tview/list.go

783 lines
24 KiB
Go

package tview
import (
"fmt"
"strings"
"github.com/gdamore/tcell/v2"
)
// listItem represents one item in a List.
type listItem struct {
MainText string // The main text of the list item.
SecondaryText string // A secondary text to be shown underneath the main text.
Shortcut rune // The key to select the list item directly, 0 if there is no shortcut.
Selected func() // The optional function which is called when the item is selected.
}
// List displays rows of items, each of which can be selected. List items can be
// shown as a single line or as two lines. They can be selected by pressing
// their assigned shortcut key, navigating to them and pressing Enter, or
// clicking on them with the mouse. The following key binds are available:
//
// - Down arrow / tab: Move down one item.
// - Up arrow / backtab: Move up one item.
// - Home: Move to the first item.
// - End: Move to the last item.
// - Page down: Move down one page.
// - Page up: Move up one page.
// - Enter / Space: Select the current item.
// - Right / left: Scroll horizontally. Only if the list is wider than the
// available space.
//
// By default, list item texts can contain style tags. Use
// [List.SetUseStyleTags] to disable this feature.
//
// See [List.SetChangedFunc] for a way to be notified when the user navigates
// to a list item. See [List.SetSelectedFunc] for a way to be notified when a
// list item was selected.
//
// See https://github.com/rivo/tview/wiki/List for an example.
type List struct {
*Box
// The items of the list.
items []*listItem
// The index of the currently selected item.
currentItem int
// Whether or not to show the secondary item texts.
showSecondaryText bool
// The item main text style.
mainTextStyle tcell.Style
// The item secondary text style.
secondaryTextStyle tcell.Style
// The item shortcut text style.
shortcutStyle tcell.Style
// The style for selected items.
selectedStyle tcell.Style
// If true, the selection is only shown when the list has focus.
selectedFocusOnly bool
// If true, the entire row is highlighted when selected.
highlightFullLine bool
// Whether or not style tags can be used in the main text.
mainStyleTags bool
// Whether or not style tags can be used in the secondary text.
secondaryStyleTags bool
// Whether or not navigating the list will wrap around.
wrapAround bool
// The number of list items skipped at the top before the first item is
// drawn.
itemOffset int
// The number of cells skipped on the left side of an item text. Shortcuts
// are not affected.
horizontalOffset int
// An optional function which is called when the user has navigated to a
// list item.
changed func(index int, mainText, secondaryText string, shortcut rune)
// An optional function which is called when a list item was selected. This
// function will be called even if the list item defines its own callback.
selected func(index int, mainText, secondaryText string, shortcut rune)
// An optional function which is called when the user presses the Escape key.
done func()
}
// NewList returns a new list.
func NewList() *List {
return &List{
Box: NewBox(),
showSecondaryText: true,
wrapAround: true,
mainTextStyle: tcell.StyleDefault.Foreground(Styles.PrimaryTextColor).Background(Styles.PrimitiveBackgroundColor),
secondaryTextStyle: tcell.StyleDefault.Foreground(Styles.TertiaryTextColor).Background(Styles.PrimitiveBackgroundColor),
shortcutStyle: tcell.StyleDefault.Foreground(Styles.SecondaryTextColor).Background(Styles.PrimitiveBackgroundColor),
selectedStyle: tcell.StyleDefault.Foreground(Styles.PrimitiveBackgroundColor).Background(Styles.PrimaryTextColor),
mainStyleTags: true,
secondaryStyleTags: true,
}
}
// SetCurrentItem sets the currently selected item by its index, starting at 0
// for the first item. If a negative index is provided, items are referred to
// from the back (-1 = last item, -2 = second-to-last item, and so on). Out of
// range indices are clamped to the beginning/end.
//
// Calling this function triggers a "changed" event if the selection changes.
func (l *List) SetCurrentItem(index int) *List {
if index < 0 {
index = len(l.items) + index
}
if index >= len(l.items) {
index = len(l.items) - 1
}
if index < 0 {
index = 0
}
if index != l.currentItem && l.changed != nil {
item := l.items[index]
l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
}
l.currentItem = index
l.adjustOffset()
return l
}
// GetCurrentItem returns the index of the currently selected list item,
// starting at 0 for the first item.
func (l *List) GetCurrentItem() int {
return l.currentItem
}
// SetOffset sets the number of items to be skipped (vertically) as well as the
// number of cells skipped horizontally when the list is drawn. Note that one
// item corresponds to two rows when there are secondary texts. Shortcuts are
// always drawn.
