mirror of https://github.com/rivo/tview.git
808 lines
24 KiB
Go
808 lines
24 KiB
Go
package tview
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import (
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"image"
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"github.com/gdamore/tcell/v2"
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)
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var (
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// DefaultFormFieldWidth is the default field screen width of form elements
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// whose field width is flexible (0). This is used in the Form class for
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// horizontal layouts.
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DefaultFormFieldWidth = 10
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// DefaultFormFieldHeight is the default field height of multi-line form
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// elements whose field height is flexible (0).
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DefaultFormFieldHeight = 5
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)
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// FormItem is the interface all form items must implement to be able to be
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// included in a form.
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type FormItem interface {
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Primitive
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// GetLabel returns the item's label text.
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GetLabel() string
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// SetFormAttributes sets a number of item attributes at once.
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SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
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// GetFieldWidth returns the width of the form item's field (the area which
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// is manipulated by the user) in number of screen cells. A value of 0
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// indicates the the field width is flexible and may use as much space as
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// required.
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GetFieldWidth() int
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// GetFieldHeight returns the height of the form item's field (the area which
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// is manipulated by the user). This value must be greater than 0.
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GetFieldHeight() int
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// SetFinishedFunc sets the handler function for when the user finished
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// entering data into the item. The handler may receive events for the
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// Enter key (we're done), the Escape key (cancel input), the Tab key (move
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// to next field), the Backtab key (move to previous field), or a negative
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// value, indicating that the action for the last known key should be
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// repeated.
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SetFinishedFunc(handler func(key tcell.Key)) FormItem
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}
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// Form allows you to combine multiple one-line form elements into a vertical
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// or horizontal layout. Form elements include types such as InputField or
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// Checkbox. These elements can be optionally followed by one or more buttons
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// for which you can define form-wide actions (e.g. Save, Clear, Cancel).
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//
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// See https://github.com/rivo/tview/wiki/Form for an example.
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type Form struct {
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*Box
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// The items of the form (one row per item).
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items []FormItem
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// The buttons of the form.
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buttons []*Button
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// If set to true, instead of position items and buttons from top to bottom,
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// they are positioned from left to right.
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horizontal bool
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// The alignment of the buttons.
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buttonsAlign int
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// The number of empty cells between items.
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itemPadding int
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// The index of the item or button which has focus. (Items are counted first,
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// buttons are counted last.) This is only used when the form itself receives
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// focus so that the last element that had focus keeps it.
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focusedElement int
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// The label color.
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labelColor tcell.Color
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// The background color of the input area.
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fieldBackgroundColor tcell.Color
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// The text color of the input area.
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fieldTextColor tcell.Color
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// The style of the buttons when they are not focused.
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buttonStyle tcell.Style
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// The style of the buttons when they are focused.
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buttonActivatedStyle tcell.Style
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// The last (valid) key that wsa sent to a "finished" handler or -1 if no
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// such key is known yet.
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lastFinishedKey tcell.Key
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// An optional function which is called when the user hits Escape.
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cancel func()
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}
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// NewForm returns a new form.
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func NewForm() *Form {
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box := NewBox().SetBorderPadding(1, 1, 1, 1)
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f := &Form{
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Box: box,
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itemPadding: 1,
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labelColor: Styles.SecondaryTextColor,
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fieldBackgroundColor: Styles.ContrastBackgroundColor,
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fieldTextColor: Styles.PrimaryTextColor,
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buttonStyle: tcell.StyleDefault.Background(Styles.ContrastBackgroundColor).Foreground(Styles.PrimaryTextColor),
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buttonActivatedStyle: tcell.StyleDefault.Background(Styles.PrimaryTextColor).Foreground(Styles.ContrastBackgroundColor),
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lastFinishedKey: tcell.KeyTab, // To skip over inactive elements at the beginning of the form.
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}
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return f
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}
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// SetItemPadding sets the number of empty rows between form items for vertical
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// layouts and the number of empty cells between form items for horizontal
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// layouts.
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func (f *Form) SetItemPadding(padding int) *Form {
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f.itemPadding = padding
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return f
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}
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// SetHorizontal sets the direction the form elements are laid out. If set to
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// true, instead of positioning them from top to bottom (the default), they are
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// positioned from left to right, moving into the next row if there is not
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// enough space.
