mirror of https://github.com/rivo/tview.git
1348 lines
39 KiB
Go
1348 lines
39 KiB
Go
package tview
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import (
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"bytes"
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"fmt"
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"regexp"
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"strings"
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"sync"
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"unicode/utf8"
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"github.com/gdamore/tcell/v2"
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colorful "github.com/lucasb-eyer/go-colorful"
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runewidth "github.com/mattn/go-runewidth"
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"github.com/rivo/uniseg"
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)
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var (
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openColorRegex = regexp.MustCompile(`\[([a-zA-Z]*|#[0-9a-zA-Z]*)$`)
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openRegionRegex = regexp.MustCompile(`\["[a-zA-Z0-9_,;: \-\.]*"?$`)
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newLineRegex = regexp.MustCompile(`\r?\n`)
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// TabSize is the number of spaces with which a tab character will be replaced.
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TabSize = 4
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)
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// textViewIndex contains information about a line displayed in the text view.
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type textViewIndex struct {
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Line int // The index into the "buffer" slice.
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Pos int // The index into the "buffer" string (byte position).
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NextPos int // The (byte) index of the next line start within this buffer string.
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Width int // The screen width of this line.
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ForegroundColor string // The starting foreground color ("" = don't change, "-" = reset).
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BackgroundColor string // The starting background color ("" = don't change, "-" = reset).
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Attributes string // The starting attributes ("" = don't change, "-" = reset).
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Region string // The starting region ID.
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}
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// textViewRegion contains information about a region.
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type textViewRegion struct {
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// The region ID.
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ID string
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// The starting and end screen position of the region as determined the last
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// time Draw() was called. A negative value indicates out-of-rect positions.
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FromX, FromY, ToX, ToY int
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}
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// TextViewWriter is a writer that can be used to write to and clear a TextView
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// in batches, i.e. multiple writes with the lock only being aquired once. Don't
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// instantiated this class directly but use the TextView's BatchWriter method
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// instead.
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type TextViewWriter struct {
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t *TextView
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}
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// Close implements io.Closer for the writer by unlocking the original TextView.
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func (w TextViewWriter) Close() error {
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w.t.Unlock()
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return nil
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}
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// Clear removes all text from the buffer.
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func (w TextViewWriter) Clear() {
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w.t.clear()
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}
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// Write implements the io.Writer interface. It behaves like the TextView's
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// Write() method except that it does not aquire the lock.
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func (w TextViewWriter) Write(p []byte) (n int, err error) {
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return w.t.write(p)
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}
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// HasFocus returns whether the underlying TextView has focus.
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func (w TextViewWriter) HasFocus() bool {
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return w.t.hasFocus
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}
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// TextView is a box which displays text. While the text to be displayed can be
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// changed or appended to, there is no functionality that allows the user to
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// edit text. For that, TextArea should be used.
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//
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// TextView implements the io.Writer interface so you can stream text to it,
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// appending to the existing text. This does not trigger a redraw automatically
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// but if a handler is installed via SetChangedFunc(), you can cause it to be
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// redrawn. (See SetChangedFunc() for more details.)
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//
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// Navigation
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//
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// If the text view is scrollable (the default), text is kept in a buffer which
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// may be larger than the screen and can be navigated similarly to Vim:
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//
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// - h, left arrow: Move left.
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// - l, right arrow: Move right.
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// - j, down arrow: Move down.
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// - k, up arrow: Move up.
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// - g, home: Move to the top.
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// - G, end: Move to the bottom.
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// - Ctrl-F, page down: Move down by one page.
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// - Ctrl-B, page up: Move up by one page.
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//
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// If the text is not scrollable, any text above the top visible line is
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// discarded.
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//
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// Use SetInputCapture() to override or modify keyboard input.
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//
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// Colors
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//
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// If dynamic colors are enabled via SetDynamicColors(), text color can be
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// changed dynamically by embedding color strings in square brackets. This works
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// the same way as anywhere else. Please see the package documentation for more
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// information.
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//
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// Regions and Highlights
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//
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// If regions are enabled via SetRegions(), you can define text regions within
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// the text and assign region IDs to them. Text regions start with region tags.
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// Region tags are square brackets that contain a region ID in double quotes,
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// for example:
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//
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// We define a ["rg"]region[""] here.
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//
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// A text region ends with the next region tag. Tags with no region ID ([""])
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// don't start new regions. They can therefore be used to mark the end of a
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// region. Region IDs must satisfy the following regular expression:
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//
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// [a-zA-Z0-9_,;: \-\.]+
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//
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// Regions can be highlighted by calling the Highlight() function with one or
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// more region IDs. This can be used to display search results, for example.
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//
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// The ScrollToHighlight() function can be used to jump to the currently
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// highlighted region once when the text view is drawn the next time.
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//
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// Large Texts
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//
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// This widget is not designed for very large texts as word wrapping, color and
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// region tag handling, and proper Unicode handling will result in a significant
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// performance hit the longer your text gets. Consider using SetMaxLines() to
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// limit the number of lines in the text view.
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//
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// See https://github.com/rivo/tview/wiki/TextView for an example.
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type TextView struct {
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sync.Mutex
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*Box
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// The text buffer.
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buffer []string
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// The last bytes that have been received but are not part of the buffer yet.
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recentBytes []byte
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// The processed line index. This is nil if the buffer has changed and needs
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// to be re-indexed.
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index []*textViewIndex
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// The text alignment, one of AlignLeft, AlignCenter, or AlignRight.
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align int
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// Information about visible regions as of the last call to Draw().
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regionInfos []*textViewRegion
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// Indices into the "index" slice which correspond to the first line of the
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// first highlight and the last line of the last highlight. This is calculated
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// during re-indexing. Set to -1 if there is no current highlight.
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fromHighlight, toHighlight int
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// The screen space column of the highlight in its first line. Set to -1 if
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// there is no current highlight.