//
// These values may change when the list is drawn to ensure the currently
// selected item is visible and item texts move out of view. Users can also
// modify these values by interacting with the list.
func (l *List) SetOffset(items, horizontal int) *List {
l.itemOffset = items
l.horizontalOffset = horizontal
return l
}
// GetOffset returns the number of items skipped while drawing, as well as the
// number of cells item text is moved to the left. See also SetOffset() for more
// information on these values.
func (l *List) GetOffset() (int, int) {
return l.itemOffset, l.horizontalOffset
}
// RemoveItem removes the item with the given index (starting at 0) from the
// list. If a negative index is provided, items are referred to from the back
// (-1 = last item, -2 = second-to-last item, and so on). Out of range indices
// are clamped to the beginning/end, i.e. unless the list is empty, an item is
// always removed.
//
// The currently selected item is shifted accordingly. If it is the one that is
// removed, a "changed" event is fired, unless no items are left.
func (l *List) RemoveItem(index int) *List {
if len(l.items) == 0 {
return l
}
// Adjust index.
if index < 0 {
index = len(l.items) + index
}
if index >= len(l.items) {
index = len(l.items) - 1
}
if index < 0 {
index = 0
}
// Remove item.
l.items = append(l.items[:index], l.items[index+1:]...)
// If there is nothing left, we're done.
if len(l.items) == 0 {
return l
}
// Shift current item.
previousCurrentItem := l.currentItem
if l.currentItem > index || l.currentItem == len(l.items) {
l.currentItem--
}
// Fire "changed" event for removed items.
if previousCurrentItem == index && l.changed != nil {
item := l.items[l.currentItem]
l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
}
return l
}
// SetMainTextColor sets the color of the items' main text.
func (l *List) SetMainTextColor(color tcell.Color) *List {
l.mainTextStyle = l.mainTextStyle.Foreground(color)
return l
}
// SetMainTextStyle sets the style of the items' main text. Note that the
// background color is ignored in order not to override the background color of
// the list itself.
func (l *List) SetMainTextStyle(style tcell.Style) *List {
l.mainTextStyle = style
return l
}
// SetSecondaryTextColor sets the color of the items' secondary text.
func (l *List) SetSecondaryTextColor(color tcell.Color) *List {
l.secondaryTextStyle = l.secondaryTextStyle.Foreground(color)
return l
}
// SetSecondaryTextStyle sets the style of the items' secondary text. Note that
// the background color is ignored in order not to override the background color
// of the list itself.
func (l *List) SetSecondaryTextStyle(style tcell.Style) *List {
l.secondaryTextStyle = style
return l
}
// SetShortcutColor sets the color of the items' shortcut.
func (l *List) SetShortcutColor(color tcell.Color) *List {
l.shortcutStyle = l.shortcutStyle.Foreground(color)
return l
}
// SetShortcutStyle sets the style of the items' shortcut. Note that the
// background color is ignored in order not to override the background color of
// the list itself.
func (l *List) SetShortcutStyle(style tcell.Style) *List {
l.shortcutStyle = style
return l
}
// SetSelectedTextColor sets the text color of selected items. Note that the
// color of main text characters that are different from the main text color
// (e.g. style tags) is maintained.
func (l *List) SetSelectedTextColor(color tcell.Color) *List {
l.selectedStyle = l.selectedStyle.Foreground(color)
return l
}
// SetSelectedBackgroundColor sets the background color of selected items.
func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List {
l.selectedStyle = l.selectedStyle.Background(color)
return l
}
// SetSelectedStyle sets the style of the selected items. Note that the color of
// main text characters that are different from the main text color (e.g. color
// tags) is maintained.
func (l *List) SetSelectedStyle(style tcell.Style) *List {
l.selectedStyle = style
return l
}
// SetUseStyleTags sets a flag which determines whether style tags are used in
// the main and secondary texts. The default is true.
func (l *List) SetUseStyleTags(mainStyleTags, secondaryStyleTags bool) *List {
l.mainStyleTags = mainStyleTags
l.secondaryStyleTags = secondaryStyleTags
return l
}
// SetSelectedFocusOnly sets a flag which determines when the currently selected
// list item is highlighted. If set to true, selected items are only highlighted
// when the list has focus. If set to false, they are always highlighted.
