mirror of https://github.com/davisking/dlib.git
Added an example program for the bridge object.
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@ -42,6 +42,7 @@ ENDMACRO()
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add_example(bayes_net_ex)
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add_example(bayes_net_from_disk_ex)
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add_example(bayes_net_gui_ex)
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add_example(bridge_ex)
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add_example(compress_stream_ex)
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add_example(config_reader_ex)
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add_example(custom_trainer_ex)
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@ -0,0 +1,330 @@
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// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example showing how to use the bridge object from from the
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dlib C++ Library to send messages via TCP/IP.
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In particular, this example will walk you through four progressively
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more complex use cases of the bridge object. Note that this example
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program assumes you are already familiar with the pipe object and at
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least the contents of the pipe_ex_2.cpp example program.
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*/
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#include "dlib/bridge.h"
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#include "dlib/type_safe_union.h"
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#include <iostream>
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using namespace dlib;
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using namespace std;
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// ----------------------------------------------------------------------------------------
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void run_example_1();
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void run_example_2();
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void run_example_3();
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void run_example_4();
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// ----------------------------------------------------------------------------------------
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int main()
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{
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run_example_1();
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run_example_2();
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run_example_3();
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run_example_4();
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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void run_example_1(
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)
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{
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cout << "\n ---- Running example 1 ---- " << endl;
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/*
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The idea of the bridge is basically to allow two different dlib::pipe objects
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to be connected together via a TCP connection. This is best illustrated by
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the following short example. In it we create two pipes, in and out. When
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an object is enqueued into the out pipe it will be automatically sent
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through a TCP connection and once received at the other end it will be
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inserted into the in pipe.
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*/
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dlib::pipe<int> in(4), out(4);
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// This bridge will listen on port 12345 for an incoming TCP connection. Then
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// it will read data from that connection and put it into the in pipe.
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bridge b2(listen_on_port(12345), receive(in));
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// This bridge will initiate a TCP connection and then start dequeuing
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// objects from out and transmitting them over the connection.
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bridge b1(connect_to_ip_and_port("127.0.0.1", 12345), transmit(out));
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// As an aside, in a real program, each of these bridges and pipes would be in a
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// separate application. But to make this example self contained they are both
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// right here.
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// Now lets put some things into the out pipe
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int value = 1;
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out.enqueue(value);
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value = 2;
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out.enqueue(value);
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value = 3;
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out.enqueue(value);
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// Now those 3 ints can be dequeued from the in pipe. They will show up
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// in the same order they were inserted into the out pipe.
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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void run_example_2(
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)
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{
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cout << "\n ---- Running example 2 ---- " << endl;
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/*
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This example makes a simple echo server on port 12345. When an object
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is inserted into the out pipe it will be sent over a TCP connection, get
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put into the echo pipe and then immediately read out of the echo pipe and
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sent back over the TCP connection where it will finally be placed into the in
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pipe.
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*/
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dlib::pipe<int> in(4), out(4), echo(4);
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// Just like TCP connections, a bridge can send data both directions. The directionality
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// of a pipe is indicated by the receive() and transmit() type decorations. Also, the order
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// they are listed doesn't matter.
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bridge echo_bridge(listen_on_port(12345), receive(echo), transmit(echo));
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bridge b1(connect_to_ip_and_port("127.0.0.1", 12345), transmit(out), receive(in));
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int value = 1;
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out.enqueue(value);
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value = 2;
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out.enqueue(value);
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value = 3;
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out.enqueue(value);
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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in.dequeue(value);
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cout << "dequeued value: "<< value << endl;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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struct my_example_object
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{
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/*
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All objects passing though a dlib::bridge must be serializable. This
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means there must exist global functions called serialize() and deserialize()
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which can convert an object into a bit stream and then reverse the process.
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This example object illustrates how this is done.
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*/
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int value;
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std::string str;
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};
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void serialize (const my_example_object& item, std::ostream& out)
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{
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/*
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serialize() just needs to write the state of item to the output stream.
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You can do this however you like. Below, I'm using the serialize functions
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for int and std::string which come with dlib. But again, you can do whatever
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you want here.
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*/
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dlib::serialize(item.value, out);
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dlib::serialize(item.str, out);
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}
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void deserialize (my_example_object& item, std::istream& in)
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{
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/*
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deserialize() is just the inverse of serialize(). Again, you can do
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whatever you want here so long as it correctly reconstructs item. This
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also means that deserialize() must always consume as many bytes as serialize()
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generates.
