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updated docs
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@ -27,7 +27,6 @@
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<name>Pixels</name>
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<item>rgb_pixel</item>
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<item>bgr_pixel</item>
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<item>cv_image</item>
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<item>rgb_alpha_pixel</item>
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<item>hsi_pixel</item>
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<item>pixel_traits</item>
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@ -38,12 +37,16 @@
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<section>
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<name>Image I/O</name>
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<item>png_loader</item>
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<item>jpeg_loader</item>
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<item>load_bmp</item>
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<item>save_bmp</item>
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<item>load_dng</item>
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<item>load_image</item>
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<item>load_jpeg</item>
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<item>load_png</item>
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<item>png_loader</item>
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<item>save_bmp</item>
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<item>save_dng</item>
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<item>save_png</item>
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</section>
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<section>
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@ -75,6 +78,8 @@
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<section>
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<name>Miscellaneous</name>
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<item>cv_image</item>
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<item>draw_line</item>
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<item>assign_image</item>
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<item>assign_image_scaled</item>
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@ -464,6 +469,25 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>load_jpeg</name>
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<file>dlib/image_io.h</file>
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<spec_file link="true">dlib/image_loader/jpeg_loader_abstract.h</spec_file>
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<description>
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This function loads a JPEG image file into
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an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
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<p>
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Note that you must define DLIB_JPEG_SUPPORT if you want to use this object. You
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must also set your build environment to link to the libjpeg library. However,
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if you use CMake and dlib's default CMakeLists.txt file then it will get setup
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automatically.
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</p>
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -490,6 +514,44 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>save_png</name>
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<file>dlib/image_io.h</file>
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<spec_file link="true">dlib/image_saver/save_png_abstract.h</spec_file>
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<description>
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This global function writes an image to disk as a PNG (Portable Network Graphics) file.
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<p>
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Note that you must define DLIB_PNG_SUPPORT if you want to use this function. You
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must also set your build environment to link to the libpng library. However,
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if you use CMake and dlib's default CMakeLists.txt file then it will get setup
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automatically.
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</p>
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>load_image</name>
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<file>dlib/image_io.h</file>
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<spec_file link="true">dlib/image_loader/load_image_abstract.h</spec_file>
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<description>
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This global function takes a file name, looks at its extension, and
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then loads it into an <a href="containers.html#array2d">array2d</a> of
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<a href="dlib/pixel.h.html">pixels</a> using the appropriate image
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loading routine. The supported types are BMP, PNG, JPEG, and the dlib DNG file format.
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<p>
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Note that you can only load PNG and JPEG files if you link against
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libpng and libjpeg respectively.
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</p>
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -507,6 +569,25 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>load_png</name>
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<file>dlib/image_io.h</file>
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<spec_file link="true">dlib/image_loader/png_loader_abstract.h</spec_file>
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<description>
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This function loads a Portable Network Graphics (PNG) image file into
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an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
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<p>
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Note that you must define DLIB_PNG_SUPPORT if you want to use this object. You
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must also set your build environment to link to the libpng library. However,
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if you use CMake and dlib's default CMakeLists.txt file then it will get setup
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automatically.
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</p>
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -927,6 +927,8 @@
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<term file="imaging.html" name="get_histogram"/>
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<term file="imaging.html" name="hsi_pixel"/>
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<term file="imaging.html" name="load_bmp"/>
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<term file="imaging.html" name="load_png"/>
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<term file="imaging.html" name="load_jpeg"/>
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<term file="imaging.html" name="load_dng"/>
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<term file="imaging.html" name="pixel_traits"/>
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<term file="imaging.html" name="rgb_pixel"/>
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<term file="imaging.html" name="rgb_alpha_pixel"/>
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<term link="imaging.html#rgb_alpha_pixel" name="alpha"/>
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<term file="imaging.html" name="save_bmp"/>
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<term file="imaging.html" name="save_png"/>
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<term file="imaging.html" name="load_image"/>
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<term file="imaging.html" name="save_dng"/>
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<term file="imaging.html" name="spatially_filter_image"/>
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<term file="imaging.html" name="pyramid_down"/>
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