mirror of https://github.com/rivo/tview.git
743 lines
22 KiB
Go
743 lines
22 KiB
Go
package tview
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import (
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"fmt"
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"strings"
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"github.com/gdamore/tcell/v2"
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)
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// listItem represents one item in a List.
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type listItem struct {
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MainText string // The main text of the list item.
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SecondaryText string // A secondary text to be shown underneath the main text.
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Shortcut rune // The key to select the list item directly, 0 if there is no shortcut.
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Selected func() // The optional function which is called when the item is selected.
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}
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// List displays rows of items, each of which can be selected. List items can be
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// shown as a single line or as two lines. They can be selected by pressing
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// their assigned shortcut key, navigating to them and pressing Enter, or
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// clicking on them with the mouse. The following key binds are available:
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//
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// - Down arrow / tab: Move down one item.
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// - Up arrow / backtab: Move up one item.
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// - Home: Move to the first item.
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// - End: Move to the last item.
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// - Page down: Move down one page.
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// - Page up: Move up one page.
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// - Enter / Space: Select the current item.
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// - Right / left: Scroll horizontally. Only if the list is wider than the
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// available space.
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//
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// See [List.SetChangedFunc] for a way to be notified when the user navigates
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// to a list item. See [List.SetSelectedFunc] for a way to be notified when a
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// list item was selected.
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//
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// See https://github.com/rivo/tview/wiki/List for an example.
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type List struct {
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*Box
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// The items of the list.
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items []*listItem
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// The index of the currently selected item.
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currentItem int
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// Whether or not to show the secondary item texts.
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showSecondaryText bool
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// The item main text style.
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mainTextStyle tcell.Style
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// The item secondary text style.
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secondaryTextStyle tcell.Style
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// The item shortcut text style.
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shortcutStyle tcell.Style
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// The style for selected items.
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selectedStyle tcell.Style
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// If true, the selection is only shown when the list has focus.
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selectedFocusOnly bool
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// If true, the entire row is highlighted when selected.
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highlightFullLine bool
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// Whether or not navigating the list will wrap around.
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wrapAround bool
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// The number of list items skipped at the top before the first item is
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// drawn.
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itemOffset int
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// The number of cells skipped on the left side of an item text. Shortcuts
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// are not affected.
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horizontalOffset int
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// An optional function which is called when the user has navigated to a
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// list item.
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changed func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when a list item was selected. This
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// function will be called even if the list item defines its own callback.
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selected func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when the user presses the Escape key.
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done func()
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}
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// NewList returns a new list.
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func NewList() *List {
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return &List{
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Box: NewBox(),
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showSecondaryText: true,
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wrapAround: true,
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mainTextStyle: tcell.StyleDefault.Foreground(Styles.PrimaryTextColor).Background(Styles.PrimitiveBackgroundColor),
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secondaryTextStyle: tcell.StyleDefault.Foreground(Styles.TertiaryTextColor).Background(Styles.PrimitiveBackgroundColor),
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shortcutStyle: tcell.StyleDefault.Foreground(Styles.SecondaryTextColor).Background(Styles.PrimitiveBackgroundColor),
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selectedStyle: tcell.StyleDefault.Foreground(Styles.PrimitiveBackgroundColor).Background(Styles.PrimaryTextColor),
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}
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}
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// SetCurrentItem sets the currently selected item by its index, starting at 0
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// for the first item. If a negative index is provided, items are referred to
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// from the back (-1 = last item, -2 = second-to-last item, and so on). Out of
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// range indices are clamped to the beginning/end.
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//
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// Calling this function triggers a "changed" event if the selection changes.
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func (l *List) SetCurrentItem(index int) *List {
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if index < 0 {
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index = len(l.items) + index
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}
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if index >= len(l.items) {
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index = len(l.items) - 1
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}
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if index < 0 {
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index = 0
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}
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if index != l.currentItem && l.changed != nil {
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item := l.items[index]
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l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
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}
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l.currentItem = index
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l.adjustOffset()
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return l
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}
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// GetCurrentItem returns the index of the currently selected list item,
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// starting at 0 for the first item.
