package tview import ( "strings" "github.com/gdamore/tcell/v2" ) // Checkbox implements a simple box for boolean values which can be checked and // unchecked. // // See https://github.com/rivo/tview/wiki/Checkbox for an example. type Checkbox struct { *Box // Whether or not this box is checked. checked bool // The text to be displayed before the input area. label string // The screen width of the label area. A value of 0 means use the width of // the label text. labelWidth int // The label color. labelColor tcell.Color // The background color of the input area. fieldBackgroundColor tcell.Color // The text color of the input area. fieldTextColor tcell.Color // The string use to display a checked box. checkedString string // An optional function which is called when the user changes the checked // state of this checkbox. changed func(checked bool) // An optional function which is called when the user indicated that they // are done entering text. The key which was pressed is provided (tab, // shift-tab, or escape). done func(tcell.Key) // A callback function set by the Form class and called when the user leaves // this form item. finished func(tcell.Key) } // NewCheckbox returns a new input field. func NewCheckbox() *Checkbox { return &Checkbox{ Box: NewBox(), labelColor: Styles.SecondaryTextColor, fieldBackgroundColor: Styles.ContrastBackgroundColor, fieldTextColor: Styles.PrimaryTextColor, checkedString: "X", } } // SetChecked sets the state of the checkbox. func (c *Checkbox) SetChecked(checked bool) *Checkbox { c.checked = checked return c } // IsChecked returns whether or not the box is checked. func (c *Checkbox) IsChecked() bool { return c.checked } // SetLabel sets the text to be displayed before the input area. func (c *Checkbox) SetLabel(label string) *Checkbox { c.label = label return c } // GetLabel returns the text to be displayed before the input area. func (c *Checkbox) GetLabel() string { return c.label } // SetLabelWidth sets the screen width of the label. A value of 0 will cause the // primitive to use the width of the label string. func (c *Checkbox) SetLabelWidth(width int) *Checkbox { c.labelWidth = width return c } // SetLabelColor sets the color of the label. func (c *Checkbox) SetLabelColor(color tcell.Color) *Checkbox { c.labelColor = color return c } // SetFieldBackgroundColor sets the background color of the input area. func (c *Checkbox) SetFieldBackgroundColor(color tcell.Color) *Checkbox { c.fieldBackgroundColor = color return c } // SetFieldTextColor sets the text color of the input area. func (c *Checkbox) SetFieldTextColor(color tcell.Color) *Checkbox { c.fieldTextColor = color return c } // SetCheckedString sets the string to be displayed when the checkbox is // checked (defaults to "X"). func (c *Checkbox) SetCheckedString(checked string) *Checkbox { c.checkedString = checked return c } // SetFormAttributes sets attributes shared by all form items. func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem { c.labelWidth = labelWidth c.labelColor = labelColor c.backgroundColor = bgColor c.fieldTextColor = fieldTextColor c.fieldBackgroundColor = fieldBgColor return c } // GetFieldWidth returns this primitive's field width. func (c *Checkbox) GetFieldWidth() int { return 1 } // SetChangedFunc sets a handler which is called when the checked state of this // checkbox was changed by the user. The handler function receives the new // state. func (c *Checkbox) SetChangedFunc(handler func(checked bool)) *Checkbox { c.changed = handler return c } // SetDoneFunc sets a handler which is called when the user is done using the // checkbox. The callback function is provided with the key that was pressed, // which is one of the following: // // - KeyEscape: Abort text input. // - KeyTab: Move to the next field. // - KeyBacktab: Move to the previous field. func (c *Checkbox) SetDoneFunc(handler func(key tcell.Key)) *Checkbox { c.done = handler return c } // SetFinishedFunc sets a callback invoked when the user leaves this form item. func (c *Checkbox) SetFinishedFunc(handler func(key tcell.Key)) FormItem { c.finished = handler return c } // Draw draws this primitive onto the screen. func (c *Checkbox) Draw(screen tcell.Screen) { c.Box.DrawForSubclass(screen, c) // Prepare x, y, width, height := c.GetInnerRect() rightLimit := x + width if height < 1 || rightLimit <= x { return } // Draw label. if c.labelWidth > 0 { labelWidth := c.labelWidth if labelWidth > rightLimit-x { labelWidth = rightLimit - x } Print(screen, c.label, x, y, labelWidth, AlignLeft, c.labelColor) x += labelWidth } else { _, drawnWidth := Print(screen, c.label, x, y, rightLimit-x, AlignLeft, c.labelColor) x += drawnWidth } // Draw checkbox. fieldStyle := tcell.StyleDefault.Background(c.fieldBackgroundColor).Foreground(c.fieldTextColor) if c.HasFocus() { fieldStyle = fieldStyle.Background(c.fieldTextColor).Foreground(c.fieldBackgroundColor) } checkboxWidth := stringWidth(c.checkedString) checkedString := c.checkedString if !c.checked { checkedString = strings.Repeat(" ", checkboxWidth) } printWithStyle(screen, checkedString, x, y, 0, checkboxWidth, AlignLeft, fieldStyle, false) } // InputHandler returns the handler for this primitive. func (c *Checkbox) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) { return c.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) { // Process key event. switch key := event.Key(); key { case tcell.KeyRune, tcell.KeyEnter: // Check. if key == tcell.KeyRune && event.Rune() != ' ' { break } c.checked = !c.checked if c.changed != nil { c.changed(c.checked) } case tcell.KeyTab, tcell.KeyBacktab, tcell.KeyEscape: // We're done. if c.done != nil { c.done(key) } if c.finished != nil { c.finished(key) } } }) } // MouseHandler returns the mouse handler for this primitive. func (c *Checkbox) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) { return c.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) { x, y := event.Position() _, rectY, _, _ := c.GetInnerRect() if !c.InRect(x, y) { return false, nil } // Process mouse event. if y == rectY { if action == MouseLeftDown { setFocus(c) consumed = true } else if action == MouseLeftClick { c.checked = !c.checked if c.changed != nil { c.changed(c.checked) } consumed = true } } return }) }