay();
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win.set_image(img);
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win.add_overlay(render_face_detections(shapes));
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// We can also extract copies of each face that are cropped, rotated upright,
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// and scaled to a standard size as shown here:
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dlib::array<array2d<rgb_pixel> > face_chips;
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extract_image_chips(img, get_face_chip_details(shapes), face_chips);
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win_faces.set_image(tile_images(face_chips));
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cout << "Hit enter to process the next image..." << endl;
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cin.get();
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}
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}
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catch (exception& e)
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{
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cout << "\nexception thrown!" << endl;
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cout << e.what() << endl;
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}
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}
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// ----------------------------------------------------------------------------------------
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