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posHighlight int
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// A set of region IDs that are currently highlighted.
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highlights map[string]struct{}
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// The last width for which the current text view is drawn.
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lastWidth int
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// The screen width of the longest line in the index (not the buffer).
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longestLine int
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// The index of the first line shown in the text view.
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lineOffset int
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// If set to true, the text view will always remain at the end of the content.
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trackEnd bool
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// The number of characters to be skipped on each line (not used in wrap
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// mode).
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columnOffset int
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// The maximum number of lines kept in the line index, effectively the
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// latest word-wrapped lines. Ignored if 0.
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maxLines int
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// The height of the content the last time the text view was drawn.
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pageSize int
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// If set to true, the text view will keep a buffer of text which can be
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// navigated when the text is longer than what fits into the box.
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scrollable bool
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// If set to true, lines that are longer than the available width are wrapped
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// onto the next line. If set to false, any characters beyond the available
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// width are discarded.
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wrap bool
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// If set to true and if wrap is also true, lines are split at spaces or
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// after punctuation characters.
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wordWrap bool
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// The (starting) color of the text.
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textColor tcell.Color
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// If set to true, the text color can be changed dynamically by piping color
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// strings in square brackets to the text view.
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dynamicColors bool
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// If set to true, region tags can be used to define regions.
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regions bool
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// A temporary flag which, when true, will automatically bring the current
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// highlight(s) into the visible screen.
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scrollToHighlights bool
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// If true, setting new highlights will be a XOR instead of an overwrite
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// operation.
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toggleHighlights bool
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// An optional function which is called when the content of the text view has
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// changed.
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changed func()
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// An optional function which is called when the user presses one of the
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// following keys: Escape, Enter, Tab, Backtab.
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done func(tcell.Key)
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// An optional function which is called when one or more regions were
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// highlighted.
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highlighted func(added, removed, remaining []string)
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}
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// NewTextView returns a new text view.
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func NewTextView() *TextView {
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return &TextView{
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Box: NewBox(),
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highlights: make(map[string]struct{}),
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lineOffset: -1,
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scrollable: true,
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align: AlignLeft,
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wrap: true,
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textColor: Styles.PrimaryTextColor,
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regions: false,
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dynamicColors: false,
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}
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}
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// SetScrollable sets the flag that decides whether or not the text view is
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// scrollable. If true, text is kept in a buffer and can be navigated. If false,
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// the last line will always be visible.
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func (t *TextView) SetScrollable(scrollable bool) *TextView {
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t.scrollable = scrollable
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if !scrollable {
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t.trackEnd = true
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}
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return t
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}
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// SetWrap sets the flag that, if true, leads to lines that are longer than the
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// available width being wrapped onto the next line. If false, any characters
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// beyond the available width are not displayed.
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func (t *TextView) SetWrap(wrap bool) *TextView {
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if t.wrap != wrap {
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t.index = nil
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}
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t.wrap = wrap
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return t
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}
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// SetWordWrap sets the flag that, if true and if the "wrap" flag is also true
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// (see SetWrap()), wraps the line at spaces or after punctuation marks. Note
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// that trailing spaces will not be printed.
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//
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// This flag is ignored if the "wrap" flag is false.
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func (t *TextView) SetWordWrap(wrapOnWords bool) *TextView {
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if t.wordWrap != wrapOnWords {
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t.index = nil
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}
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t.wordWrap = wrapOnWords
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return t
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}
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// SetMaxLines sets the maximum number of lines for this text view. Lines at the
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// beginning of the text will be discarded when the text view is drawn, so as to
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// remain below this value. Broken lines via word wrapping are counted
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// individually.
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//
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// Note that GetText() will return the shortened text and may start with color
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// and/or region tags that were open at the cutoff point.
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//
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// A value of 0 (the default) will keep all lines in place.
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func (t *TextView) SetMaxLines(maxLines int) *TextView {
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t.maxLines = maxLines
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return t
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}
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// SetTextAlign sets the text alignment within the text view. This must be
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// either AlignLeft, AlignCenter, or AlignRight.
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func (t *TextView) SetTextAlign(align int) *TextView {
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if t.align != align {
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t.index = nil
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}
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t.align = align
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return t
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}
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// SetTextColor sets the initial color of the text (which can be changed
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// dynamically by sending color strings in square brackets to the text view if
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// dynamic colors are enabled).
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func (t *TextView) SetTextColor(color tcell.Color) *TextView {
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t.textColor = color
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return t
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}
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// SetText sets the text of this text view to the provided string. Previously
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// contained text will be removed.
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func (t *TextView) SetText(text string) *TextView {
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batch := t.BatchWriter()
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defer batch.Close()
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batch.Clear()
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fmt.Fprint(batch, text)
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return t
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}
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// GetText returns the current text of this text view. If "stripAllTags" is set
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// to true, any region/color tags are stripped from the text.
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func (t *TextView) GetText(stripAllTags bool) string {
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// Get the buffer.
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buffer := t.buffer
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if !stripAllTags {
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buffer = make([]string, len(t.buffer), len(t.buffer)+1)
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copy(buffer, t.buffer)
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buffer = append(buffer, string(t.recentBytes))
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}
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// Add newlines again.
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text := strings.Join(buffer, "\n")
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// Strip from tags if required.
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if stripAllTags {
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if t.regions {
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text = regionPattern.ReplaceAllString(text, "")
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}
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if t.dynamicColors {
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text = stripTags(text)
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}
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if t.regions && !t.dynamicColors {
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text = escapePattern.ReplaceAllString(text, `[$1$2]`)
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}
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}
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return text
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}
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// GetOriginalLineCount returns the number of lines in the original text buffer,
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// i.e. the number of newline characters plus one.
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func (t *TextView) GetOriginalLineCount() int {
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return len(t.buffer)
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}
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// SetDynamicColors sets the flag that allows the text color to be changed
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// dynamically. See class description for details.