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func (l *List) GetCurrentItem() int {
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return l.currentItem
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}
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// SetOffset sets the number of items to be skipped (vertically) as well as the
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// number of cells skipped horizontally when the list is drawn. Note that one
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// item corresponds to two rows when there are secondary texts. Shortcuts are
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// always drawn.
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//
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// These values may change when the list is drawn to ensure the currently
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// selected item is visible and item texts move out of view. Users can also
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// modify these values by interacting with the list.
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func (l *List) SetOffset(items, horizontal int) *List {
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l.itemOffset = items
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l.horizontalOffset = horizontal
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return l
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}
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// GetOffset returns the number of items skipped while drawing, as well as the
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// number of cells item text is moved to the left. See also SetOffset() for more
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// information on these values.
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func (l *List) GetOffset() (int, int) {
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return l.itemOffset, l.horizontalOffset
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}
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// RemoveItem removes the item with the given index (starting at 0) from the
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// list. If a negative index is provided, items are referred to from the back
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// (-1 = last item, -2 = second-to-last item, and so on). Out of range indices
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// are clamped to the beginning/end, i.e. unless the list is empty, an item is
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// always removed.
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//
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// The currently selected item is shifted accordingly. If it is the one that is
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// removed, a "changed" event is fired, unless no items are left.
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func (l *List) RemoveItem(index int) *List {
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if len(l.items) == 0 {
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return l
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}
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// Adjust index.
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if index < 0 {
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index = len(l.items) + index
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}
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if index >= len(l.items) {
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index = len(l.items) - 1
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}
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if index < 0 {
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index = 0
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}
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// Remove item.
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l.items = append(l.items[:index], l.items[index+1:]...)
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// If there is nothing left, we're done.
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if len(l.items) == 0 {
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return l
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}
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// Shift current item.
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previousCurrentItem := l.currentItem
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if l.currentItem > index || l.currentItem == len(l.items) {
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l.currentItem--
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}
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// Fire "changed" event for removed items.
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if previousCurrentItem == index && l.changed != nil {
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item := l.items[l.currentItem]
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l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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return l
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}
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// SetMainTextColor sets the color of the items' main text.
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func (l *List) SetMainTextColor(color tcell.Color) *List {
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l.mainTextStyle = l.mainTextStyle.Foreground(color)
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return l
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}
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// SetMainTextStyle sets the style of the items' main text. Note that the
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// background color is ignored in order not to override the background color of
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// the list itself.
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func (l *List) SetMainTextStyle(style tcell.Style) *List {
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l.mainTextStyle = style
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return l
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}
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// SetSecondaryTextColor sets the color of the items' secondary text.
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func (l *List) SetSecondaryTextColor(color tcell.Color) *List {
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l.secondaryTextStyle = l.secondaryTextStyle.Foreground(color)
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return l
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}
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// SetSecondaryTextStyle sets the style of the items' secondary text. Note that
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// the background color is ignored in order not to override the background color
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// of the list itself.
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func (l *List) SetSecondaryTextStyle(style tcell.Style) *List {
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l.secondaryTextStyle = style
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return l
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}
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// SetShortcutColor sets the color of the items' shortcut.
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func (l *List) SetShortcutColor(color tcell.Color) *List {
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l.shortcutStyle = l.shortcutStyle.Foreground(color)
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return l
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}
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// SetShortcutStyle sets the style of the items' shortcut. Note that the
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// background color is ignored in order not to override the background color of
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// the list itself.
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func (l *List) SetShortcutStyle(style tcell.Style) *List {
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l.shortcutStyle = style
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return l
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}
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// SetSelectedTextColor sets the text color of selected items. Note that the
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// color of main text characters that are different from the main text color
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// (e.g. style tags) is maintained.
