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updated docs
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<!-- ************************************************************************* -->
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<!-- ************************************************************************* -->
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<component checked="true">
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<component>
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<name>member_function_pointer</name>
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<name>member_function_pointer</name>
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<file>dlib/member_function_pointer.h</file>
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<file>dlib/member_function_pointer.h</file>
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<spec_file>dlib/member_function_pointer/member_function_pointer_kernel_abstract.h</spec_file>
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<spec_file>dlib/member_function_pointer/member_function_pointer_kernel_abstract.h</spec_file>
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This object represents a member function pointer. It is useful because
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This object represents a member function pointer. It is useful because
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instances of this object can be created without needing to know the type
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instances of this object can be created without needing to know the type
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of object whose member function we will be calling.
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of object whose member function we will be calling.
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<p>
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The implementation of this object is done using type erasure and placement new. This
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means that it never allocates memory on the heap and instead stores everything
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on the stack.
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</p>
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</description>
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</description>
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<examples>
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<examples>
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<example>member_function_pointer_ex.cpp.html</example>
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<example>member_function_pointer_ex.cpp.html</example>
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</examples>
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</examples>
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<implementations>
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<implementation>
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<name>member_function_pointer_kernel_1</name>
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<file>dlib/member_function_pointer/member_function_pointer_kernel_1.h</file>
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<description>
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This implementation is done using type erasure and placement new. This
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means that it never allocates memory on the heap and instead stores everything
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on the stack.
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</description>
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<typedefs>
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<typedef>
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<name>kernel_1a</name>
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<description>is a typedef for member_function_pointer_kernel_1</description>
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</typedef>
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</typedefs>
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</implementation>
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</implementations>
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</component>
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</component>
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