func (l *List) SetSelectedFocusOnly(focusOnly bool) *List {
l.selectedFocusOnly = focusOnly
return l
}
// SetHighlightFullLine sets a flag which determines whether the colored
// background of selected items spans the entire width of the view. If set to
// true, the highlight spans the entire view. If set to false, only the text of
// the selected item from beginning to end is highlighted.
func (l *List) SetHighlightFullLine(highlight bool) *List {
l.highlightFullLine = highlight
return l
}
// ShowSecondaryText determines whether or not to show secondary item texts.
func (l *List) ShowSecondaryText(show bool) *List {
l.showSecondaryText = show
return l
}
// SetWrapAround sets the flag that determines whether navigating the list will
// wrap around. That is, navigating downwards on the last item will move the
// selection to the first item (similarly in the other direction). If set to
// false, the selection won't change when navigating downwards on the last item
// or navigating upwards on the first item.
func (l *List) SetWrapAround(wrapAround bool) *List {
l.wrapAround = wrapAround
return l
}
// SetChangedFunc sets the function which is called when the user navigates to
// a list item. The function receives the item's index in the list of items
// (starting with 0), its main text, secondary text, and its shortcut rune.
//
// This function is also called when the first item is added or when
// SetCurrentItem() is called.
func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List {
l.changed = handler
return l
}
// SetSelectedFunc sets the function which is called when the user selects a
// list item by pressing Enter on the current selection. The function receives
// the item's index in the list of items (starting with 0), its main text,
// secondary text, and its shortcut rune.
func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List {
l.selected = handler
return l
}
// GetSelectedFunc returns the function set with [List.SetSelectedFunc] or nil
// if no such function was set.
func (l *List) GetSelectedFunc() func(int, string, string, rune) {
return l.selected
}
// SetDoneFunc sets a function which is called when the user presses the Escape
// key.
func (l *List) SetDoneFunc(handler func()) *List {
l.done = handler
return l
}
// AddItem calls [List.InsertItem] with an index of -1.
func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List {
l.InsertItem(-1, mainText, secondaryText, shortcut, selected)
return l
}
// InsertItem adds a new item to the list at the specified index. An index of 0
// will insert the item at the beginning, an index of 1 before the second item,
// and so on. An index of [List.GetItemCount] or higher will insert the item at
// the end of the list. Negative indices are also allowed: An index of -1 will
// insert the item at the end of the list, an index of -2 before the last item,
// and so on. An index of -GetItemCount()-1 or lower will insert the item at the
// beginning.
//
// An item has a main text which will be highlighted when selected. It also has
// a secondary text which is shown underneath the main text (if it is set to
// visible) but which may remain empty.
//
// The shortcut is a key binding. If the specified rune is entered, the item
// is selected immediately. Set to 0 for no binding.
//
// The "selected" callback will be invoked when the user selects the item. You
// may provide nil if no such callback is needed or if all events are handled
// through the selected callback set with [List.SetSelectedFunc].
//
// The currently selected item will shift its position accordingly. If the list
// was previously empty, a "changed" event is fired because the new item becomes
// selected.
func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List {
item := &listItem{
MainText: mainText,
SecondaryText: secondaryText,
Shortcut: shortcut,
Selected: selected,
}
// Shift index to range.
if index < 0 {
index = len(l.items) + index + 1
}
if index < 0 {
index = 0
} else if index > len(l.items) {
index = len(l.items)
}
// Shift current item.
if l.currentItem < len(l.items) && l.currentItem >= index {
l.currentItem++
}
// Insert item (make space for the new item, then shift and insert).
l.items = append(l.items, nil)
if index < len(l.items)-1 { // -1 because l.items has already grown by one item.
copy(l.items[index+1:], l.items[index:])
}
l.items[index] = item
// Fire a "change" event for the first item in the list.
if len(l.items) == 1 && l.changed != nil {
item := l.items[0]
l.changed(0, item.MainText, item.SecondaryText, item.Shortcut)
}
return l
}
// GetItemCount returns the number of items in the list.
func (l *List) GetItemCount() int {
return len(l.items)
}
// GetItemSelectedFunc returns the function which is called when the user
// selects the item with the given index, if such a function was set. If no
// function was set, nil is returned. Panics if the index is out of range.