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func (t *TextView) SetDynamicColors(dynamic bool) *TextView {
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if t.dynamicColors != dynamic {
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t.index = nil
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}
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t.dynamicColors = dynamic
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return t
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}
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// SetRegions sets the flag that allows to define regions in the text. See class
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// description for details.
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func (t *TextView) SetRegions(regions bool) *TextView {
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if t.regions != regions {
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t.index = nil
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}
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t.regions = regions
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return t
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}
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// SetChangedFunc sets a handler function which is called when the text of the
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// text view has changed. This is useful when text is written to this io.Writer
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// in a separate goroutine. Doing so does not automatically cause the screen to
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// be refreshed so you may want to use the "changed" handler to redraw the
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// screen.
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//
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// Note that to avoid race conditions or deadlocks, there are a few rules you
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// should follow:
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//
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// - You can call Application.Draw() from this handler.
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// - You can call TextView.HasFocus() from this handler.
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// - During the execution of this handler, access to any other variables from
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// this primitive or any other primitive must be queued using
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// Application.QueueUpdate().
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//
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// See package description for details on dealing with concurrency.
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func (t *TextView) SetChangedFunc(handler func()) *TextView {
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t.changed = handler
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return t
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}
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// SetDoneFunc sets a handler which is called when the user presses on the
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// following keys: Escape, Enter, Tab, Backtab. The key is passed to the
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// handler.
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func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView {
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t.done = handler
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return t
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}
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// SetHighlightedFunc sets a handler which is called when the list of currently
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// highlighted regions change. It receives a list of region IDs which were newly
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// highlighted, those that are not highlighted anymore, and those that remain
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// highlighted.
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//
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// Note that because regions are only determined during drawing, this function
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// can only fire for regions that have existed during the last call to Draw().
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func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string)) *TextView {
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t.highlighted = handler
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return t
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}
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// ScrollTo scrolls to the specified row and column (both starting with 0).
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func (t *TextView) ScrollTo(row, column int) *TextView {
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if !t.scrollable {
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return t
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}
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t.lineOffset = row
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t.columnOffset = column
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t.trackEnd = false
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return t
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}
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// ScrollToBeginning scrolls to the top left corner of the text if the text view
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// is scrollable.
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func (t *TextView) ScrollToBeginning() *TextView {
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if !t.scrollable {
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return t
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}
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t.trackEnd = false
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t.lineOffset = 0
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t.columnOffset = 0
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return t
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}
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// ScrollToEnd scrolls to the bottom left corner of the text if the text view
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// is scrollable. Adding new rows to the end of the text view will cause it to
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// scroll with the new data.
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func (t *TextView) ScrollToEnd() *TextView {
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if !t.scrollable {
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return t
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}
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t.trackEnd = true
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t.columnOffset = 0
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return t
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}
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|
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// GetScrollOffset returns the number of rows and columns that are skipped at
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// the top left corner when the text view has been scrolled.
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func (t *TextView) GetScrollOffset() (row, column int) {
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return t.lineOffset, t.columnOffset
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}
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// Clear removes all text from the buffer.
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func (t *TextView) Clear() *TextView {
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t.Lock()
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defer t.Unlock()
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t.clear()
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return t
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}
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// clear is the internal implementaton of clear. It is used by TextViewWriter
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// and anywhere that we need to perform a write without locking the buffer.
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func (t *TextView) clear() {
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t.buffer = nil
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t.recentBytes = nil
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t.index = nil
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}
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// Highlight specifies which regions should be highlighted. If highlight
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// toggling is set to true (see SetToggleHighlights()), the highlight of the
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// provided regions is toggled (highlighted regions are un-highlighted and vice
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// versa). If toggling is set to false, the provided regions are highlighted and
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// all other regions will not be highlighted (you may also provide nil to turn
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// off all highlights).
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//
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// For more information on regions, see class description. Empty region strings
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// are ignored.
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//
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// Text in highlighted regions will be drawn inverted, i.e. with their
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// background and foreground colors swapped.
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func (t *TextView) Highlight(regionIDs ...string) *TextView {
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// Toggle highlights.
|
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if t.toggleHighlights {
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var newIDs []string
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HighlightLoop:
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for regionID := range t.highlights {
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for _, id := range regionIDs {
|
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if regionID == id {
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continue HighlightLoop
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}
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}
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newIDs = append(newIDs, regionID)
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}
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for _, regionID := range regionIDs {
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if _, ok := t.highlights[regionID]; !ok {
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newIDs = append(newIDs, regionID)
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}
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}
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regionIDs = newIDs
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} // Now we have a list of region IDs that end up being highlighted.
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// Determine added and removed regions.
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var added, removed, remaining []string
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if t.highlighted != nil {
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for _, regionID := range regionIDs {
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if _, ok := t.highlights[regionID]; ok {
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remaining = append(remaining, regionID)
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|
delete(t.highlights, regionID)
|
|
} else {
|
|
added = append(added, regionID)
|
|
}
|
|
}
|
|
for regionID := range t.highlights {
|
|
removed = append(removed, regionID)
|
|
}
|
|
}
|
|
|
|
// Make new selection.
|
|
t.highlights = make(map[string]struct{})
|
|
for _, id := range regionIDs {
|
|
if id == "" {
|
|
continue
|
|
}
|
|
t.highlights[id] = struct{}{}
|
|
}
|
|
t.index = nil
|
|
|
|
// Notify.
|
|
if t.highlighted != nil && len(added) > 0 || len(removed) > 0 {
|
|
t.highlighted(added, removed, remaining)
|
|
}
|
|
|
|
return t
|
|
}
|
|
|
|
// GetHighlights returns the IDs of all currently highlighted regions.
