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updated docs
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@ -608,6 +608,7 @@
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<item>rotate_around_z</item>
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<item>point_rotator</item>
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<item>point_transform</item>
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<item>camera_transform</item>
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<item>point_transform_affine</item>
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<item>point_transform_affine3d</item>
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<item>find_affine_transform</item>
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@ -1098,6 +1099,20 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>camera_transform</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This object maps 3D <a href="#vector">points</a> into the image plane of a camera. Therefore,
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you can use it to compute 2D representations of 3D data from the point of
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view of some camera in 3D space.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -242,6 +242,7 @@
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<term file="linear_algebra.html" name="point_rotator" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="camera_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine3d" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_x" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_y" include="dlib/geometry.h"/>
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