/* This is an example illustrating the use of the threading api from the dlib C++ Library. This is a very simple example. It makes some threads and just waits for them to terminate. */ #include #include "dlib/threads.h" #include "dlib/misc_api.h" // for dlib::sleep using namespace std; using namespace dlib; int thread_count = 10; mutex count_mutex; // This is a mutex we will use to guard the thread_count variable. Note that the mutex doesn't know // anything about the thread_count variable. Only our usage of a mutex determines what it guards. // In this case we are going to make sure this mutex is always locked before we touch the // thread_count variable. signaler count_signaler(count_mutex); // This is a signaler we will use to signal when // the thread_count variable is changed. Note that it is // associated with the count_mutex. This means that // when you call count_signaler.wait() it will automatically // unlock count_mutex for you. void thread (void*) { // just sleep for a second dlib::sleep(1000); // Now signal that this thread is ending. First we should get a lock on the // count_mutex so we can safely mess with thread_count. A convenient way to do this // is to use an auto_mutex object. Its constructor takes a mutex object and locks // it right away, it then unlocks the mutex when the auto_mutex object is destructed. // Note that this happens even if an exception is thrown. So it ensures that you // don't somehow quit your function without unlocking your mutex. auto_mutex locker(count_mutex); --thread_count; // Now we signal this change. This will cause one thread that is currently waiting // on a call to count_signaler.wait() to unblock. count_signaler.signal(); // At the end of this function locker goes out of scope and gets destructed, thus // unlocking count_mutex for us. } int main() { cout << "Create some threads" << endl; for (int i = 0; i < thread_count; ++i) { // Create some threads. This 0 we are passing in here is the argument that gets // passed to the thread function (a void pointer) but we aren't using it in this // example program so i'm just using 0. create_new_thread(thread,0); } cout << "Done creating threads, now we wait for them to end" << endl; // Again we use an auto_mutex to get a lock. We don't have to do it this way // but it is convenient. Also note that we can name the auto_mutex object anything. auto_mutex some_random_unused_name(count_mutex); // Now we wait in a loop for thread_count to be 0. Note that it is important to do this in a // loop because it is possible to get spurious wakeups from calls to wait() on some // platforms. So this guards against that and it also makes the code easy to understand. while (thread_count > 0) count_signaler.wait(); // This puts this thread to sleep until we get a signal to look at the // thread_count variable. It also unlocks the count_mutex before it // goes to sleep and then relocks it when it wakes back up. Again, // note that it is possible for wait() to return even if no one signals you. // This is just weird junk you have to deal with on some platforms. So // don't try to be clever and write code that depends on the number of // times wait() returns because it won't always work. cout << "All threads done, ending program" << endl; }