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func (f *Form) SetHorizontal(horizontal bool) *Form {
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f.horizontal = horizontal
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return f
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}
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// SetLabelColor sets the color of the labels.
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func (f *Form) SetLabelColor(color tcell.Color) *Form {
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f.labelColor = color
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return f
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}
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// SetFieldBackgroundColor sets the background color of the input areas.
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func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form {
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f.fieldBackgroundColor = color
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return f
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}
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// SetFieldTextColor sets the text color of the input areas.
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func (f *Form) SetFieldTextColor(color tcell.Color) *Form {
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f.fieldTextColor = color
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return f
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}
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// SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft
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// (the default), AlignCenter, and AlignRight. This is only
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func (f *Form) SetButtonsAlign(align int) *Form {
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f.buttonsAlign = align
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return f
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}
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// SetButtonBackgroundColor sets the background color of the buttons. This is
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// also the text color of the buttons when they are focused.
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func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form {
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f.buttonStyle = f.buttonStyle.Background(color)
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f.buttonActivatedStyle = f.buttonActivatedStyle.Foreground(color)
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return f
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}
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// SetButtonTextColor sets the color of the button texts. This is also the
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// background of the buttons when they are focused.
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func (f *Form) SetButtonTextColor(color tcell.Color) *Form {
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f.buttonStyle = f.buttonStyle.Foreground(color)
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f.buttonActivatedStyle = f.buttonActivatedStyle.Background(color)
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return f
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}
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// SetButtonStyle sets the style of the buttons when they are not focused.
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func (f *Form) SetButtonStyle(style tcell.Style) *Form {
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f.buttonStyle = style
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return f
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}
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// SetButtonActivatedStyle sets the style of the buttons when they are focused.
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func (f *Form) SetButtonActivatedStyle(style tcell.Style) *Form {
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f.buttonActivatedStyle = style
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return f
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}
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// SetFocus shifts the focus to the form element with the given index, counting
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// non-button items first and buttons last. Note that this index is only used
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// when the form itself receives focus.
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func (f *Form) SetFocus(index int) *Form {
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if index < 0 {
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f.focusedElement = 0
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} else if index >= len(f.items)+len(f.buttons) {
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f.focusedElement = len(f.items) + len(f.buttons)
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} else {
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f.focusedElement = index
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}
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return f
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}
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// AddTextArea adds a text area to the form. It has a label, an optional initial
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// text, a size (width and height) referring to the actual input area (a
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// fieldWidth of 0 extends it as far right as possible, a fieldHeight of 0 will
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// cause it to be [DefaultFormFieldHeight]), and a maximum number of bytes of
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// text allowed (0 means no limit).
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//
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// The optional callback function is invoked when the content of the text area
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// has changed. Note that especially for larger texts, this is an expensive
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// operation due to technical constraints of the [TextArea] primitive (every key
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// stroke leads to a new reallocation of the entire text).
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func (f *Form) AddTextArea(label, text string, fieldWidth, fieldHeight, maxLength int, changed func(text string)) *Form {
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if fieldHeight == 0 {
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fieldHeight = DefaultFormFieldHeight
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}
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textArea := NewTextArea().
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SetLabel(label).
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SetSize(fieldHeight, fieldWidth).
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SetMaxLength(maxLength)
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if text != "" {
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textArea.SetText(text, true)
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}
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if changed != nil {
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textArea.SetChangedFunc(func() {
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changed(textArea.GetText())
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})
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}
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f.items = append(f.items, textArea)
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return f
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}
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// AddTextView adds a text view to the form. It has a label and text, a size
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// (width and height) referring to the actual text element (a fieldWidth of 0
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// extends it as far right as possible, a fieldHeight of 0 will cause it to be
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// [DefaultFormFieldHeight]), a flag to turn on/off dynamic colors, and a flag
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// to turn on/off scrolling. If scrolling is turned off, the text view will not
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// receive focus.
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func (f *Form) AddTextView(label, text string, fieldWidth, fieldHeight int, dynamicColors, scrollable bool) *Form {
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if fieldHeight == 0 {
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fieldHeight = DefaultFormFieldHeight
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}
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textArea := NewTextView().
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SetLabel(label).
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SetSize(fieldHeight, fieldWidth).
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SetDynamicColors(dynamicColors).
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SetScrollable(scrollable).
