mirror of https://github.com/rivo/tview.git
350 lines
9.6 KiB
Go
350 lines
9.6 KiB
Go
package tview
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import (
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"fmt"
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"github.com/gdamore/tcell"
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)
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// listItem represents one item in a List.
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type listItem struct {
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MainText string // The main text of the list item.
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SecondaryText string // A secondary text to be shown underneath the main text.
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Shortcut rune // The key to select the list item directly, 0 if there is no shortcut.
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Selected func() // The optional function which is called when the item is selected.
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}
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// List displays rows of items, each of which can be selected.
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//
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// See https://github.com/rivo/tview/wiki/List for an example.
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type List struct {
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*Box
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// The items of the list.
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items []*listItem
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// The index of the currently selected item.
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currentItem int
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// Whether or not to show the secondary item texts.
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showSecondaryText bool
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// The item main text color.
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mainTextColor tcell.Color
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// The item secondary text color.
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secondaryTextColor tcell.Color
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// The item shortcut text color.
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shortcutColor tcell.Color
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// The text color for selected items.
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selectedTextColor tcell.Color
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// The background color for selected items.
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selectedBackgroundColor tcell.Color
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// An optional function which is called when the user has navigated to a list
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// item.
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changed func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when a list item was selected. This
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// function will be called even if the list item defines its own callback.
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selected func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when the user presses the Escape key.
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done func()
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}
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// NewList returns a new form.
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func NewList() *List {
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return &List{
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Box: NewBox(),
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showSecondaryText: true,
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mainTextColor: Styles.PrimaryTextColor,
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secondaryTextColor: Styles.TertiaryTextColor,
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shortcutColor: Styles.SecondaryTextColor,
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selectedTextColor: Styles.PrimitiveBackgroundColor,
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selectedBackgroundColor: Styles.PrimaryTextColor,
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}
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}
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// SetCurrentItem sets the currently selected item by its index. This triggers
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// a "changed" event.
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func (l *List) SetCurrentItem(index int) *List {
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l.currentItem = index
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if l.currentItem < len(l.items) && l.changed != nil {
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item := l.items[l.currentItem]
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l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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return l
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}
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// GetCurrentItem returns the index of the currently selected list item.
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func (l *List) GetCurrentItem() int {
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return l.currentItem
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}
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// SetMainTextColor sets the color of the items' main text.
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func (l *List) SetMainTextColor(color tcell.Color) *List {
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l.mainTextColor = color
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return l
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}
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// SetSecondaryTextColor sets the color of the items' secondary text.
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func (l *List) SetSecondaryTextColor(color tcell.Color) *List {
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l.secondaryTextColor = color
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return l
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}
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// SetShortcutColor sets the color of the items' shortcut.
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func (l *List) SetShortcutColor(color tcell.Color) *List {
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l.shortcutColor = color
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return l
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}
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// SetSelectedTextColor sets the text color of selected items.
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func (l *List) SetSelectedTextColor(color tcell.Color) *List {
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l.selectedTextColor = color
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return l
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}
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// SetSelectedBackgroundColor sets the background color of selected items.
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func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List {
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l.selectedBackgroundColor = color
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return l
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}
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// ShowSecondaryText determines whether or not to show secondary item texts.
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func (l *List) ShowSecondaryText(show bool) *List {
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l.showSecondaryText = show
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return l
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}
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// SetChangedFunc sets the function which is called when the user navigates to
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// a list item. The function receives the item's index in the list of items
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// (starting with 0), its main text, secondary text, and its shortcut rune.
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//
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// This function is also called when the first item is added or when
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// SetCurrentItem() is called.
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func (l *List) SetChangedFunc(handler func(int, string, string, rune)) *List {
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l.changed = handler
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return l
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}
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// SetSelectedFunc sets the function which is called when the user selects a
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// list item by pressing Enter on the current selection. The function receives
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// the item's index in the list of items (starting with 0), its main text,
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// secondary text, and its shortcut rune.
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func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List {
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l.selected = handler
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return l
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}
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// SetDoneFunc sets a function which is called when the user presses the Escape
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// key.
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func (l *List) SetDoneFunc(handler func()) *List {
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l.done = handler
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return l
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}
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// AddItem adds a new item to the list. An item has a main text which will be
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// highlighted when selected. It also has a secondary text which is shown
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// underneath the main text (if it is set to visible) but which may remain
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// empty.
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//
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// The shortcut is a key binding. If the specified rune is entered, the item
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// is selected immediately. Set to 0 for no binding.
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//
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// The "selected" callback will be invoked when the user selects the item. You
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// may provide nil if no such item is needed or if all events are handled
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// through the selected callback set with SetSelectedFunc().
