tview/treeview.go

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package tview
import (
"github.com/gdamore/tcell/v2"
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)
// Tree navigation events.
const (
treeNone int = iota
treeHome
treeEnd
treeMove
treeParent
treeChild
treeScroll // Move without changing the selection, even when off screen.
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)
// TreeNode represents one node in a tree view.
type TreeNode struct {
// The reference object.
reference interface{}
// This node's child nodes.
children []*TreeNode
// The item's text.
text string
// The text color.
color tcell.Color
// Whether or not this node can be selected.
selectable bool
// Whether or not this node's children should be displayed.
expanded bool
// The additional horizontal indent of this node's text.
indent int
// An optional function which is called when the user selects this node.
selected func()
// The hierarchy level (0 for the root, 1 for its children, and so on). This
// is only up to date immediately after a call to process() (e.g. via
// Draw()).
level int
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// Temporary member variables.
parent *TreeNode // The parent node (nil for the root).
graphicsX int // The x-coordinate of the left-most graphics rune.
textX int // The x-coordinate of the first rune of the text.
}
// NewTreeNode returns a new tree node.
func NewTreeNode(text string) *TreeNode {
return &TreeNode{
text: text,
color: Styles.PrimaryTextColor,
indent: 2,
expanded: true,
selectable: true,
}
}
// Walk traverses this node's subtree in depth-first, pre-order (NLR) order and
// calls the provided callback function on each traversed node (which includes
// this node) with the traversed node and its parent node (nil for this node).
// The callback returns whether traversal should continue with the traversed
// node's child nodes (true) or not recurse any deeper (false).
func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode {
n.parent = nil
nodes := []*TreeNode{n}
for len(nodes) > 0 {
// Pop the top node and process it.
node := nodes[len(nodes)-1]
nodes = nodes[:len(nodes)-1]
if !callback(node, node.parent) {
// Don't add any children.
continue
}
// Add children in reverse order.
for index := len(node.children) - 1; index >= 0; index-- {
node.children[index].parent = node
nodes = append(nodes, node.children[index])
}
}
return n
}
// SetReference allows you to store a reference of any type in this node. This
// will allow you to establish a mapping between the TreeView hierarchy and your
// internal tree structure.
func (n *TreeNode) SetReference(reference interface{}) *TreeNode {
n.reference = reference
return n
}
// GetReference returns this node's reference object.
func (n *TreeNode) GetReference() interface{} {
return n.reference
}
// SetChildren sets this node's child nodes.
func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode {
n.children = childNodes
return n
}
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// GetText returns this node's text.
func (n *TreeNode) GetText() string {
return n.text
}
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// GetChildren returns this node's children.
func (n *TreeNode) GetChildren() []*TreeNode {
return n.children
}
// ClearChildren removes all child nodes from this node.
func (n *TreeNode) ClearChildren() *TreeNode {
n.children = nil
return n
}
// AddChild adds a new child node to this node.
func (n *TreeNode) AddChild(node *TreeNode) *TreeNode {
n.children = append(n.children, node)
return n
}
// RemoveChild removes a child node from this node. If the child node cannot be
// found, nothing happens.
func (n *TreeNode) RemoveChild(node *TreeNode) *TreeNode {
for index, child := range n.children {
if child == node {
n.children = append(n.children[:index], n.children[index+1:]...)
break
}
}
return n
}
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// SetSelectable sets a flag indicating whether this node can be selected by
// the user.
func (n *TreeNode) SetSelectable(selectable bool) *TreeNode {
n.selectable = selectable
return n
}
// SetSelectedFunc sets a function which is called when the user selects this
// node by hitting Enter when it is selected.
func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode {
n.selected = handler
return n
}
// SetExpanded sets whether or not this node's child nodes should be displayed.
func (n *TreeNode) SetExpanded(expanded bool) *TreeNode {
n.expanded = expanded
return n
}
// Expand makes the child nodes of this node appear.
func (n *TreeNode) Expand() *TreeNode {
n.expanded = true
return n
}
// Collapse makes the child nodes of this node disappear.
func (n *TreeNode) Collapse() *TreeNode {
n.expanded = false
return n
}
// ExpandAll expands this node and all descendent nodes.
func (n *TreeNode) ExpandAll() *TreeNode {
n.Walk(func(node, parent *TreeNode) bool {
node.expanded = true
return true
})
return n
}
// CollapseAll collapses this node and all descendent nodes.
func (n *TreeNode) CollapseAll() *TreeNode {
n.Walk(func(node, parent *TreeNode) bool {
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node.expanded = false
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return true
})
return n
}
// IsExpanded returns whether the child nodes of this node are visible.
func (n *TreeNode) IsExpanded() bool {
return n.expanded
}
// SetText sets the node's text which is displayed.
func (n *TreeNode) SetText(text string) *TreeNode {
n.text = text
return n
}
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// GetColor returns the node's color.
func (n *TreeNode) GetColor() tcell.Color {
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return n.color
}
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// SetColor sets the node's text color.
func (n *TreeNode) SetColor(color tcell.Color) *TreeNode {
n.color = color
return n
}
// SetIndent sets an additional indentation for this node's text. A value of 0
// keeps the text as far left as possible with a minimum of line graphics. Any
// value greater than that moves the text to the right.
func (n *TreeNode) SetIndent(indent int) *TreeNode {
n.indent = indent
return n
}
// GetLevel returns the node's level within the hierarchy, where 0 corresponds
// to the root node, 1 corresponds to its children, and so on. This is only
// guaranteed to be up to date immediately after the tree that contains this
// node is drawn.
func (n *TreeNode) GetLevel() int {
return n.level
}
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// TreeView displays tree structures. A tree consists of nodes (TreeNode
// objects) where each node has zero or more child nodes and exactly one parent
// node (except for the root node which has no parent node).