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func (l *List) SetSelectedTextColor(color tcell.Color) *List {
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l.selectedStyle = l.selectedStyle.Foreground(color)
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return l
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}
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// SetSelectedBackgroundColor sets the background color of selected items.
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func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List {
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l.selectedStyle = l.selectedStyle.Background(color)
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return l
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}
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// SetSelectedStyle sets the style of the selected items. Note that the color of
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// main text characters that are different from the main text color (e.g. color
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// tags) is maintained.
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func (l *List) SetSelectedStyle(style tcell.Style) *List {
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l.selectedStyle = style
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return l
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}
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// SetSelectedFocusOnly sets a flag which determines when the currently selected
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// list item is highlighted. If set to true, selected items are only highlighted
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// when the list has focus. If set to false, they are always highlighted.
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func (l *List) SetSelectedFocusOnly(focusOnly bool) *List {
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l.selectedFocusOnly = focusOnly
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return l
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}
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// SetHighlightFullLine sets a flag which determines whether the colored
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// background of selected items spans the entire width of the view. If set to
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// true, the highlight spans the entire view. If set to false, only the text of
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// the selected item from beginning to end is highlighted.
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func (l *List) SetHighlightFullLine(highlight bool) *List {
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l.highlightFullLine = highlight
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return l
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}
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// ShowSecondaryText determines whether or not to show secondary item texts.
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func (l *List) ShowSecondaryText(show bool) *List {
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l.showSecondaryText = show
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return l
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}
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// SetWrapAround sets the flag that determines whether navigating the list will
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// wrap around. That is, navigating downwards on the last item will move the
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// selection to the first item (similarly in the other direction). If set to
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// false, the selection won't change when navigating downwards on the last item
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// or navigating upwards on the first item.
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func (l *List) SetWrapAround(wrapAround bool) *List {
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l.wrapAround = wrapAround
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return l
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}
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// SetChangedFunc sets the function which is called when the user navigates to
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// a list item. The function receives the item's index in the list of items
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// (starting with 0), its main text, secondary text, and its shortcut rune.
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//
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// This function is also called when the first item is added or when
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// SetCurrentItem() is called.
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func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List {
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l.changed = handler
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return l
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}
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// SetSelectedFunc sets the function which is called when the user selects a
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// list item by pressing Enter on the current selection. The function receives
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// the item's index in the list of items (starting with 0), its main text,
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// secondary text, and its shortcut rune.
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func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List {
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l.selected = handler
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return l
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}
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// SetDoneFunc sets a function which is called when the user presses the Escape
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// key.
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func (l *List) SetDoneFunc(handler func()) *List {
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l.done = handler
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return l
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}
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// AddItem calls InsertItem() with an index of -1.
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func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List {
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l.InsertItem(-1, mainText, secondaryText, shortcut, selected)
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return l
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}
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// InsertItem adds a new item to the list at the specified index. An index of 0
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// will insert the item at the beginning, an index of 1 before the second item,
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// and so on. An index of GetItemCount() or higher will insert the item at the
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// end of the list. Negative indices are also allowed: An index of -1 will
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// insert the item at the end of the list, an index of -2 before the last item,
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// and so on. An index of -GetItemCount()-1 or lower will insert the item at the
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// beginning.
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//
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// An item has a main text which will be highlighted when selected. It also has
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// a secondary text which is shown underneath the main text (if it is set to
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// visible) but which may remain empty.
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//
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// The shortcut is a key binding. If the specified rune is entered, the item
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// is selected immediately. Set to 0 for no binding.
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//
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// The "selected" callback will be invoked when the user selects the item. You
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// may provide nil if no such callback is needed or if all events are handled
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// through the selected callback set with SetSelectedFunc().
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//
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// The currently selected item will shift its position accordingly. If the list
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// was previously empty, a "changed" event is fired because the new item becomes
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// selected.