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SetText(text)
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f.items = append(f.items, textArea)
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return f
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}
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// AddInputField adds an input field to the form. It has a label, an optional
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// initial value, a field width (a value of 0 extends it as far as possible),
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// an optional accept function to validate the item's value (set to nil to
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// accept any text), and an (optional) callback function which is invoked when
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// the input field's text has changed.
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func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form {
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f.items = append(f.items, NewInputField().
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SetLabel(label).
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SetText(value).
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SetFieldWidth(fieldWidth).
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SetAcceptanceFunc(accept).
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SetChangedFunc(changed))
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return f
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}
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// AddPasswordField adds a password field to the form. This is similar to an
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// input field except that the user's input not shown. Instead, a "mask"
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// character is displayed. The password field has a label, an optional initial
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// value, a field width (a value of 0 extends it as far as possible), and an
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// (optional) callback function which is invoked when the input field's text has
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// changed.
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func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form {
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if mask == 0 {
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mask = '*'
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}
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f.items = append(f.items, NewInputField().
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SetLabel(label).
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SetText(value).
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SetFieldWidth(fieldWidth).
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SetMaskCharacter(mask).
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SetChangedFunc(changed))
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return f
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}
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// AddDropDown adds a drop-down element to the form. It has a label, options,
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// and an (optional) callback function which is invoked when an option was
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// selected. The initial option may be a negative value to indicate that no
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// option is currently selected.
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func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form {
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f.items = append(f.items, NewDropDown().
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SetLabel(label).
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SetOptions(options, selected).
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SetCurrentOption(initialOption))
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return f
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}
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// AddCheckbox adds a checkbox to the form. It has a label, an initial state,
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// and an (optional) callback function which is invoked when the state of the
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// checkbox was changed by the user.
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func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form {
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f.items = append(f.items, NewCheckbox().
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SetLabel(label).
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SetChecked(checked).
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SetChangedFunc(changed))
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return f
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}
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// AddImage adds an image to the form. It has a label and the image will fit in
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// the specified width and height (its aspect ratio is preserved). See
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// [Image.SetColors] for a description of the "colors" parameter. Images are not
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// interactive and are skipped over in a form. The "width" value may be 0
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// (adjust dynamically) but "height" should generally be a positive value.
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func (f *Form) AddImage(label string, image image.Image, width, height, colors int) *Form {
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f.items = append(f.items, NewImage().
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SetLabel(label).
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SetImage(image).
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SetSize(height, width).
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SetAlign(AlignTop, AlignLeft).
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SetColors(colors))
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return f
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}
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// AddButton adds a new button to the form. The "selected" function is called
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// when the user selects this button. It may be nil.
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func (f *Form) AddButton(label string, selected func()) *Form {
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f.buttons = append(f.buttons, NewButton(label).SetSelectedFunc(selected))
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return f
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}
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// GetButton returns the button at the specified 0-based index. Note that
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// buttons have been specially prepared for this form and modifying some of
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// their attributes may have unintended side effects.
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func (f *Form) GetButton(index int) *Button {
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return f.buttons[index]
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}
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// RemoveButton removes the button at the specified position, starting with 0
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// for the button that was added first.
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func (f *Form) RemoveButton(index int) *Form {
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f.buttons = append(f.buttons[:index], f.buttons[index+1:]...)
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return f
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}
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// GetButtonCount returns the number of buttons in this form.
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func (f *Form) GetButtonCount() int {
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return len(f.buttons)
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}
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// GetButtonIndex returns the index of the button with the given label, starting
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// with 0 for the button that was added first. If no such label was found, -1
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// is returned.
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func (f *Form) GetButtonIndex(label string) int {
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for index, button := range f.buttons {
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if button.GetLabel() == label {
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return index
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}
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}
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return -1
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}
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// Clear removes all input elements from the form, including the buttons if
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// specified.
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func (f *Form) Clear(includeButtons bool) *Form {
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f.items = nil
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if includeButtons {
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f.ClearButtons()
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}
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f.focusedElement = 0
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return f
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}
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// ClearButtons removes all buttons from the form.
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func (f *Form) ClearButtons() *Form {
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f.buttons = nil
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return f
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}
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// AddFormItem adds a new item to the form. This can be used to add your own
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// objects to the form. Note, however, that the Form class will override some
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// of its attributes to make it work in the form context. Specifically, these
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// are:
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//
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// - The label width
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// - The label color
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// - The background color
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// - The field text color
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// - The field background color
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func (f *Form) AddFormItem(item FormItem) *Form {
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f.items = append(f.items, item)
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return f
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}
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// GetFormItemCount returns the number of items in the form (not including the
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// buttons).