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*/
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dlib::deserialize(item.value, in);
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dlib::deserialize(item.str, in);
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}
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// ----------------------------------------------------------------------------------------
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void run_example_3(
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)
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{
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cout << "\n ---- Running example 3 ---- " << endl;
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/*
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In this example we will just send ints and my_example_object objects
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over a TCP connection. Since we are sending more than one type of
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object though a pipe we will need to use the type_safe_union.
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*/
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typedef type_safe_union<int, my_example_object> tsu_type;
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dlib::pipe<tsu_type> in(4), out(4);
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// Note that we don't have to start the listening bridge first. If b2
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// fails to make a connection it will just keep trying until successful.
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bridge b2(connect_to_ip_and_port("127.0.0.1", 12345), receive(in));
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// We don't have to configure a bridge in it's constructor. If it's
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// more convenient we can do so by calling reconfigure() instead.
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bridge b1;
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b1.reconfigure(listen_on_port(12345), transmit(out));
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tsu_type msg;
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msg = 1;
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out.enqueue(msg);
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msg = 2;
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out.enqueue(msg);
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msg.get<my_example_object>().value = 3;
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msg.get<my_example_object>().str = "some string";
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out.enqueue(msg);
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// dequeue the three objects we sent and print them on the screen.
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for (int i = 0; i < 3; ++i)
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{
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in.dequeue(msg);
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if (msg.contains<int>())
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{
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cout << "dequeued int: "<< msg.get<int>() << endl;
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}
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else if (msg.contains<my_example_object>())
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{
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cout << "dequeued struct: "<< msg.get<my_example_object>().value << " "
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<< msg.get<my_example_object>().str << endl;
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}
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}
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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void run_example_4(
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)
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{
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cout << "\n ---- Running example 4 ---- " << endl;
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/*
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This final example is the same as example 3 except we will also now be getting
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status messages from the bridges. These bridge_status messages tell us the
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state of the TCP connection associated with a bridge. Is it connected or not?
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Who it is connected to?
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The way you get these status messages is by ensuring that your receive pipe is
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capable of storing bridge_status objects. If it is then the bridge will
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automatically insert bridge_status messages into your receive pipe whenever
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there is a status change.
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There are only two kinds of status changes. The establishment of a connection
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or the closing of a connection. Also, a connection which closes due to you
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calling clear(), reconfigure(), or destructing a bridge does not generate a
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status message since, in this case, you already know about it and just want
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the bridge to destroy itself as quickly as possible.
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*/
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typedef type_safe_union<int, my_example_object, bridge_status> tsu_type;
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dlib::pipe<tsu_type> in(4), out(4);
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dlib::pipe<bridge_status> b1_status(4);
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// setup both bridges to have receive pipes capable of holding bridge_status messages.
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bridge b1(listen_on_port(12345), transmit(out), receive(b1_status));
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bridge b2(connect_to_ip_and_port("127.0.0.1", 12345), receive(in));
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tsu_type msg;
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bridge_status bs;
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// Once a connection is established it will generate a status message from each bridge.
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// Lets get those and print them.
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b1_status.dequeue(bs);
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cout << "bridge 1 status: is_connected: " << boolalpha << bs.is_connected << endl;
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cout << "bridge 1 status: foreign_ip: " << bs.foreign_ip << endl;
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cout << "bridge 1 status: foreign_port: " << bs.foreign_port << endl;
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in.dequeue(msg);
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bs = msg.get<bridge_status>();
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cout << "bridge 2 status: is_connected: " << bs.is_connected << endl;
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cout << "bridge 2 status: foreign_ip: " << bs.foreign_ip << endl;
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cout << "bridge 2 status: foreign_port: " << bs.foreign_port << endl;
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msg = 1;
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out.enqueue(msg);
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msg = 2;
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out.enqueue(msg);
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msg.get<my_example_object>().value = 3;
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msg.get<my_example_object>().str = "some string";
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out.enqueue(msg);
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// Read the 3 things we sent over the connection.
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for (int i = 0; i < 3; ++i)
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{
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in.dequeue(msg);
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if (msg.contains<int>())
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{
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cout << "dequeued int: "<< msg.get<int>() << endl;
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}
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else if (msg.contains<my_example_object>())
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{
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cout << "dequeued struct: "<< msg.get<my_example_object>().value << " "
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<< msg.get<my_example_object>().str << endl;
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}
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}
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// cause bridge 1 to shutdown completely. This will close the connection and
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// therefore bridge 2 will generate a status message indicating the connection
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// just closed.
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b1.clear();
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in.dequeue(msg);
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bs = msg.get<bridge_status>();
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cout << "bridge 1 status: is_connected: " << bs.is_connected << endl;
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cout << "bridge 1 status: foreign_ip: " << bs.foreign_ip << endl;
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cout << "bridge 1 status: foreign_port: " << bs.foreign_port << endl;
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}
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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