|
|
func (t *TextView) GetHighlights() (regionIDs []string) {
|
|
for id := range t.highlights {
|
|
regionIDs = append(regionIDs, id)
|
|
}
|
|
return
|
|
}
|
|
|
|
// SetToggleHighlights sets a flag to determine how regions are highlighted.
|
|
// When set to true, the Highlight() function (or a mouse click) will toggle the
|
|
// provided/selected regions. When set to false, Highlight() (or a mouse click)
|
|
// will simply highlight the provided regions.
|
|
func (t *TextView) SetToggleHighlights(toggle bool) *TextView {
|
|
t.toggleHighlights = toggle
|
|
return t
|
|
}
|
|
|
|
// ScrollToHighlight will cause the visible area to be scrolled so that the
|
|
// highlighted regions appear in the visible area of the text view. This
|
|
// repositioning happens the next time the text view is drawn. It happens only
|
|
// once so you will need to call this function repeatedly to always keep
|
|
// highlighted regions in view.
|
|
//
|
|
// Nothing happens if there are no highlighted regions or if the text view is
|
|
// not scrollable.
|
|
func (t *TextView) ScrollToHighlight() *TextView {
|
|
if len(t.highlights) == 0 || !t.scrollable || !t.regions {
|
|
return t
|
|
}
|
|
t.index = nil
|
|
t.scrollToHighlights = true
|
|
t.trackEnd = false
|
|
return t
|
|
}
|
|
|
|
// GetRegionText returns the text of the region with the given ID. If dynamic
|
|
// colors are enabled, color tags are stripped from the text. Newlines are
|
|
// always returned as '\n' runes.
|
|
//
|
|
// If the region does not exist or if regions are turned off, an empty string
|
|
// is returned.
|
|
func (t *TextView) GetRegionText(regionID string) string {
|
|
if !t.regions || regionID == "" {
|
|
return ""
|
|
}
|
|
|
|
var (
|
|
buffer bytes.Buffer
|
|
currentRegionID string
|
|
)
|
|
|
|
for _, str := range t.buffer {
|
|
// Find all color tags in this line.
|
|
var colorTagIndices [][]int
|
|
if t.dynamicColors {
|
|
colorTagIndices = colorPattern.FindAllStringIndex(str, -1)
|
|
}
|
|
|
|
// Find all regions in this line.
|
|
var (
|
|
regionIndices [][]int
|
|
regions [][]string
|
|
)
|
|
if t.regions {
|
|
regionIndices = regionPattern.FindAllStringIndex(str, -1)
|
|
regions = regionPattern.FindAllStringSubmatch(str, -1)
|
|
}
|
|
|
|
// Analyze this line.
|
|
var currentTag, currentRegion int
|
|
for pos, ch := range str {
|
|
// Skip any color tags.
|
|
if currentTag < len(colorTagIndices) && pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
|
|
if pos == colorTagIndices[currentTag][1]-1 {
|
|
currentTag++
|
|
}
|
|
if colorTagIndices[currentTag][1]-colorTagIndices[currentTag][0] > 2 {
|
|
continue
|
|
}
|
|
}
|
|
|
|
// Skip any regions.
|
|
if currentRegion < len(regionIndices) && pos >= regionIndices[currentRegion][0] && pos < regionIndices[currentRegion][1] {
|
|
if pos == regionIndices[currentRegion][1]-1 {
|
|
if currentRegionID == regionID {
|
|
// This is the end of the requested region. We're done.
|
|
return buffer.String()
|
|
}
|
|
currentRegionID = regions[currentRegion][1]
|
|
currentRegion++
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Add this rune.
|
|
if currentRegionID == regionID {
|
|
buffer.WriteRune(ch)
|
|
}
|
|
}
|
|
|
|
// Add newline.
|
|
if currentRegionID == regionID {
|
|
buffer.WriteRune('\n')
|
|
}
|
|
}
|
|
|
|
return escapePattern.ReplaceAllString(buffer.String(), `[$1$2]`)
|
|
}
|
|
|
|
// Focus is called when this primitive receives focus.
|
|
func (t *TextView) Focus(delegate func(p Primitive)) {
|
|
// Implemented here with locking because this is used by layout primitives.
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
t.Box.Focus(delegate)
|
|
}
|
|
|
|
// HasFocus returns whether or not this primitive has focus.
|
|
func (t *TextView) HasFocus() bool {
|
|
// Implemented here with locking because this may be used in the "changed"
|
|
// callback.
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
return t.Box.HasFocus()
|
|
}
|
|
|
|
// Write lets us implement the io.Writer interface. Tab characters will be
|
|
// replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted
|
|
// as a new line.
|
|
func (t *TextView) Write(p []byte) (n int, err error) {
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
return t.write(p)
|
|
}
|
|
|
|
// write is the internal implementation of Write. It is used by TextViewWriter
|
|
// and anywhere that we need to perform a write without locking the buffer.
|
|
func (t *TextView) write(p []byte) (n int, err error) {
|
|
// Notify at the end.
|
|
changed := t.changed
|
|
if changed != nil {
|
|
defer func() {
|
|
// We always call the "changed" function in a separate goroutine to avoid
|
|
// deadlocks.
|
|
go changed()
|
|
}()
|
|
}
|
|
|
|
// Copy data over.
|
|
newBytes := append(t.recentBytes, p...)
|
|
t.recentBytes = nil
|
|
|
|
// If we have a trailing invalid UTF-8 byte, we'll wait.
|
|
if r, _ := utf8.DecodeLastRune(p); r == utf8.RuneError {
|
|
t.recentBytes = newBytes
|
|
return len(p), nil
|
|
}
|
|
|
|
// If we have a trailing open dynamic color, exclude it.
|
|
if t.dynamicColors {
|
|
location := openColorRegex.FindIndex(newBytes)
|
|
if location != nil {
|
|
t.recentBytes = newBytes[location[0]:]
|
|
newBytes = newBytes[:location[0]]
|
|
}
|
|
}
|
|
|
|
// If we have a trailing open region, exclude it.
