darknet/src/dropout_layer.c

89 lines
2.9 KiB
C

#include "dropout_layer.h"
#include "utils.h"
#include "dark_cuda.h"
#include <stdlib.h>
#include <stdio.h>
dropout_layer make_dropout_layer(int batch, int inputs, float probability, int dropblock, float dropblock_size_rel, int dropblock_size_abs, int w, int h, int c)
{
dropout_layer l = { (LAYER_TYPE)0 };
l.type = DROPOUT;
l.probability = probability;
l.dropblock = dropblock;
l.dropblock_size_rel = dropblock_size_rel;
l.dropblock_size_abs = dropblock_size_abs;
if (l.dropblock) {
l.out_w = l.w = w;
l.out_h = l.h = h;
l.out_c = l.c = c;
if (l.w <= 0 || l.h <= 0 || l.c <= 0) {
printf(" Error: DropBlock - there must be positive values for: l.w=%d, l.h=%d, l.c=%d \n", l.w, l.h, l.c);
exit(0);
}
}
l.inputs = inputs;
l.outputs = inputs;
l.batch = batch;
l.rand = (float*)xcalloc(inputs * batch, sizeof(float));
l.scale = 1./(1.0 - probability);
l.forward = forward_dropout_layer;
l.backward = backward_dropout_layer;
#ifdef GPU
l.forward_gpu = forward_dropout_layer_gpu;
l.backward_gpu = backward_dropout_layer_gpu;
l.rand_gpu = cuda_make_array(l.rand, inputs*batch);
if (l.dropblock) {
l.drop_blocks_scale = cuda_make_array_pinned(l.rand, l.batch);
l.drop_blocks_scale_gpu = cuda_make_array(l.rand, l.batch);
}
#endif
if (l.dropblock) {
if(l.dropblock_size_abs) fprintf(stderr, "dropblock p = %.3f l.dropblock_size_abs = %d %4d -> %4d\n", probability, l.dropblock_size_abs, inputs, inputs);
else fprintf(stderr, "dropblock p = %.3f l.dropblock_size_rel = %.2f %4d -> %4d\n", probability, l.dropblock_size_rel, inputs, inputs);
}
else fprintf(stderr, "dropout p = %.3f %4d -> %4d\n", probability, inputs, inputs);
return l;
}
void resize_dropout_layer(dropout_layer *l, int inputs)
{
l->inputs = l->outputs = inputs;
l->rand = (float*)xrealloc(l->rand, l->inputs * l->batch * sizeof(float));
#ifdef GPU
cuda_free(l->rand_gpu);
l->rand_gpu = cuda_make_array(l->rand, l->inputs*l->batch);
if (l->dropblock) {
cudaFreeHost(l->drop_blocks_scale);
l->drop_blocks_scale = cuda_make_array_pinned(l->rand, l->batch);
cuda_free(l->drop_blocks_scale_gpu);
l->drop_blocks_scale_gpu = cuda_make_array(l->rand, l->batch);
}
#endif
}
void forward_dropout_layer(dropout_layer l, network_state state)
{
int i;
if (!state.train) return;
for(i = 0; i < l.batch * l.inputs; ++i){
float r = rand_uniform(0, 1);
l.rand[i] = r;
if(r < l.probability) state.input[i] = 0;
else state.input[i] *= l.scale;
}
}
void backward_dropout_layer(dropout_layer l, network_state state)
{
int i;
if(!state.delta) return;
for(i = 0; i < l.batch * l.inputs; ++i){
float r = l.rand[i];
if(r < l.probability) state.delta[i] = 0;
else state.delta[i] *= l.scale;
}
}