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updated docs
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<item>zero_border_pixels</item>
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<item>integral_image</item>
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<item>integral_image_generic</item>
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<item>disturb_colors</item>
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<item>random_color_transform</item>
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</section>
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<!-- ************************************************************************* -->
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<component>
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<name>disturb_colors</name>
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<file>dlib/image_transforms.h</file>
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<spec_file link="true">dlib/image_transforms/random_color_transform_abstract.h</spec_file>
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<description>
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Applies a random color transform an image. This is done by
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creating a <a href="#random_color_transform">random_color_transform</a> with the given parameters and then
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transforming each pixel in the image with the resulting transform.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>random_color_transform</name>
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<file>dlib/image_transforms.h</file>
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<spec_file link="true">dlib/image_transforms/random_color_transform_abstract.h</spec_file>
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<description>
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This object generates a random color balancing and gamma correction
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transform. It then allows you to apply that specific transform to as many
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<a href="#rgb_pixel">rgb_pixel</a> objects as you like.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>integral_image_generic</name>
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<file>dlib/image_transforms.h</file>
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@ -1321,6 +1321,8 @@
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<term file="imaging.html" name="integral_image" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="integral_image_generic" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="disturb_colors" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="random_color_transform" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="hough_transform" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="skeleton" include="dlib/image_transforms.h"/>
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<term file="imaging.html" name="hessian_pyramid" include="dlib/image_keypoint.h"/>
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