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func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List {
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item := &listItem{
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MainText: mainText,
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SecondaryText: secondaryText,
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Shortcut: shortcut,
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Selected: selected,
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}
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// Shift index to range.
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if index < 0 {
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index = len(l.items) + index + 1
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}
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if index < 0 {
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index = 0
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} else if index > len(l.items) {
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index = len(l.items)
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}
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// Shift current item.
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if l.currentItem < len(l.items) && l.currentItem >= index {
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l.currentItem++
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}
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// Insert item (make space for the new item, then shift and insert).
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l.items = append(l.items, nil)
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if index < len(l.items)-1 { // -1 because l.items has already grown by one item.
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copy(l.items[index+1:], l.items[index:])
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}
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l.items[index] = item
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// Fire a "change" event for the first item in the list.
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if len(l.items) == 1 && l.changed != nil {
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item := l.items[0]
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l.changed(0, item.MainText, item.SecondaryText, item.Shortcut)
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}
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return l
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}
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// GetItemCount returns the number of items in the list.
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func (l *List) GetItemCount() int {
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return len(l.items)
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}
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// GetItemText returns an item's texts (main and secondary). Panics if the index
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// is out of range.
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func (l *List) GetItemText(index int) (main, secondary string) {
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return l.items[index].MainText, l.items[index].SecondaryText
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}
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// SetItemText sets an item's main and secondary text. Panics if the index is
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// out of range.
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func (l *List) SetItemText(index int, main, secondary string) *List {
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item := l.items[index]
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item.MainText = main
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item.SecondaryText = secondary
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return l
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}
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// FindItems searches the main and secondary texts for the given strings and
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// returns a list of item indices in which those strings are found. One of the
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// two search strings may be empty, it will then be ignored. Indices are always
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// returned in ascending order.
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//
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// If mustContainBoth is set to true, mainSearch must be contained in the main
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// text AND secondarySearch must be contained in the secondary text. If it is
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// false, only one of the two search strings must be contained.
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//
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// Set ignoreCase to true for case-insensitive search.
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func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int) {
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if mainSearch == "" && secondarySearch == "" {
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return
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}
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if ignoreCase {
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mainSearch = strings.ToLower(mainSearch)
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secondarySearch = strings.ToLower(secondarySearch)
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}
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for index, item := range l.items {
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mainText := item.MainText
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secondaryText := item.SecondaryText
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if ignoreCase {
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mainText = strings.ToLower(mainText)
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secondaryText = strings.ToLower(secondaryText)
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}
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// strings.Contains() always returns true for a "" search.
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mainContained := strings.Contains(mainText, mainSearch)
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secondaryContained := strings.Contains(secondaryText, secondarySearch)
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if mustContainBoth && mainContained && secondaryContained ||
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!mustContainBoth && (mainText != "" && mainContained || secondaryText != "" && secondaryContained) {
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indices = append(indices, index)
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}
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}
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return
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}
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// Clear removes all items from the list.
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func (l *List) Clear() *List {
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l.items = nil
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l.currentItem = 0
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return l
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}
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// Draw draws this primitive onto the screen.
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func (l *List) Draw(screen tcell.Screen) {
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l.Box.DrawForSubclass(screen, l)
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// Determine the dimensions.
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x, y, width, height := l.GetInnerRect()
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bottomLimit := y + height
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_, totalHeight := screen.Size()
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if bottomLimit > totalHeight {
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bottomLimit = totalHeight
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}
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// Do we show any shortcuts?
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var showShortcuts bool
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for _, item := range l.items {
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if item.Shortcut != 0 {
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showShortcuts = true
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x += 4
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width -= 4
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break
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}
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}
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if l.horizontalOffset < 0 {
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l.horizontalOffset = 0
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}
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// Draw the list items.
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var maxWidth int // The maximum printed item width.