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func (f *Form) GetFormItemCount() int {
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return len(f.items)
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}
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// GetFormItem returns the form item at the given position, starting with index
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// 0. Elements are referenced in the order they were added. Buttons are not
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// included.
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func (f *Form) GetFormItem(index int) FormItem {
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return f.items[index]
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}
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// RemoveFormItem removes the form element at the given position, starting with
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// index 0. Elements are referenced in the order they were added. Buttons are
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// not included.
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func (f *Form) RemoveFormItem(index int) *Form {
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f.items = append(f.items[:index], f.items[index+1:]...)
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return f
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}
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// GetFormItemByLabel returns the first form element with the given label. If
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// no such element is found, nil is returned. Buttons are not searched and will
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// therefore not be returned.
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func (f *Form) GetFormItemByLabel(label string) FormItem {
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for _, item := range f.items {
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if item.GetLabel() == label {
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return item
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}
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}
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return nil
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}
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// GetFormItemIndex returns the index of the first form element with the given
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// label. If no such element is found, -1 is returned. Buttons are not searched
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// and will therefore not be returned.
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func (f *Form) GetFormItemIndex(label string) int {
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for index, item := range f.items {
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if item.GetLabel() == label {
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return index
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}
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}
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return -1
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}
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// GetFocusedItemIndex returns the indices of the form element or button which
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// currently has focus. If they don't, -1 is returned resepectively.
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func (f *Form) GetFocusedItemIndex() (formItem, button int) {
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index := f.focusIndex()
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if index < 0 {
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return -1, -1
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}
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if index < len(f.items) {
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return index, -1
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}
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return -1, index - len(f.items)
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}
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// SetCancelFunc sets a handler which is called when the user hits the Escape
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// key.
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func (f *Form) SetCancelFunc(callback func()) *Form {
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f.cancel = callback
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return f
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}
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// Draw draws this primitive onto the screen.
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func (f *Form) Draw(screen tcell.Screen) {
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f.Box.DrawForSubclass(screen, f)
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// Determine the actual item that has focus.
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if index := f.focusIndex(); index >= 0 {
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f.focusedElement = index
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}
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// Determine the dimensions.
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x, y, width, height := f.GetInnerRect()
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topLimit := y
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bottomLimit := y + height
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rightLimit := x + width
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startX := x
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// Find the longest label.
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var maxLabelWidth int
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for _, item := range f.items {
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labelWidth := TaggedStringWidth(item.GetLabel())
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if labelWidth > maxLabelWidth {
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maxLabelWidth = labelWidth
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}
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}
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maxLabelWidth++ // Add one space.
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// Calculate positions of form items.
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type position struct{ x, y, width, height int }
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positions := make([]position, len(f.items)+len(f.buttons))
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var (
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focusedPosition position
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lineHeight = 1
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)
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for index, item := range f.items {
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// Calculate the space needed.
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labelWidth := TaggedStringWidth(item.GetLabel())
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var itemWidth int
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if f.horizontal {
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fieldWidth := item.GetFieldWidth()
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if fieldWidth <= 0 {
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fieldWidth = DefaultFormFieldWidth
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}
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labelWidth++
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itemWidth = labelWidth + fieldWidth
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} else {
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// We want all fields to align vertically.
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labelWidth = maxLabelWidth
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itemWidth = width
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}
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itemHeight := item.GetFieldHeight()
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if itemHeight <= 0 {
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itemHeight = DefaultFormFieldHeight
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}
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|
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// Advance to next line if there is no space.
|
|
if f.horizontal && x+labelWidth+1 >= rightLimit {
|
|
x = startX
|
|
y += lineHeight + 1
|
|
lineHeight = itemHeight
|
|
}
|
|
|
|
// Update line height.
|
|
if itemHeight > lineHeight {
|
|
lineHeight = itemHeight
|
|
}
|
|
|
|
// Adjust the item's attributes.
|
|
if x+itemWidth >= rightLimit {
|
|
itemWidth = rightLimit - x
|
|
}
|
|
item.SetFormAttributes(
|
|
labelWidth,
|
|
f.labelColor,
|
|
f.backgroundColor,
|
|
f.fieldTextColor,
|
|
f.fieldBackgroundColor,
|
|
)
|
|
|
|
// Save position.