func (l *List) GetItemSelectedFunc(index int) func() {
return l.items[index].Selected
}
// GetItemText returns an item's texts (main and secondary). Panics if the index
// is out of range.
func (l *List) GetItemText(index int) (main, secondary string) {
return l.items[index].MainText, l.items[index].SecondaryText
}
// SetItemText sets an item's main and secondary text. Panics if the index is
// out of range.
func (l *List) SetItemText(index int, main, secondary string) *List {
item := l.items[index]
item.MainText = main
item.SecondaryText = secondary
return l
}
// FindItems searches the main and secondary texts for the given strings and
// returns a list of item indices in which those strings are found. One of the
// two search strings may be empty, it will then be ignored. Indices are always
// returned in ascending order.
//
// If mustContainBoth is set to true, mainSearch must be contained in the main
// text AND secondarySearch must be contained in the secondary text. If it is
// false, only one of the two search strings must be contained.
//
// Set ignoreCase to true for case-insensitive search.
func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int) {
if mainSearch == "" && secondarySearch == "" {
return
}
if ignoreCase {
mainSearch = strings.ToLower(mainSearch)
secondarySearch = strings.ToLower(secondarySearch)
}
for index, item := range l.items {
mainText := item.MainText
secondaryText := item.SecondaryText
if ignoreCase {
mainText = strings.ToLower(mainText)
secondaryText = strings.ToLower(secondaryText)
}
// strings.Contains() always returns true for a "" search.
mainContained := strings.Contains(mainText, mainSearch)
secondaryContained := strings.Contains(secondaryText, secondarySearch)
if mustContainBoth && mainContained && secondaryContained ||
!mustContainBoth && (mainSearch != "" && mainContained || secondarySearch != "" && secondaryContained) {
indices = append(indices, index)
}
}
return
}
// Clear removes all items from the list.
func (l *List) Clear() *List {
l.items = nil
l.currentItem = 0
return l
}
// Draw draws this primitive onto the screen.
func (l *List) Draw(screen tcell.Screen) {
l.Box.DrawForSubclass(screen, l)
// Determine the dimensions.
x, y, width, height := l.GetInnerRect()
bottomLimit := y + height
_, totalHeight := screen.Size()
if bottomLimit > totalHeight {
bottomLimit = totalHeight
}
// Do we show any shortcuts?
var showShortcuts bool
for _, item := range l.items {
if item.Shortcut != 0 {
showShortcuts = true
x += 4
width -= 4
break
}
}
if l.horizontalOffset < 0 {
l.horizontalOffset = 0
}
// Draw the list items.
var maxWidth int // The maximum printed item width.
for index, item := range l.items {
if index < l.itemOffset {
continue
}
if y >= bottomLimit {
break
}
// Shortcuts.
if showShortcuts && item.Shortcut != 0 {
printWithStyle(screen, fmt.Sprintf("(%s)", string(item.Shortcut)), x-5, y, 0, 4, AlignRight, l.shortcutStyle, false)
}
// Main text.
selected := index == l.currentItem && (!l.selectedFocusOnly || l.HasFocus())
style := l.mainTextStyle
if selected {
style = l.selectedStyle
}
mainText := item.MainText
if !l.mainStyleTags {
mainText = Escape(mainText)
}
_, _, printedWidth := printWithStyle(screen, mainText, x, y, l.horizontalOffset, width, AlignLeft, style, false)
if printedWidth > maxWidth {
maxWidth = printedWidth
}
// Draw until the end of the line if requested.
if selected && l.highlightFullLine {
for bx := printedWidth; bx < width; bx++ {
screen.SetContent(x+bx, y, ' ', nil, style)
}
}
y++
if y >= bottomLimit {
break
}
// Secondary text.
if l.showSecondaryText {
secondaryText := item.SecondaryText
if !l.secondaryStyleTags {
secondaryText = Escape(secondaryText)
}
_, _, printedWidth := printWithStyle(screen, secondaryText, x, y, l.horizontalOffset, width, AlignLeft, l.secondaryTextStyle, false)
if printedWidth > maxWidth {
maxWidth = printedWidth
}
y++
}
}
// We don't want the item text to get out of view. If the horizontal offset
// is too high, we reset it and redraw. (That should be about as efficient
// as calculating everything up front.)
if l.horizontalOffset > 0 && maxWidth < width {
l.horizontalOffset -= width - maxWidth
l.Draw(screen)
}
}
// adjustOffset adjusts the vertical offset to keep the current selection in
// view.