|
|
if t.regions {
|
|
location := openRegionRegex.FindIndex(newBytes)
|
|
if location != nil {
|
|
t.recentBytes = newBytes[location[0]:]
|
|
newBytes = newBytes[:location[0]]
|
|
}
|
|
}
|
|
|
|
// Transform the new bytes into strings.
|
|
newBytes = bytes.Replace(newBytes, []byte{'\t'}, bytes.Repeat([]byte{' '}, TabSize), -1)
|
|
for index, line := range newLineRegex.Split(string(newBytes), -1) {
|
|
if index == 0 {
|
|
if len(t.buffer) == 0 {
|
|
t.buffer = []string{line}
|
|
} else {
|
|
t.buffer[len(t.buffer)-1] += line
|
|
}
|
|
} else {
|
|
t.buffer = append(t.buffer, line)
|
|
}
|
|
}
|
|
|
|
// Reset the index.
|
|
t.index = nil
|
|
|
|
return len(p), nil
|
|
}
|
|
|
|
// BatchWriter returns a new writer that can be used to write into the buffer
|
|
// but without Locking/Unlocking the buffer on every write, as TextView's
|
|
// Write() and Clear() functions do. The lock will be aquired once when
|
|
// BatchWriter is called, and will be released when the returned writer is
|
|
// closed. Example:
|
|
//
|
|
// tv := tview.NewTextView()
|
|
// w := tv.BatchWriter()
|
|
// defer w.Close()
|
|
// w.Clear()
|
|
// fmt.Fprintln(w, "To sit in solemn silence")
|
|
// fmt.Fprintln(w, "on a dull, dark, dock")
|
|
// fmt.Println(tv.GetText(false))
|
|
//
|
|
// Note that using the batch writer requires you to manage any issues that may
|
|
// arise from concurrency yourself. See package description for details on
|
|
// dealing with concurrency.
|
|
func (t *TextView) BatchWriter() TextViewWriter {
|
|
t.Lock()
|
|
return TextViewWriter{
|
|
t: t,
|
|
}
|
|
}
|
|
|
|
// reindexBuffer re-indexes the buffer such that we can use it to easily draw
|
|
// the buffer onto the screen. Each line in the index will contain a pointer
|
|
// into the buffer from which on we will print text. It will also contain the
|
|
// colors, attributes, and region with which the line starts.
|
|
//
|
|
// If maxLines is greater than 0, any extra lines will be dropped from the
|
|
// buffer.
|
|
func (t *TextView) reindexBuffer(width int) {
|
|
if t.index != nil {
|
|
return // Nothing has changed. We can still use the current index.
|
|
}
|
|
t.index = nil
|
|
t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
|
|
|
|
// If there's no space, there's no index.
|
|
if width < 1 {
|
|
return
|
|
}
|
|
|
|
// Initial states.
|
|
regionID := ""
|
|
var (
|
|
highlighted bool
|
|
foregroundColor, backgroundColor, attributes string
|
|
)
|
|
|
|
// Go through each line in the buffer.
|
|
for bufferIndex, str := range t.buffer {
|
|
colorTagIndices, colorTags, regionIndices, regions, escapeIndices, strippedStr, _ := decomposeString(str, t.dynamicColors, t.regions)
|
|
|
|
// Split the line if required.
|
|
var splitLines []string
|
|
str = strippedStr
|
|
if t.wrap && len(str) > 0 {
|
|
for len(str) > 0 {
|
|
extract := runewidth.Truncate(str, width, "")
|
|
if len(extract) == 0 {
|
|
// We'll extract at least one grapheme cluster.
|
|
extract, _, _, _ = uniseg.FirstGraphemeClusterInString(str, -1)
|
|
}
|
|
if t.wordWrap && len(extract) < len(str) {
|
|
// Add any spaces from the next line.
|
|
if spaces := spacePattern.FindStringIndex(str[len(extract):]); spaces != nil && spaces[0] == 0 {
|
|
extract = str[:len(extract)+spaces[1]]
|
|
}
|
|
|
|
// Can we split before the mandatory end?
|
|
matches := boundaryPattern.FindAllStringIndex(extract, -1)
|
|
if len(matches) > 0 {
|
|
// Yes. Let's split there.
|
|
extract = extract[:matches[len(matches)-1][1]]
|
|
}
|
|
}
|
|
splitLines = append(splitLines, extract)
|
|
str = str[len(extract):]
|
|
}
|
|
} else {
|
|
// No need to split the line.
|
|
splitLines = []string{str}
|
|
}
|
|
|
|
// Create index from split lines.
|
|
var originalPos, colorPos, regionPos, escapePos int
|
|
for _, splitLine := range splitLines {
|
|
line := &textViewIndex{
|
|
Line: bufferIndex,
|
|
Pos: originalPos,
|
|
ForegroundColor: foregroundColor,
|
|
BackgroundColor: backgroundColor,
|
|
Attributes: attributes,
|
|
Region: regionID,
|
|
}
|
|
|
|
// Shift original position with tags.
|
|
lineLength := len(splitLine)
|
|
remainingLength := lineLength
|
|
tagEnd := originalPos
|
|
totalTagLength := 0
|
|
for {
|
|
// Which tag comes next?
|
|
nextTag := make([][3]int, 0, 3)
|
|
if colorPos < len(colorTagIndices) {
|
|
nextTag = append(nextTag, [3]int{colorTagIndices[colorPos][0], colorTagIndices[colorPos][1], 0}) // 0 = color tag.
|
|
}
|
|
if regionPos < len(regionIndices) {
|
|
nextTag = append(nextTag, [3]int{regionIndices[regionPos][0], regionIndices[regionPos][1], 1}) // 1 = region tag.