|
|
positions[index].x = x
|
|
positions[index].y = y
|
|
positions[index].width = itemWidth
|
|
positions[index].height = itemHeight
|
|
if item.HasFocus() {
|
|
focusedPosition = positions[index]
|
|
}
|
|
|
|
// Advance to next item.
|
|
if f.horizontal {
|
|
x += itemWidth + f.itemPadding
|
|
} else {
|
|
y += itemHeight + f.itemPadding
|
|
}
|
|
}
|
|
|
|
// How wide are the buttons?
|
|
buttonWidths := make([]int, len(f.buttons))
|
|
buttonsWidth := 0
|
|
for index, button := range f.buttons {
|
|
w := TaggedStringWidth(button.GetLabel()) + 4
|
|
buttonWidths[index] = w
|
|
buttonsWidth += w + 1
|
|
}
|
|
buttonsWidth--
|
|
|
|
// Where do we place them?
|
|
if !f.horizontal && x+buttonsWidth < rightLimit {
|
|
if f.buttonsAlign == AlignRight {
|
|
x = rightLimit - buttonsWidth
|
|
} else if f.buttonsAlign == AlignCenter {
|
|
x = (x + rightLimit - buttonsWidth) / 2
|
|
}
|
|
|
|
// In vertical layouts, buttons always appear after an empty line.
|
|
if f.itemPadding == 0 {
|
|
y++
|
|
}
|
|
}
|
|
|
|
// Calculate positions of buttons.
|
|
for index, button := range f.buttons {
|
|
space := rightLimit - x
|
|
buttonWidth := buttonWidths[index]
|
|
if f.horizontal {
|
|
if space < buttonWidth-4 {
|
|
x = startX
|
|
y += lineHeight + 1
|
|
space = width
|
|
lineHeight = 1
|
|
}
|
|
} else {
|
|
if space < 1 {
|
|
break // No space for this button anymore.
|
|
}
|
|
}
|
|
if buttonWidth > space {
|
|
buttonWidth = space
|
|
}
|
|
button.SetStyle(f.buttonStyle).
|
|
SetActivatedStyle(f.buttonActivatedStyle)
|
|
|
|
buttonIndex := index + len(f.items)
|
|
positions[buttonIndex].x = x
|
|
positions[buttonIndex].y = y
|
|
positions[buttonIndex].width = buttonWidth
|
|
positions[buttonIndex].height = 1
|
|
|
|
if button.HasFocus() {
|
|
focusedPosition = positions[buttonIndex]
|
|
}
|
|
|
|
x += buttonWidth + 1
|
|
}
|
|
|
|
// Determine vertical offset based on the position of the focused item.
|
|
var offset int
|
|
if focusedPosition.y+focusedPosition.height > bottomLimit {
|
|
offset = focusedPosition.y + focusedPosition.height - bottomLimit
|
|
if focusedPosition.y-offset < topLimit {
|
|
offset = focusedPosition.y - topLimit
|
|
}
|
|
}
|
|
|
|
// Draw items.
|
|
for index, item := range f.items {
|
|
// Set position.
|
|
y := positions[index].y - offset
|
|
height := positions[index].height
|
|
item.SetRect(positions[index].x, y, positions[index].width, height)
|
|
|
|
// Is this item visible?
|
|
if y+height <= topLimit || y >= bottomLimit {
|
|
continue
|
|
}
|
|
|
|
// Draw items with focus last (in case of overlaps).
|
|
if item.HasFocus() {
|
|
defer item.Draw(screen)
|
|
} else {
|
|
item.Draw(screen)
|
|
}
|
|
}
|
|
|
|
// Draw buttons.
|
|
for index, button := range f.buttons {
|
|
// Set position.
|
|
buttonIndex := index + len(f.items)
|
|
y := positions[buttonIndex].y - offset
|
|
height := positions[buttonIndex].height
|
|
button.SetRect(positions[buttonIndex].x, y, positions[buttonIndex].width, height)
|
|
|
|
// Is this button visible?
|
|
if y+height <= topLimit || y >= bottomLimit {
|
|
continue
|
|
}
|
|
|
|
// Draw button.