func (l *List) adjustOffset() {
_, _, _, height := l.GetInnerRect()
if height == 0 {
return
}
if l.currentItem < l.itemOffset {
l.itemOffset = l.currentItem
} else if l.showSecondaryText {
if 2*(l.currentItem-l.itemOffset) >= height-1 {
l.itemOffset = (2*l.currentItem + 3 - height) / 2
}
} else {
if l.currentItem-l.itemOffset >= height {
l.itemOffset = l.currentItem + 1 - height
}
}
}
// InputHandler returns the handler for this primitive.
func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
return l.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
if event.Key() == tcell.KeyEscape {
if l.done != nil {
l.done()
}
return
} else if len(l.items) == 0 {
return
}
previousItem := l.currentItem
switch key := event.Key(); key {
case tcell.KeyTab, tcell.KeyDown:
l.currentItem++
case tcell.KeyBacktab, tcell.KeyUp:
l.currentItem--
case tcell.KeyRight:
l.horizontalOffset += 2 // We shift by 2 to account for two-cell characters.
case tcell.KeyLeft:
l.horizontalOffset -= 2
case tcell.KeyHome:
l.currentItem = 0
case tcell.KeyEnd:
l.currentItem = len(l.items) - 1
case tcell.KeyPgDn:
_, _, _, height := l.GetInnerRect()
l.currentItem += height
if l.currentItem >= len(l.items) {
l.currentItem = len(l.items) - 1
}
case tcell.KeyPgUp:
_, _, _, height := l.GetInnerRect()
l.currentItem -= height
if l.currentItem < 0 {
l.currentItem = 0
}
case tcell.KeyEnter:
if l.currentItem >= 0 && l.currentItem < len(l.items) {
item := l.items[l.currentItem]
if item.Selected != nil {
item.Selected()
}
if l.selected != nil {
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
}
}
case tcell.KeyRune:
ch := event.Rune()
if ch != ' ' {
// It's not a space bar. Is it a shortcut?
var found bool
for index, item := range l.items {
if item.Shortcut == ch {
// We have a shortcut.
found = true
l.currentItem = index
break
}
}
if !found {
break
}
}
item := l.items[l.currentItem]
if item.Selected != nil {
item.Selected()
}
if l.selected != nil {
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
}
}
if l.currentItem < 0 {
if l.wrapAround {
l.currentItem = len(l.items) - 1
} else {
l.currentItem = 0
}
} else if l.currentItem >= len(l.items) {
if l.wrapAround {
l.currentItem = 0
} else {
l.currentItem = len(l.items) - 1
}
}
if l.currentItem != previousItem && l.currentItem < len(l.items) {
if l.changed != nil {
item := l.items[l.currentItem]
l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
}
l.adjustOffset()
}
})
}
// indexAtPoint returns the index of the list item found at the given position
// or a negative value if there is no such list item.
func (l *List) indexAtPoint(x, y int) int {
rectX, rectY, width, height := l.GetInnerRect()
if rectX < 0 || rectX >= rectX+width || y < rectY || y >= rectY+height {
return -1
}
index := y - rectY
if l.showSecondaryText {
index /= 2
}
index += l.itemOffset
if index >= len(l.items) {
return -1
}
return index
}
// MouseHandler returns the mouse handler for this primitive.
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
return l.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
if !l.InRect(event.Position()) {
return false, nil
}
// Process mouse event.
switch action {
case MouseLeftClick:
setFocus(l)
index := l.indexAtPoint(event.Position())
if index != -1 {
item := l.items[index]
if item.Selected != nil {
item.Selected()
}
if l.selected != nil {
l.selected(index, item.MainText, item.SecondaryText, item.Shortcut)
}
if index != l.currentItem {
if l.changed != nil {
l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
}
l.adjustOffset()
}
l.currentItem = index
}
consumed = true
case MouseScrollUp:
if l.itemOffset > 0 {
l.itemOffset--
}
consumed = true
case MouseScrollDown:
lines := len(l.items) - l.itemOffset
if l.showSecondaryText {
lines *= 2
}
if _, _, _, height := l.GetInnerRect(); lines > height {
l.itemOffset++
}
consumed = true
case MouseScrollLeft:
l.horizontalOffset--
consumed = true
case MouseScrollRight:
l.horizontalOffset++
consumed = true
}
return
})
}