#ifndef IMAGE_H #define IMAGE_H #include #include #include #include #include #ifdef OPENCV #include "opencv2/highgui/highgui_c.h" #include "opencv2/imgproc/imgproc_c.h" #endif typedef struct { int h; int w; int c; float *data; } image; float get_color(int c, int x, int max); void flip_image(image a); void draw_box(image a, int x1, int y1, int x2, int y2, float r, float g, float b); void draw_box_width(image a, int x1, int y1, int x2, int y2, int w, float r, float g, float b); image image_distance(image a, image b); void scale_image(image m, float s); image crop_image(image im, int dx, int dy, int w, int h); image resize_image(image im, int w, int h); void translate_image(image m, float s); void normalize_image(image p); image rotate_image(image m, float rad); void embed_image(image source, image dest, int dx, int dy); void saturate_image(image im, float sat); void exposure_image(image im, float sat); void saturate_exposure_image(image im, float sat, float exposure); void hsv_to_rgb(image im); void rgbgr_image(image im); image collapse_image_layers(image source, int border); image collapse_images_horz(image *ims, int n); image collapse_images_vert(image *ims, int n); void show_image(image p, char *name); void save_image(image p, char *name); void show_images(image *ims, int n, char *window); void show_image_layers(image p, char *name); void show_image_collapsed(image p, char *name); void print_image(image m); image make_image(int w, int h, int c); image make_empty_image(int w, int h, int c); image float_to_image(int w, int h, int c, float *data); image copy_image(image p); image load_image(char *filename, int w, int h, int c); image load_image_color(char *filename, int w, int h); float get_pixel(image m, int x, int y, int c); float get_pixel_extend(image m, int x, int y, int c); void set_pixel(image m, int x, int y, int c, float val); float billinear_interpolate(image im, float x, float y, int c); image get_image_layer(image m, int l); void free_image(image m); void test_resize(char *filename); #endif