|
|
button.Draw(screen)
|
|
}
|
|
}
|
|
|
|
// Focus is called by the application when the primitive receives focus.
|
|
func (f *Form) Focus(delegate func(p Primitive)) {
|
|
if len(f.items)+len(f.buttons) == 0 {
|
|
f.Box.Focus(delegate)
|
|
return
|
|
}
|
|
f.hasFocus = false
|
|
|
|
// Hand on the focus to one of our child elements.
|
|
if f.focusedElement < 0 || f.focusedElement >= len(f.items)+len(f.buttons) {
|
|
f.focusedElement = 0
|
|
}
|
|
var handler func(key tcell.Key)
|
|
handler = func(key tcell.Key) {
|
|
if key >= 0 {
|
|
f.lastFinishedKey = key
|
|
}
|
|
switch key {
|
|
case tcell.KeyTab, tcell.KeyEnter:
|
|
f.focusedElement++
|
|
f.Focus(delegate)
|
|
case tcell.KeyBacktab:
|
|
f.focusedElement--
|
|
if f.focusedElement < 0 {
|
|
f.focusedElement = len(f.items) + len(f.buttons) - 1
|
|
}
|
|
f.Focus(delegate)
|
|
case tcell.KeyEscape:
|
|
if f.cancel != nil {
|
|
f.cancel()
|
|
} else {
|
|
f.focusedElement = 0
|
|
f.Focus(delegate)
|
|
}
|
|
default:
|
|
if key < 0 && f.lastFinishedKey >= 0 {
|
|
// Repeat the last action.
|
|
handler(f.lastFinishedKey)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the handler for all items and buttons.
|
|
for index, item := range f.items {
|
|
item.SetFinishedFunc(handler)
|
|
if f.focusedElement == index {
|
|
func(i FormItem) { // Wrapping might not be necessary anymore in future Go versions.
|
|
defer delegate(i)
|
|
}(item)
|
|
}
|
|
}
|
|
for index, button := range f.buttons {
|
|
button.SetExitFunc(handler)
|
|
if f.focusedElement == index+len(f.items) {
|
|
func(b *Button) { // Wrapping might not be necessary anymore in future Go versions.
|
|
defer delegate(b)
|
|
}(button)
|
|
}
|
|
}
|
|
}
|
|
|
|
// HasFocus returns whether or not this primitive has focus.
|
|
func (f *Form) HasFocus() bool {
|
|
if f.focusIndex() >= 0 {
|
|
return true
|
|
}
|
|
return f.Box.HasFocus()
|
|
}
|
|
|
|
// focusIndex returns the index of the currently focused item, counting form
|
|
// items first, then buttons. A negative value indicates that no containeed item
|
|
// has focus.
|
|
func (f *Form) focusIndex() int {
|
|
for index, item := range f.items {
|
|
if item.HasFocus() {
|
|
return index
|
|
}
|
|
}
|
|
for index, button := range f.buttons {
|
|
if button.HasFocus() {
|
|
return len(f.items) + index
|
|
}
|
|
}
|
|
return -1
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return f.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
// At the end, update f.focusedElement and prepare current item/button.
|
|
defer func() {
|
|
if consumed {
|
|
index := f.focusIndex()
|
|
if index >= 0 {
|
|
f.focusedElement = index
|
|
}
|
|
}
|
|
}()
|
|
|
|
// Determine items to pass mouse events to.
|
|
for _, item := range f.items {
|
|
consumed, capture = item.MouseHandler()(action, event, setFocus)
|
|
if consumed {
|
|
return
|
|
}
|
|
}
|
|
for _, button := range f.buttons {
|
|
consumed, capture = button.MouseHandler()(action, event, setFocus)
|
|
if consumed {
|
|
return
|
|
}
|
|
}
|
|
|
|
// A mouse down anywhere else will return the focus to the last selected
|
|
// element.
|
|
if action == MouseLeftDown && f.InRect(event.Position()) {
|
|
consumed = true
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (f *Form) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return f.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
for _, item := range f.items {
|
|
if item != nil && item.HasFocus() {
|
|
if handler := item.InputHandler(); handler != nil {
|
|
handler(event, setFocus)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
for _, button := range f.buttons {
|
|
if button.HasFocus() {
|
|
if handler := button.InputHandler(); handler != nil {
|
|
handler(event, setFocus)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
})
|
|
}
|