|
|
}
|
|
if escapePos < len(escapeIndices) {
|
|
nextTag = append(nextTag, [3]int{escapeIndices[escapePos][0], escapeIndices[escapePos][1], 2}) // 2 = escape tag.
|
|
}
|
|
minPos := -1
|
|
tagIndex := -1
|
|
for index, pair := range nextTag {
|
|
if minPos < 0 || pair[0] < minPos {
|
|
minPos = pair[0]
|
|
tagIndex = index
|
|
}
|
|
}
|
|
|
|
// Is the next tag in range?
|
|
if tagIndex < 0 || minPos > tagEnd+remainingLength {
|
|
break // No. We're done with this line.
|
|
}
|
|
|
|
// Advance.
|
|
strippedTagStart := nextTag[tagIndex][0] - originalPos - totalTagLength
|
|
tagEnd = nextTag[tagIndex][1]
|
|
tagLength := tagEnd - nextTag[tagIndex][0]
|
|
if nextTag[tagIndex][2] == 2 {
|
|
tagLength = 1
|
|
}
|
|
totalTagLength += tagLength
|
|
remainingLength = lineLength - (tagEnd - originalPos - totalTagLength)
|
|
|
|
// Process the tag.
|
|
switch nextTag[tagIndex][2] {
|
|
case 0:
|
|
// Process color tags.
|
|
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
|
|
colorPos++
|
|
case 1:
|
|
// Process region tags.
|
|
regionID = regions[regionPos][1]
|
|
_, highlighted = t.highlights[regionID]
|
|
|
|
// Update highlight range.
|
|
if highlighted {
|
|
line := len(t.index)
|
|
if t.fromHighlight < 0 {
|
|
t.fromHighlight, t.toHighlight = line, line
|
|
t.posHighlight = stringWidth(splitLine[:strippedTagStart])
|
|
} else if line > t.toHighlight {
|
|
t.toHighlight = line
|
|
}
|
|
}
|
|
|
|
regionPos++
|
|
case 2:
|
|
// Process escape tags.
|
|
escapePos++
|
|
}
|
|
}
|
|
|
|
// Advance to next line.
|
|
originalPos += lineLength + totalTagLength
|
|
|
|
// Append this line.
|
|
line.NextPos = originalPos
|
|
line.Width = stringWidth(splitLine)
|
|
t.index = append(t.index, line)
|
|
}
|
|
|
|
// Word-wrapped lines may have trailing whitespace. Remove it.
|
|
if t.wrap && t.wordWrap {
|
|
for _, line := range t.index {
|
|
str := t.buffer[line.Line][line.Pos:line.NextPos]
|
|
spaces := spacePattern.FindAllStringIndex(str, -1)
|
|
if spaces != nil && spaces[len(spaces)-1][1] == len(str) {
|
|
oldNextPos := line.NextPos
|
|
line.NextPos -= spaces[len(spaces)-1][1] - spaces[len(spaces)-1][0]
|
|
line.Width -= stringWidth(t.buffer[line.Line][line.NextPos:oldNextPos])
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Drop lines beyond maxLines.
|
|
if t.maxLines > 0 && len(t.index) > t.maxLines {
|
|
removedLines := len(t.index) - t.maxLines
|
|
|
|
// Adjust the index.
|
|
t.index = t.index[removedLines:]
|
|
if t.fromHighlight >= 0 {
|
|
t.fromHighlight -= removedLines
|
|
if t.fromHighlight < 0 {
|
|
t.fromHighlight = 0
|
|
}
|
|
}
|
|
if t.toHighlight >= 0 {
|
|
t.toHighlight -= removedLines
|
|
if t.toHighlight < 0 {
|
|
t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
|
|
}
|
|
}
|
|
bufferShift := t.index[0].Line
|
|
for _, line := range t.index {
|
|
line.Line -= bufferShift
|
|
}
|
|
|
|
// Adjust the original buffer.
|
|
t.buffer = t.buffer[bufferShift:]
|
|
var prefix string
|
|
if t.index[0].ForegroundColor != "" || t.index[0].BackgroundColor != "" || t.index[0].Attributes != "" {
|
|
prefix = fmt.Sprintf("[%s:%s:%s]", t.index[0].ForegroundColor, t.index[0].BackgroundColor, t.index[0].Attributes)
|
|
}
|
|
if t.index[0].Region != "" {
|
|
prefix += fmt.Sprintf(`["%s"]`, t.index[0].Region)
|
|
}
|
|
posShift := t.index[0].Pos
|
|
t.buffer[0] = prefix + t.buffer[0][posShift:]
|
|
t.lineOffset -= removedLines
|
|
if t.lineOffset < 0 {
|
|
t.lineOffset = 0
|
|
}
|
|
|
|
// Adjust positions of first buffer line.
|
|
posShift -= len(prefix)
|
|
for _, line := range t.index {
|
|
if line.Line != 0 {
|
|
break
|
|
}
|
|
line.Pos -= posShift
|
|
line.NextPos -= posShift
|
|
}
|
|
}
|
|
|
|
// Calculate longest line.
|
|
t.longestLine = 0
|
|
for _, line := range t.index {
|
|
if line.Width > t.longestLine {
|
|
t.longestLine = line.Width
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw draws this primitive onto the screen.
|
|
func (t *TextView) Draw(screen tcell.Screen) {
|
|
t.Box.DrawForSubclass(screen, t)
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
totalWidth, totalHeight := screen.Size()
|
|
|
|
// Get the available size.
|
|
x, y, width, height := t.GetInnerRect()
|
|
t.pageSize = height
|
|
|
|
// If the width has changed, we need to reindex.
|
|
if width != t.lastWidth && t.wrap {
|
|
t.index = nil
|
|
}
|
|
t.lastWidth = width
|
|
|
|
// Re-index.
|
|
t.reindexBuffer(width)
|
|
if t.regions {
|
|
t.regionInfos = nil
|
|
}
|
|
|
|
// If we don't have an index, there's nothing to draw.