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for index, item := range l.items {
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if index < l.itemOffset {
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continue
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}
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if y >= bottomLimit {
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break
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}
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// Shortcuts.
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if showShortcuts && item.Shortcut != 0 {
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printWithStyle(screen, fmt.Sprintf("(%s)", string(item.Shortcut)), x-5, y, 0, 4, AlignRight, l.shortcutStyle, false)
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}
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// Main text.
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selected := index == l.currentItem && (!l.selectedFocusOnly || l.HasFocus())
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style := l.mainTextStyle
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if selected {
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style = l.selectedStyle
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}
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_, _, printedWidth := printWithStyle(screen, item.MainText, x, y, l.horizontalOffset, width, AlignLeft, style, false)
|
|
if printedWidth > maxWidth {
|
|
maxWidth = printedWidth
|
|
}
|
|
|
|
// Draw until the end of the line if requested.
|
|
if selected && l.highlightFullLine {
|
|
for bx := printedWidth; bx < width; bx++ {
|
|
screen.SetContent(x+bx, y, ' ', nil, style)
|
|
}
|
|
}
|
|
|
|
y++
|
|
if y >= bottomLimit {
|
|
break
|
|
}
|
|
|
|
// Secondary text.
|
|
if l.showSecondaryText {
|
|
_, _, printedWidth := printWithStyle(screen, item.SecondaryText, x, y, l.horizontalOffset, width, AlignLeft, l.secondaryTextStyle, false)
|
|
if printedWidth > maxWidth {
|
|
maxWidth = printedWidth
|
|
}
|
|
y++
|
|
}
|
|
}
|
|
|
|
// We don't want the item text to get out of view. If the horizontal offset
|
|
// is too high, we reset it and redraw. (That should be about as efficient
|
|
// as calculating everything up front.)
|
|
if l.horizontalOffset > 0 && maxWidth < width {
|
|
l.horizontalOffset -= width - maxWidth
|
|
l.Draw(screen)
|
|
}
|
|
}
|
|
|
|
// adjustOffset adjusts the vertical offset to keep the current selection in
|
|
// view.
|
|
func (l *List) adjustOffset() {
|
|
_, _, _, height := l.GetInnerRect()
|
|
if height == 0 {
|
|
return
|
|
}
|
|
if l.currentItem < l.itemOffset {
|
|
l.itemOffset = l.currentItem
|
|
} else if l.showSecondaryText {
|
|
if 2*(l.currentItem-l.itemOffset) >= height-1 {
|
|
l.itemOffset = (2*l.currentItem + 3 - height) / 2
|
|
}
|
|
} else {
|
|
if l.currentItem-l.itemOffset >= height {
|
|
l.itemOffset = l.currentItem + 1 - height
|
|
}
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return l.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
if event.Key() == tcell.KeyEscape {
|
|
if l.done != nil {
|
|
l.done()
|
|
}
|
|
return
|
|
} else if len(l.items) == 0 {
|
|
return
|
|
}
|
|
|
|
previousItem := l.currentItem
|
|
|
|
switch key := event.Key(); key {
|
|
case tcell.KeyTab, tcell.KeyDown:
|
|
l.currentItem++
|
|
case tcell.KeyBacktab, tcell.KeyUp:
|
|
l.currentItem--
|
|
case tcell.KeyRight:
|
|
l.horizontalOffset += 2 // We shift by 2 to account for two-cell characters.