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func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List {
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l.items = append(l.items, &listItem{
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MainText: mainText,
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SecondaryText: secondaryText,
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Shortcut: shortcut,
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Selected: selected,
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})
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if len(l.items) == 1 && l.changed != nil {
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item := l.items[0]
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l.changed(0, item.MainText, item.SecondaryText, item.Shortcut)
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}
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return l
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}
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// GetItemCount returns the number of items in the list.
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func (l *List) GetItemCount() int {
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return len(l.items)
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}
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// GetItemText returns an item's texts (main and secondary). Panics if the index
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// is out of range.
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func (l *List) GetItemText(index int) (main, secondary string) {
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return l.items[index].MainText, l.items[index].SecondaryText
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}
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// SetItemText sets an item's main and secondary text. Panics if the index is
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// out of range.
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func (l *List) SetItemText(index int, main, secondary string) *List {
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item := l.items[index]
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item.MainText = main
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item.SecondaryText = secondary
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return l
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}
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// Clear removes all items from the list.
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func (l *List) Clear() *List {
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l.items = nil
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l.currentItem = 0
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return l
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}
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// Draw draws this primitive onto the screen.
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func (l *List) Draw(screen tcell.Screen) {
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l.Box.Draw(screen)
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// Determine the dimensions.
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x, y, width, height := l.GetInnerRect()
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bottomLimit := y + height
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// Do we show any shortcuts?
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var showShortcuts bool
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for _, item := range l.items {
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if item.Shortcut != 0 {
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showShortcuts = true
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x += 4
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width -= 4
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break
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}
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}
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// We want to keep the current selection in view. What is our offset?
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var offset int
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if l.showSecondaryText {
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if 2*l.currentItem >= height {
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offset = (2*l.currentItem + 2 - height) / 2
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}
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} else {
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if l.currentItem >= height {
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offset = l.currentItem + 1 - height
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}
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}
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// Draw the list items.
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for index, item := range l.items {
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if index < offset {
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continue
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}
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if y >= bottomLimit {
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break
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}
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// Shortcuts.
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if showShortcuts && item.Shortcut != 0 {
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Print(screen, fmt.Sprintf("(%s)", string(item.Shortcut)), x-5, y, 4, AlignRight, l.shortcutColor)
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}
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// Main text.
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Print(screen, item.MainText, x, y, width, AlignLeft, l.mainTextColor)
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// Background color of selected text.
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if index == l.currentItem {
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textWidth := StringWidth(item.MainText)
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for bx := 0; bx < textWidth && bx < width; bx++ {
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m, c, style, _ := screen.GetContent(x+bx, y)
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fg, _, _ := style.Decompose()
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if fg == l.mainTextColor {
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fg = l.selectedTextColor
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}
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style = style.Background(l.selectedBackgroundColor).Foreground(fg)
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screen.SetContent(x+bx, y, m, c, style)
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}
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}
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y++
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if y >= bottomLimit {
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break
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}
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// Secondary text.
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if l.showSecondaryText {
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Print(screen, item.SecondaryText, x, y, width, AlignLeft, l.secondaryTextColor)
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y++
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}
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}
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}
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// InputHandler returns the handler for this primitive.
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func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
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return l.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
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previousItem := l.currentItem
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switch key := event.Key(); key {
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case tcell.KeyTab, tcell.KeyDown, tcell.KeyRight:
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l.currentItem++
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case tcell.KeyBacktab, tcell.KeyUp, tcell.KeyLeft:
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l.currentItem--
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case tcell.KeyHome:
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l.currentItem = 0
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case tcell.KeyEnd:
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l.currentItem = len(l.items) - 1
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case tcell.KeyPgDn:
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l.currentItem += 5
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case tcell.KeyPgUp:
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l.currentItem -= 5
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case tcell.KeyEnter:
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if l.currentItem >= 0 && l.currentItem < len(l.items) {
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item := l.items[l.currentItem]
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if item.Selected != nil {
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item.Selected()
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}
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if l.selected != nil {
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l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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}
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case tcell.KeyEscape:
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if l.done != nil {
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l.done()
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}
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case tcell.KeyRune:
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ch := event.Rune()
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if ch != ' ' {
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// It's not a space bar. Is it a shortcut?
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var found bool
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for index, item := range l.items {
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if item.Shortcut == ch {
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// We have a shortcut.
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found = true
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l.currentItem = index
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break
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}
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}
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if !found {
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break
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}
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}
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item := l.items[l.currentItem]
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if item.Selected != nil {
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item.Selected()
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}
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if l.selected != nil {
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l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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}
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if l.currentItem < 0 {
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l.currentItem = len(l.items) - 1
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} else if l.currentItem >= len(l.items) {
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l.currentItem = 0
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}
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if l.currentItem != previousItem && l.currentItem < len(l.items) && l.changed != nil {
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item := l.items[l.currentItem]
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l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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})
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}
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