|
|
if t.index == nil {
|
|
return
|
|
}
|
|
|
|
// Move to highlighted regions.
|
|
if t.regions && t.scrollToHighlights && t.fromHighlight >= 0 {
|
|
// Do we fit the entire height?
|
|
if t.toHighlight-t.fromHighlight+1 < height {
|
|
// Yes, let's center the highlights.
|
|
t.lineOffset = (t.fromHighlight + t.toHighlight - height) / 2
|
|
} else {
|
|
// No, let's move to the start of the highlights.
|
|
t.lineOffset = t.fromHighlight
|
|
}
|
|
|
|
// If the highlight is too far to the right, move it to the middle.
|
|
if t.posHighlight-t.columnOffset > 3*width/4 {
|
|
t.columnOffset = t.posHighlight - width/2
|
|
}
|
|
|
|
// If the highlight is off-screen on the left, move it on-screen.
|
|
if t.posHighlight-t.columnOffset < 0 {
|
|
t.columnOffset = t.posHighlight - width/4
|
|
}
|
|
}
|
|
t.scrollToHighlights = false
|
|
|
|
// Adjust line offset.
|
|
if t.lineOffset+height > len(t.index) {
|
|
t.trackEnd = true
|
|
}
|
|
if t.trackEnd {
|
|
t.lineOffset = len(t.index) - height
|
|
}
|
|
if t.lineOffset < 0 {
|
|
t.lineOffset = 0
|
|
}
|
|
|
|
// Adjust column offset.
|
|
if t.align == AlignLeft {
|
|
if t.columnOffset+width > t.longestLine {
|
|
t.columnOffset = t.longestLine - width
|
|
}
|
|
if t.columnOffset < 0 {
|
|
t.columnOffset = 0
|
|
}
|
|
} else if t.align == AlignRight {
|
|
if t.columnOffset-width < -t.longestLine {
|
|
t.columnOffset = width - t.longestLine
|
|
}
|
|
if t.columnOffset > 0 {
|
|
t.columnOffset = 0
|
|
}
|
|
} else { // AlignCenter.
|
|
half := (t.longestLine - width) / 2
|
|
if half > 0 {
|
|
if t.columnOffset > half {
|
|
t.columnOffset = half
|
|
}
|
|
if t.columnOffset < -half {
|
|
t.columnOffset = -half
|
|
}
|
|
} else {
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
// Draw the buffer.
|
|
defaultStyle := tcell.StyleDefault.Foreground(t.textColor).Background(t.backgroundColor)
|
|
for line := t.lineOffset; line < len(t.index); line++ {
|
|
// Are we done?
|
|
if line-t.lineOffset >= height || y+line-t.lineOffset >= totalHeight {
|
|
break
|
|
}
|
|
|
|
// Get the text for this line.
|
|
index := t.index[line]
|
|
text := t.buffer[index.Line][index.Pos:index.NextPos]
|
|
foregroundColor := index.ForegroundColor
|
|
backgroundColor := index.BackgroundColor
|
|
attributes := index.Attributes
|
|
regionID := index.Region
|
|
if t.regions {
|
|
if len(t.regionInfos) > 0 && t.regionInfos[len(t.regionInfos)-1].ID != regionID {
|
|
// End last region.
|
|
t.regionInfos[len(t.regionInfos)-1].ToX = x
|
|
t.regionInfos[len(t.regionInfos)-1].ToY = y + line - t.lineOffset
|
|
}
|
|
if regionID != "" && (len(t.regionInfos) == 0 || t.regionInfos[len(t.regionInfos)-1].ID != regionID) {
|
|
// Start a new region.
|
|
t.regionInfos = append(t.regionInfos, &textViewRegion{
|
|
ID: regionID,
|
|
FromX: x,
|
|
FromY: y + line - t.lineOffset,
|
|
ToX: -1,
|
|
ToY: -1,
|
|
})
|
|
}
|
|
}
|
|
|
|
// Process tags.
|
|
colorTagIndices, colorTags, regionIndices, regions, escapeIndices, strippedText, _ := decomposeString(text, t.dynamicColors, t.regions)
|
|
|
|
// Calculate the position of the line.
|
|
var skip, posX int
|
|
if t.align == AlignLeft {
|
|
posX = -t.columnOffset
|
|
} else if t.align == AlignRight {
|
|
posX = width - index.Width - t.columnOffset
|
|
} else { // AlignCenter.
|
|
posX = (width-index.Width)/2 - t.columnOffset
|
|
}
|
|
if posX < 0 {
|
|
skip = -posX
|
|
posX = 0
|
|
}
|
|
|
|
// Print the line.
|
|
if y+line-t.lineOffset >= 0 {
|
|
var colorPos, regionPos, escapePos, tagOffset, skipped int
|
|
iterateString(strippedText, func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth, boundaries int) bool {
|
|
// Process tags.
|
|
for {
|
|
if colorPos < len(colorTags) && textPos+tagOffset >= colorTagIndices[colorPos][0] && textPos+tagOffset < colorTagIndices[colorPos][1] {
|
|
// Get the color.
|
|
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
|
|
tagOffset += colorTagIndices[colorPos][1] - colorTagIndices[colorPos][0]
|
|
colorPos++
|
|
} else if regionPos < len(regionIndices) && textPos+tagOffset >= regionIndices[regionPos][0] && textPos+tagOffset < regionIndices[regionPos][1] {
|
|
// Get the region.
|
|
if regionID != "" && len(t.regionInfos) > 0 && t.regionInfos[len(t.regionInfos)-1].ID == regionID {
|
|
// End last region.
|
|
t.regionInfos[len(t.regionInfos)-1].ToX = x + posX
|
|
t.regionInfos[len(t.regionInfos)-1].ToY = y + line - t.lineOffset
|
|
}
|
|
regionID = regions[regionPos][1]
|
|
if regionID != "" {
|
|
// Start new region.