|
|
case tcell.KeyLeft:
|
|
l.horizontalOffset -= 2
|
|
case tcell.KeyHome:
|
|
l.currentItem = 0
|
|
case tcell.KeyEnd:
|
|
l.currentItem = len(l.items) - 1
|
|
case tcell.KeyPgDn:
|
|
_, _, _, height := l.GetInnerRect()
|
|
l.currentItem += height
|
|
if l.currentItem >= len(l.items) {
|
|
l.currentItem = len(l.items) - 1
|
|
}
|
|
case tcell.KeyPgUp:
|
|
_, _, _, height := l.GetInnerRect()
|
|
l.currentItem -= height
|
|
if l.currentItem < 0 {
|
|
l.currentItem = 0
|
|
}
|
|
case tcell.KeyEnter:
|
|
if l.currentItem >= 0 && l.currentItem < len(l.items) {
|
|
item := l.items[l.currentItem]
|
|
if item.Selected != nil {
|
|
item.Selected()
|
|
}
|
|
if l.selected != nil {
|
|
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
}
|
|
case tcell.KeyRune:
|
|
ch := event.Rune()
|
|
if ch != ' ' {
|
|
// It's not a space bar. Is it a shortcut?
|
|
var found bool
|
|
for index, item := range l.items {
|
|
if item.Shortcut == ch {
|
|
// We have a shortcut.
|
|
found = true
|
|
l.currentItem = index
|
|
break
|
|
}
|
|
}
|
|
if !found {
|
|
break
|
|
}
|
|
}
|
|
item := l.items[l.currentItem]
|
|
if item.Selected != nil {
|
|
item.Selected()
|
|
}
|
|
if l.selected != nil {
|
|
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
}
|
|
|
|
if l.currentItem < 0 {
|
|
if l.wrapAround {
|
|
l.currentItem = len(l.items) - 1
|
|
} else {
|
|
l.currentItem = 0
|
|
}
|
|
} else if l.currentItem >= len(l.items) {
|
|
if l.wrapAround {
|
|
l.currentItem = 0
|
|
} else {
|
|
l.currentItem = len(l.items) - 1
|
|
}
|
|
}
|
|
|
|
if l.currentItem != previousItem && l.currentItem < len(l.items) {
|
|
if l.changed != nil {
|
|
item := l.items[l.currentItem]
|
|
l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
l.adjustOffset()
|
|
}
|
|
})
|
|
}
|
|
|
|
// indexAtPoint returns the index of the list item found at the given position
|
|
// or a negative value if there is no such list item.
|
|
func (l *List) indexAtPoint(x, y int) int {
|
|
rectX, rectY, width, height := l.GetInnerRect()
|
|
if rectX < 0 || rectX >= rectX+width || y < rectY || y >= rectY+height {
|
|
return -1
|
|
}
|
|
|
|
index := y - rectY
|
|
if l.showSecondaryText {
|
|
index /= 2
|
|
}
|
|
index += l.itemOffset
|
|
|
|
if index >= len(l.items) {
|
|
return -1
|
|
}
|
|
return index
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return l.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
if !l.InRect(event.Position()) {
|
|
return false, nil
|
|
}
|
|
|
|
// Process mouse event.
|
|
switch action {
|
|
case MouseLeftClick:
|
|
setFocus(l)
|
|
index := l.indexAtPoint(event.Position())
|
|
if index != -1 {
|
|
item := l.items[index]
|
|
if item.Selected != nil {
|
|
item.Selected()
|
|
}
|
|
if l.selected != nil {
|
|
l.selected(index, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
if index != l.currentItem {
|
|
if l.changed != nil {
|
|
l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
l.adjustOffset()
|
|
}
|
|
l.currentItem = index
|
|
}
|
|
consumed = true
|
|
case MouseScrollUp:
|
|
if l.itemOffset > 0 {
|
|
l.itemOffset--
|
|
}
|
|
consumed = true
|
|
case MouseScrollDown:
|
|
lines := len(l.items) - l.itemOffset
|
|
if l.showSecondaryText {
|
|
lines *= 2
|
|
}
|
|
if _, _, _, height := l.GetInnerRect(); lines > height {
|
|
l.itemOffset++
|
|
}
|
|
consumed = true
|
|
case MouseScrollLeft:
|
|
l.horizontalOffset--
|
|
consumed = true
|
|
case MouseScrollRight:
|
|
l.horizontalOffset++
|
|
consumed = true
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|