mirror of https://github.com/rivo/tview.git
289 lines
6.7 KiB
Go
289 lines
6.7 KiB
Go
package tview
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import (
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"sync"
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"github.com/gdamore/tcell"
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)
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// Application represents the top node of an application.
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//
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// It is not strictly required to use this class as none of the other classes
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// depend on it. However, it provides useful tools to set up an application and
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// plays nicely with all widgets.
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type Application struct {
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sync.RWMutex
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// The application's screen.
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screen tcell.Screen
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// The primitive which currently has the keyboard focus.
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focus Primitive
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// The root primitive to be seen on the screen.
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root Primitive
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// Whether or not the application resizes the root primitive.
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rootFullscreen bool
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// An optional capture function which receives a key event and returns the
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// event to be forwarded to the default input handler (nil if nothing should
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// be forwarded).
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inputCapture func(event *tcell.EventKey) *tcell.EventKey
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// An optional callback function which is invoked just before the root
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// primitive is drawn.
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beforeDraw func(screen tcell.Screen) bool
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// An optional callback function which is invoked after the root primitive
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// was drawn.
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afterDraw func(screen tcell.Screen)
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}
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// NewApplication creates and returns a new application.
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func NewApplication() *Application {
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return &Application{}
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}
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// SetInputCapture sets a function which captures all key events before they are
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// forwarded to the key event handler of the primitive which currently has
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// focus. This function can then choose to forward that key event (or a
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// different one) by returning it or stop the key event processing by returning
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// nil.
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//
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// Note that this also affects the default event handling of the application
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// itself: Such a handler can intercept the Ctrl-C event which closes the
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// applicatoon.
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func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application {
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a.inputCapture = capture
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return a
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}
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// Run starts the application and thus the event loop. This function returns
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// when Stop() was called.
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func (a *Application) Run() error {
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var err error
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a.Lock()
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// Make a screen.
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a.screen, err = tcell.NewScreen()
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if err != nil {
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a.Unlock()
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return err
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}
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if err = a.screen.Init(); err != nil {
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a.Unlock()
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return err
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}
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// We catch panics to clean up because they mess up the terminal.
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defer func() {
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if p := recover(); p != nil {
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if a.screen != nil {
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a.screen.Fini()
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}
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panic(p)
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}
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}()
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// Draw the screen for the first time.
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a.Unlock()
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a.Draw()
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// Start event loop.
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for {
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a.RLock()
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screen := a.screen
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a.RUnlock()
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if screen == nil {
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break
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}
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// Wait for next event.
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event := a.screen.PollEvent()
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if event == nil {
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break // The screen was finalized.
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}
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switch event := event.(type) {
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case *tcell.EventKey:
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a.RLock()
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p := a.focus
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a.RUnlock()
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// Intercept keys.
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if a.inputCapture != nil {
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event = a.inputCapture(event)
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if event == nil {
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break // Don't forward event.
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}
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}
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// Ctrl-C closes the application.
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if event.Key() == tcell.KeyCtrlC {
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a.Stop()
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}
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// Pass other key events to the currently focused primitive.
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if p != nil {
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if handler := p.InputHandler(); handler != nil {
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handler(event, func(p Primitive) {
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a.SetFocus(p)
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})
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a.Draw()
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}
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}
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case *tcell.EventResize:
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a.Lock()
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screen := a.screen
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a.Unlock()
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screen.Clear()
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a.Draw()
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}
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}
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return nil
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}
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// Stop stops the application, causing Run() to return.
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func (a *Application) Stop() {
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a.RLock()
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defer a.RUnlock()
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if a.screen == nil {
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return
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}
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a.screen.Fini()
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a.screen = nil
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}
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// Draw refreshes the screen. It calls the Draw() function of the application's
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// root primitive and then syncs the screen buffer.
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func (a *Application) Draw() *Application {
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a.RLock()
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screen := a.screen
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root := a.root
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fullscreen := a.rootFullscreen
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before := a.beforeDraw
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after := a.afterDraw
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a.RUnlock()
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// Maybe we're not ready yet or not anymore.
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if screen == nil || root == nil {
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return a
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}
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// Resize if requested.
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if fullscreen && root != nil {
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width, height := screen.Size()
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root.SetRect(0, 0, width, height)
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}
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// Call before handler if there is one.
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if before != nil {
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if before(screen) {
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screen.Show()
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return a
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}
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}
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// Draw all primitives.
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root.Draw(screen)
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// Call after handler if there is one.
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if after != nil {
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after(screen)
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}
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// Sync screen.
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screen.Show()
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return a
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}
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// SetBeforeDrawFunc installs a callback function which is invoked just before
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// the root primitive is drawn during screen updates. If the function returns
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// true, drawing will not continue, i.e. the root primitive will not be drawn
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// (and an after-draw-handler will not be called).
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//
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// Note that the screen is not cleared by the application. To clear the screen,
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// you may call screen.Clear().
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//
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// Provide nil to uninstall the callback function.
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func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application {
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a.beforeDraw = handler
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return a
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}
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// SetAfterDrawFunc installs a callback function which is invoked after the root
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// primitive was drawn during screen updates.
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//
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// Provide nil to uninstall the callback function.
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func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application {
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a.afterDraw = handler
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return a
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}
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// SetRoot sets the root primitive for this application. If "fullscreen" is set
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// to true, the root primitive's position will be changed to fill the screen.
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//
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// This function must be called at least once or nothing will be displayed when
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// the application starts.
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//
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// It also calls SetFocus() on the primitive.
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func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application {
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a.Lock()
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a.root = root
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a.rootFullscreen = fullscreen
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if a.screen != nil {
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a.screen.Clear()
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}
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a.Unlock()
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a.SetFocus(root)
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return a
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}
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// ResizeToFullScreen resizes the given primitive such that it fills the entire
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// screen.
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func (a *Application) ResizeToFullScreen(p Primitive) *Application {
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a.RLock()
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width, height := a.screen.Size()
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a.RUnlock()
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p.SetRect(0, 0, width, height)
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return a
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}
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// SetFocus sets the focus on a new primitive. All key events will be redirected
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// to that primitive. Callers must ensure that the primitive will handle key
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// events.
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//
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// Blur() will be called on the previously focused primitive. Focus() will be
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// called on the new primitive.
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func (a *Application) SetFocus(p Primitive) *Application {
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a.Lock()
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if a.focus != nil {
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a.focus.Blur()
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}
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a.focus = p
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if a.screen != nil {
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a.screen.HideCursor()
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}
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a.Unlock()
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if p != nil {
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p.Focus(func(p Primitive) {
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a.SetFocus(p)
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})
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}
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return a
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}
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// GetFocus returns the primitive which has the current focus. If none has it,
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// nil is returned.
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func (a *Application) GetFocus() Primitive {
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a.RLock()
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defer a.RUnlock()
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return a.focus
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}
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