mirror of https://github.com/rivo/tview.git
280 lines
6.3 KiB
Go
280 lines
6.3 KiB
Go
package tview
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import (
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"sync"
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"github.com/gdamore/tcell"
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)
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// Application represents the top node of an application.
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//
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// It is not strictly required to use this class as none of the other classes
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// depend on it. However, it provides useful tools to set up an application and
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// plays nicely with all widgets.
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type Application struct {
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sync.RWMutex
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// The application's screen.
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screen tcell.Screen
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// The primitive which currently has the keyboard focus.
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focus Primitive
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// The root primitive to be seen on the screen.
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root Primitive
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// Whether or not the application resizes the root primitive.
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rootAutoSize bool
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// Key overrides.
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keyOverrides map[tcell.Key]func(p Primitive) bool
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// Rune overrides.
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runeOverrides map[rune]func(p Primitive) bool
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}
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// NewApplication creates and returns a new application.
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func NewApplication() *Application {
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return &Application{
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keyOverrides: make(map[tcell.Key]func(p Primitive) bool),
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runeOverrides: make(map[rune]func(p Primitive) bool),
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}
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}
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// SetKeyCapture installs a global capture function for the given key. It
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// intercepts all events for the given key and routes them to the handler.
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// The handler receives the Primitive to which the key is originally redirected,
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// the one which has focus, or nil if it was not directed to a Primitive. The
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// handler also returns whether or not the key event is then forwarded to that
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// Primitive. Draw() is called implicitly if the event is not forwarded.
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//
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// Special keys (e.g. Escape, Enter, or Ctrl-A) are defined by the "key"
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// argument. The "ch" rune is ignored. Other keys (e.g. "a", "h", or "5") are
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// specified by their rune, with key set to tcell.KeyRune. See also
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// https://godoc.org/github.com/gdamore/tcell#EventKey for more information.
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//
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// To remove a handler again, provide a nil handler for the same key.
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//
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// The application itself will exit when Ctrl-C is pressed. You can intercept
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// this with this function as well.
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func (a *Application) SetKeyCapture(key tcell.Key, ch rune, handler func(p Primitive) bool) *Application {
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if key == tcell.KeyRune {
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if handler != nil {
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a.runeOverrides[ch] = handler
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} else {
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if _, ok := a.runeOverrides[ch]; ok {
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delete(a.runeOverrides, ch)
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}
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}
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} else {
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if handler != nil {
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a.keyOverrides[key] = handler
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} else {
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if _, ok := a.keyOverrides[key]; ok {
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delete(a.keyOverrides, key)
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}
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}
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}
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return a
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}
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// Run starts the application and thus the event loop. This function returns
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// when Stop() was called.
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func (a *Application) Run() error {
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var err error
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a.Lock()
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// Make a screen.
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a.screen, err = tcell.NewScreen()
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if err != nil {
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a.Unlock()
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return err
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}
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if err = a.screen.Init(); err != nil {
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a.Unlock()
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return err
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}
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// We catch panics to clean up because they mess up the terminal.
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defer func() {
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if p := recover(); p != nil {
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if a.screen != nil {
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a.screen.Fini()
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}
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panic(p)
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}
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}()
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// Draw the screen for the first time.
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a.Unlock()
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a.Draw()
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// Start event loop.
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for {
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a.RLock()
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screen := a.screen
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a.RUnlock()
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if screen == nil {
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break
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}
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// Wait for next event.
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event := a.screen.PollEvent()
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if event == nil {
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break // The screen was finalized.
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}
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switch event := event.(type) {
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case *tcell.EventKey:
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a.RLock()
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p := a.focus
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a.RUnlock()
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// Intercept keys.
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if event.Key() == tcell.KeyRune {
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if handler, ok := a.runeOverrides[event.Rune()]; ok {
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if !handler(p) {
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a.Draw()
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break
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}
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}
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} else {
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if handler, ok := a.keyOverrides[event.Key()]; ok {
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pr := p
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if event.Key() == tcell.KeyCtrlC {
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pr = nil
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}
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if !handler(pr) {
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a.Draw()
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break
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}
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}
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}
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// Ctrl-C closes the application.
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if event.Key() == tcell.KeyCtrlC {
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a.Stop()
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}
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// Pass other key events to the currently focused primitive.
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if p != nil {
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if handler := p.InputHandler(); handler != nil {
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handler(event, func(p Primitive) {
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a.SetFocus(p)
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})
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a.Draw()
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}
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}
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case *tcell.EventResize:
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a.Lock()
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screen := a.screen
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if a.rootAutoSize && a.root != nil {
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width, height := screen.Size()
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a.root.SetRect(0, 0, width, height)
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}
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a.Unlock()
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screen.Clear()
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a.Draw()
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}
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}
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return nil
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}
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// Stop stops the application, causing Run() to return.
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func (a *Application) Stop() {
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a.RLock()
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defer a.RUnlock()
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if a.screen == nil {
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return
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}
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a.screen.Fini()
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a.screen = nil
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}
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// Draw refreshes the screen. It calls the Draw() function of the application's
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// root primitive and then syncs the screen buffer.
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func (a *Application) Draw() *Application {
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a.RLock()
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defer a.RUnlock()
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// Maybe we're not ready yet or not anymore.
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if a.screen == nil || a.root == nil {
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return a
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}
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// Resize if requested.
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if a.rootAutoSize && a.root != nil {
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width, height := a.screen.Size()
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a.root.SetRect(0, 0, width, height)
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}
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// Draw all primitives.
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a.root.Draw(a.screen)
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// Sync screen.
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a.screen.Show()
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return a
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}
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// SetRoot sets the root primitive for this application. This function must be
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// called or nothing will be displayed when the application starts.
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//
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// It also calls SetFocus() on the primitive.
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func (a *Application) SetRoot(root Primitive, autoSize bool) *Application {
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a.Lock()
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a.root = root
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a.rootAutoSize = autoSize
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if a.screen != nil {
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a.screen.Clear()
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}
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a.Unlock()
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a.SetFocus(root)
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return a
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}
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// ResizeToFullScreen resizes the given primitive such that it fills the entire
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// screen.
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func (a *Application) ResizeToFullScreen(p Primitive) *Application {
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a.RLock()
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width, height := a.screen.Size()
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a.RUnlock()
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p.SetRect(0, 0, width, height)
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return a
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}
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// SetFocus sets the focus on a new primitive. All key events will be redirected
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// to that primitive. Callers must ensure that the primitive will handle key
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// events.
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//
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// Blur() will be called on the previously focused primitive. Focus() will be
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// called on the new primitive.
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func (a *Application) SetFocus(p Primitive) *Application {
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a.Lock()
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if a.focus != nil {
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a.focus.Blur()
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}
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a.focus = p
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if a.screen != nil {
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a.screen.HideCursor()
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}
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a.Unlock()
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p.Focus(func(p Primitive) {
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a.SetFocus(p)
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})
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return a
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}
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// GetFocus returns the primitive which has the current focus. If none has it,
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// nil is returned.
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func (a *Application) GetFocus() Primitive {
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a.RLock()
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defer a.RUnlock()
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return a.focus
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}
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