powerpc/altivec: use __vector instead of vector (#2740)

The gcc altivec extension defines keywords for vector, bool, and pixel,
both with underscores and without. However, unless another extension is
used the keywords without underscores conflict with standard types.

To resolve the conflict use the keywords with underscores for the
altivec vector types.

Fixes: #2711

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
This commit is contained in:
Michal Suchánek 2023-03-11 14:16:15 +01:00 committed by GitHub
parent 257b81a172
commit 398e2cb5be
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3 changed files with 15 additions and 11 deletions

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@ -89,7 +89,7 @@ namespace dlib
class simd4f class simd4f
{ {
typedef union { typedef union {
vector float v; __vector float v;
float x[4]; float x[4];
} v4f; } v4f;
@ -98,7 +98,7 @@ namespace dlib
public: public:
inline simd4f() : x{0,0,0,0} {} inline simd4f() : x{0,0,0,0} {}
inline simd4f(const simd4f& v) : x(v.x) { } inline simd4f(const simd4f& v) : x(v.x) { }
inline simd4f(const vector float& v) : x{v} { } inline simd4f(const __vector float& v) : x{v} { }
inline simd4f(const simd4i& v) { inline simd4f(const simd4i& v) {
x.x[0]=v[0]; x.x[1]=v[1]; x.x[2]=v[2]; x.x[3]=v[3]; x.x[0]=v[0]; x.x[1]=v[1]; x.x[2]=v[2]; x.x[3]=v[3];
@ -112,7 +112,7 @@ namespace dlib
inline simd4f& operator=(const simd4f& v) { x = v.x; return *this; } inline simd4f& operator=(const simd4f& v) { x = v.x; return *this; }
inline simd4f& operator=(const float& v) { *this = simd4f(v); return *this; } inline simd4f& operator=(const float& v) { *this = simd4f(v); return *this; }
inline vector float operator() () const { return x.v; } inline __vector float operator() () const { return x.v; }
inline float operator[](unsigned int idx) const { return x.x[idx]; } inline float operator[](unsigned int idx) const { return x.x[idx]; }
inline void load_aligned(const float* ptr) { x.v = vec_ld(0, ptr); } inline void load_aligned(const float* ptr) { x.v = vec_ld(0, ptr); }

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@ -50,8 +50,8 @@ namespace dlib
class simd4i class simd4i
{ {
typedef union { typedef union {
vector signed int v; __vector signed int v;
vector bool int b; __vector __bool int b;
signed int x[4]; signed int x[4];
} v4i; } v4i;
@ -60,8 +60,8 @@ namespace dlib
public: public:
inline simd4i() : x{0,0,0,0} { } inline simd4i() : x{0,0,0,0} { }
inline simd4i(const simd4i& v) : x(v.x) { } inline simd4i(const simd4i& v) : x(v.x) { }
inline simd4i(const vector int& v) : x{v} { } inline simd4i(const __vector int& v) : x{v} { }
inline simd4i(const vector bool int& b) { x.b=b; } inline simd4i(const __vector __bool int& b) { x.b=b; }
inline simd4i(int32 f) : x{f,f,f,f} { } inline simd4i(int32 f) : x{f,f,f,f} { }
inline simd4i(int32 r0, int32 r1, int32 r2, int32 r3) inline simd4i(int32 r0, int32 r1, int32 r2, int32 r3)
@ -70,10 +70,10 @@ namespace dlib
inline simd4i& operator=(const simd4i& v) { x = v.x; return *this; } inline simd4i& operator=(const simd4i& v) { x = v.x; return *this; }
inline simd4i& operator=(const int32& v) { *this = simd4i(v); return *this; } inline simd4i& operator=(const int32& v) { *this = simd4i(v); return *this; }
inline vector signed int operator() () const { return x.v; } inline __vector signed int operator() () const { return x.v; }
inline int32 operator[](unsigned int idx) const { return x.x[idx]; } inline int32 operator[](unsigned int idx) const { return x.x[idx]; }
inline vector bool int to_bool() const { return x.b; } inline __vector __bool int to_bool() const { return x.b; }
// intrinsics now seem to use xxpermdi automatically now // intrinsics now seem to use xxpermdi automatically now
inline void load_aligned(const int32* ptr) { x.v = vec_ld(0, ptr); } inline void load_aligned(const int32* ptr) { x.v = vec_ld(0, ptr); }
@ -253,7 +253,7 @@ namespace dlib
_lhs[2]*_rhs[2], _lhs[2]*_rhs[2],
_lhs[3]*_rhs[3]); _lhs[3]*_rhs[3]);
#elif defined(DLIB_HAVE_VSX) #elif defined(DLIB_HAVE_VSX)
vector int a = lhs(), b = rhs(); __vector int a = lhs(), b = rhs();
asm("vmuluwm %0, %0, %1\n\t" : "+&v" (a) : "v" (b) ); asm("vmuluwm %0, %0, %1\n\t" : "+&v" (a) : "v" (b) );
return simd4i(a); return simd4i(a);
#elif defined(DLIB_HAVE_NEON) #elif defined(DLIB_HAVE_NEON)

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@ -83,6 +83,9 @@
#ifdef DLIB_HAVE_ALTIVEC #ifdef DLIB_HAVE_ALTIVEC
#include <altivec.h> #include <altivec.h>
#undef bool
#undef vector
#undef pixel
#endif #endif
#ifdef DLIB_HAVE_SSE2 #ifdef DLIB_HAVE_SSE2
@ -137,7 +140,8 @@
inline std::array<unsigned int,4> cpuid(int) inline std::array<unsigned int,4> cpuid(int)
{ {
return std::array<unsigned int,4>{}; std::array<unsigned int,4> info = { 0 };
return info;
} }
#endif #endif