|
|
t.regionInfos = append(t.regionInfos, &textViewRegion{
|
|
ID: regionID,
|
|
FromX: x + posX,
|
|
FromY: y + line - t.lineOffset,
|
|
ToX: -1,
|
|
ToY: -1,
|
|
})
|
|
}
|
|
tagOffset += regionIndices[regionPos][1] - regionIndices[regionPos][0]
|
|
regionPos++
|
|
} else {
|
|
break
|
|
}
|
|
}
|
|
|
|
// Skip the second-to-last character of an escape tag.
|
|
if escapePos < len(escapeIndices) && textPos+tagOffset == escapeIndices[escapePos][1]-2 {
|
|
tagOffset++
|
|
escapePos++
|
|
}
|
|
|
|
// Mix the existing style with the new style.
|
|
style := overlayStyle(defaultStyle, foregroundColor, backgroundColor, attributes)
|
|
|
|
// Do we highlight this character?
|
|
var highlighted bool
|
|
if regionID != "" {
|
|
if _, ok := t.highlights[regionID]; ok {
|
|
highlighted = true
|
|
}
|
|
}
|
|
if highlighted {
|
|
fg, bg, _ := style.Decompose()
|
|
if bg == t.backgroundColor {
|
|
r, g, b := fg.RGB()
|
|
c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
|
|
_, _, li := c.Hcl()
|
|
if li < .5 {
|
|
bg = tcell.ColorWhite
|
|
} else {
|
|
bg = tcell.ColorBlack
|
|
}
|
|
}
|
|
style = style.Background(fg).Foreground(bg)
|
|
}
|
|
|
|
// Skip to the right.
|
|
if !t.wrap && skipped < skip {
|
|
skipped += screenWidth
|
|
return false
|
|
}
|
|
|
|
// Stop at the right border.
|
|
if posX+screenWidth > width || x+posX >= totalWidth {
|
|
return true
|
|
}
|
|
|
|
// Draw the character.
|
|
for offset := screenWidth - 1; offset >= 0; offset-- {
|
|
if offset == 0 {
|
|
screen.SetContent(x+posX+offset, y+line-t.lineOffset, main, comb, style)
|
|
} else {
|
|
screen.SetContent(x+posX+offset, y+line-t.lineOffset, ' ', nil, style)
|
|
}
|
|
}
|
|
|
|
// Advance.
|
|
posX += screenWidth
|
|
return false
|
|
})
|
|
}
|
|
}
|
|
|
|
// If this view is not scrollable, we'll purge the buffer of lines that have
|
|
// scrolled out of view.
|
|
if !t.scrollable && t.lineOffset > 0 {
|
|
if t.lineOffset >= len(t.index) {
|
|
t.buffer = nil
|
|
} else {
|
|
t.buffer = t.buffer[t.index[t.lineOffset].Line:]
|
|
}
|
|
t.index = nil
|
|
t.lineOffset = 0
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
key := event.Key()
|
|
|
|
if key == tcell.KeyEscape || key == tcell.KeyEnter || key == tcell.KeyTab || key == tcell.KeyBacktab {
|
|
if t.done != nil {
|
|
t.done(key)
|
|
}
|
|
return
|
|
}
|
|
|
|
if !t.scrollable {
|
|
return
|
|
}
|
|
|
|
switch key {
|
|
case tcell.KeyRune:
|
|
switch event.Rune() {
|
|
case 'g': // Home.
|
|
t.trackEnd = false
|
|
t.lineOffset = 0
|
|
t.columnOffset = 0
|
|
case 'G': // End.
|
|
t.trackEnd = true
|
|
t.columnOffset = 0
|
|
case 'j': // Down.
|
|
t.lineOffset++
|
|
case 'k': // Up.
|
|
t.trackEnd = false
|
|
t.lineOffset--
|
|
case 'h': // Left.
|
|
t.columnOffset--
|
|
case 'l': // Right.
|
|
t.columnOffset++
|
|
}
|
|
case tcell.KeyHome:
|
|
t.trackEnd = false
|
|
t.lineOffset = 0
|
|
t.columnOffset = 0
|
|
case tcell.KeyEnd:
|
|
t.trackEnd = true
|
|
t.columnOffset = 0
|
|
case tcell.KeyUp:
|
|
t.trackEnd = false
|
|
t.lineOffset--
|
|
case tcell.KeyDown:
|
|
t.lineOffset++
|
|
case tcell.KeyLeft:
|
|
t.columnOffset--
|
|
case tcell.KeyRight:
|
|
t.columnOffset++
|
|
case tcell.KeyPgDn, tcell.KeyCtrlF:
|
|
t.lineOffset += t.pageSize
|
|
case tcell.KeyPgUp, tcell.KeyCtrlB:
|
|
t.trackEnd = false
|
|
t.lineOffset -= t.pageSize
|
|
}
|
|
})
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (t *TextView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return t.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
x, y := event.Position()
|
|
if !t.InRect(x, y) {
|
|
return false, nil
|
|
}
|
|
|
|
switch action {
|
|
case MouseLeftClick:
|
|
if t.regions {
|
|
// Find a region to highlight.
|
|
for _, region := range t.regionInfos {
|
|
if y == region.FromY && x < region.FromX ||
|
|
y == region.ToY && x >= region.ToX ||
|
|
region.FromY >= 0 && y < region.FromY ||
|
|
region.ToY >= 0 && y > region.ToY {
|
|
continue
|
|
}
|
|
t.Highlight(region.ID)
|
|
break
|
|
}
|
|
}
|
|
setFocus(t)
|
|
consumed = true
|
|
case MouseScrollUp:
|
|
t.trackEnd = false
|
|
t.lineOffset--
|
|
consumed = true
|
|
case MouseScrollDown:
|
|
t.lineOffset++
|
|
consumed = true
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|