updated docs

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Davis King 2018-08-29 21:31:36 -04:00
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@ -49,7 +49,18 @@ tell CMake which one you want it to use via the -G option.
<h2>Compiling Dlib's Python Interface</h2>
<p>
Go to the base folder of the dlib repository and run <tt>python setup.py install</tt>. That
should compile and install the dlib python API on your system.
should compile and install the dlib python API on your system. Note that you need to have CMake
and a working C++ compiler installed for this to work. </p>
<p>Also note that various optional features like GUI support (e.g.
dlib.image_window) and CUDA acceleration will be either enabled or
disabled based on what is available on your computer. When you run
the install process it will print messages telling you what it is
using. Read those messages and take appropriate action if you
don't like the results. For example, Linux and OSX users may have
to install libX11 to use the GUI tools. If you care about this
then read the messages since they tell you how to get these
optional features installed.
</p>
<p>
Alternatively, if you want to add more python bindings to dlib's
@ -135,6 +146,57 @@ sudo apt-get install libx11-dev
take care of everything automatically.
</p>
<br/>
<h2>Installing dlib as a system wide library</h2>
<p>
Dlib's cmake scripts contain the standard install target. So you
can use CMake to install dlib system wide as a precompiled static or
shared library just like you would with any other C++ library.
However, most users should use CMake as described at the top of this page since that's
the simplest method. In particular, it allows you to turn dlib's
debugging modes on and off whenever you want, which is something you
really should use since dlib's debugging modes are one of its
strongest features.
</p>
<p>
We should also make a special note of the problems associated with
using precompiled C++ libraries with Visual Studio. <b>The TLDR is
that you should not use precompiled libraries (i.e. .lib files)
with Visual Studio unless you really know what you are doing.</b>
This is not a dlib limitation. It has nothing to do with dlib.
It's just how Visual Studio works. Please do not ask me about it.
If you want to understand this you should read the Visual Studio
documentation and <a href="http://siomsystems.com/mixing-visual-studio-versions/">this excellent overview</a> in particular.
</p>
<p>
However, for the lazy, I'll summarize the issue with Visual Studio here.
The problem is that Visual Studio has multiple incompatible
runtimes and it is illegal to mix object code compiled with
different runtimes in a single application. For example, if you
compile a C++ library in Visual Studio's "Release" mode then it is
illegal to use in an application compiled in Visual Studio's
"Debug" mode.
<p>
</p>
This is made especially bad since each version of
Visual Studio contains its own set of runtimes, at least
8 different runtimes per each version of Visual Studio, and all of
them are incompatible with each other. Most Visual Studio users
seem to be completely unaware of this, many who contact me demonstrably
do not even understand what the words "runtime" or "object code" even
refer to. So the issue of ensuring that all object code (and
precompiled libraries) in an application use the same runtimes
is made extremely difficult when using precompiled libraries.
However, if you just use CMake as described at the top of this
page then it will never be an issue, which is one of the reasons I recommend it.
</p>
<p>
To summarize, if you don't understand what the above paragraphs are talking
about then you absolutely should not be installing dlib as a precompiled library
in Visual Studio. Instead, go to the very top of this page and read the instructions
there. Follow those instructions, it's super easy.
</p>
<br/>
<center><h1>Miscellaneous Preprocessor Directives</h1></center>