darknet/src/col2im_kernels.cu

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#include "cuda_runtime.h"
#include "curand.h"
#include "cublas_v2.h"
#include "col2im.h"
#include "dark_cuda.h"
// src: https://github.com/BVLC/caffe/blob/master/src/caffe/util/im2col.cu
// You may also want to read: https://github.com/BVLC/caffe/blob/master/LICENSE
__global__ void col2im_gpu_kernel(const int n, const float* data_col,
const int height, const int width, const int ksize,
const int pad,
const int stride,
const int height_col, const int width_col,
float *data_im) {
int index = blockIdx.x*blockDim.x+threadIdx.x;
for(; index < n; index += blockDim.x*gridDim.x){
float val = 0;
int w = index % width + pad;
int h = (index / width) % height + pad;
int c = index / (width * height);
// compute the start and end of the output
int w_col_start = (w < ksize) ? 0 : (w - ksize) / stride + 1;
int w_col_end = min(w / stride + 1, width_col);
int h_col_start = (h < ksize) ? 0 : (h - ksize) / stride + 1;
int h_col_end = min(h / stride + 1, height_col);
// equivalent implementation
int offset =
(c * ksize * ksize + h * ksize + w) * height_col * width_col;
int coeff_h_col = (1 - stride * ksize * height_col) * width_col;
int coeff_w_col = (1 - stride * height_col * width_col);
for (int h_col = h_col_start; h_col < h_col_end; ++h_col) {
for (int w_col = w_col_start; w_col < w_col_end; ++w_col) {
val += data_col[offset + h_col * coeff_h_col + w_col * coeff_w_col];
}
}
data_im[index] += val;
}
}
void col2im_ongpu(float *data_col,
int channels, int height, int width,
int ksize, int stride, int pad, float *data_im){
// We are going to launch channels * height_col * width_col kernels, each
// kernel responsible for copying a single-channel grid.
int height_col = (height + 2 * pad - ksize) / stride + 1;
int width_col = (width + 2 * pad - ksize) / stride + 1;
int num_kernels = channels * height * width;
col2im_gpu_kernel<<<(num_kernels+BLOCK-1)/BLOCK,
BLOCK, 0, get_cuda_stream() >>>(
num_kernels, data_col, height, width, ksize, pad,
stride, height_col,
width_col, data_im);
CHECK_CUDA(cudaPeekAtLastError());
}