//
// The SetRoot() function is used to specify the root of the tree. Other nodes
// are added locally to the root node or any of its descendents. See the
// TreeNode documentation for details on node attributes. (You can use
// SetReference() to store a reference to nodes of your own tree structure.)
//
// Nodes can be selected by calling SetCurrentNode(). The user can navigate the
// selection or the tree by using the following keys:
//
// - j, down arrow, right arrow: Move (the selection) down by one node.
// - k, up arrow, left arrow: Move (the selection) up by one node.
// - g, home: Move (the selection) to the top.
// - G, end: Move (the selection) to the bottom.
// - J: Move (the selection) up one level (if that node is selectable).
// - K: Move (the selection) to the last node one level down (if any).
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// - Ctrl-F, page down: Move (the selection) down by one page.
// - Ctrl-B, page up: Move (the selection) up by one page.
//
// Selected nodes can trigger the "selected" callback when the user hits Enter.
//
// The root node corresponds to level 0, its children correspond to level 1,
// their children to level 2, and so on. Per default, the first level that is
// displayed is 0, i.e. the root node. You can call SetTopLevel() to hide
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// levels.
//
// If graphics are turned on (see SetGraphics()), lines indicate the tree's
// hierarchy. Alternative (or additionally), you can set different prefixes
// using SetPrefixes() for different levels, for example to display hierarchical
// bullet point lists.
//
// See https://github.com/rivo/tview/wiki/TreeView for an example.
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type TreeView struct {
*Box
// The root node.
root *TreeNode
// The currently selected node or nil if no node is selected.
currentNode *TreeNode
// The last note that was selected or nil of there is no such node.
lastNode *TreeNode
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// The movement to be performed during the call to Draw(), one of the
// constants defined above.
movement int
// The number of nodes to move down or up, when movement is treeMove,
// excluding non-selectable nodes for selection movement, including them for
// scrolling.
step int
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// The top hierarchical level shown. (0 corresponds to the root level.)
topLevel int
// Strings drawn before the nodes, based on their level.
prefixes []string
// Vertical scroll offset.
offsetY int
// If set to true, all node texts will be aligned horizontally.
align bool
// If set to true, the tree structure is drawn using lines.
graphics bool
// The color of the lines.
graphicsColor tcell.Color
// An optional function which is called when the user has navigated to a new
// tree node.
changed func(node *TreeNode)
// An optional function which is called when a tree item was selected.
selected func(node *TreeNode)
// An optional function which is called when the user moves away from this
// primitive.
done func(key tcell.Key)
// The visible nodes, top-down, as set by process().
nodes []*TreeNode
// Temporarily set to true while we know that the tree has not changed and
// therefore does not need to be reprocessed.
stableNodes bool
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}
// NewTreeView returns a new tree view.
func NewTreeView() *TreeView {
return &TreeView{
Box: NewBox(),
graphics: true,
graphicsColor: Styles.GraphicsColor,
}
}
// SetRoot sets the root node of the tree.
func (t *TreeView) SetRoot(root *TreeNode) *TreeView {
t.root = root
return t
}
// GetRoot returns the root node of the tree. If no such node was previously
// set, nil is returned.
func (t *TreeView) GetRoot() *TreeNode {
return t.root
}
// SetCurrentNode sets the currently selected node. Provide nil to clear all
// selections. Selected nodes must be visible and selectable, or else the
// selection will be changed to the top-most selectable and visible node.
//
// This function does NOT trigger the "changed" callback because the actual node
// that will be selected is not known until the tree is drawn. Triggering the
// "changed" callback is thus deferred until the next call to [TreeView.Draw].
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func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView {
t.currentNode = node
return t
}
// GetCurrentNode returns the currently selected node or nil of no node is
// currently selected.
func (t *TreeView) GetCurrentNode() *TreeNode {
return t.currentNode
}
// GetPath returns all nodes located on the path from the root to the given
// node, including the root and the node itself. If there is no root node, nil
// is returned. If there are multiple paths to the node, a random one is chosen
// and returned.
func (t *TreeView) GetPath(node *TreeNode) []*TreeNode {
if t.root == nil {
return nil
}
var f func(current *TreeNode, path []*TreeNode) []*TreeNode
f = func(current *TreeNode, path []*TreeNode) []*TreeNode {
if current == node {
return path
}
for _, child := range current.children {
newPath := make([]*TreeNode, len(path), len(path)+1)
copy(newPath, path)
if p := f(child, append(newPath, child)); p != nil {
return p
}
}
return nil
}
return f(t.root, []*TreeNode{t.root})
}
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// SetTopLevel sets the first tree level that is visible with 0 referring to the
// root, 1 to the root's child nodes, and so on. Nodes above the top level are
// not displayed.
func (t *TreeView) SetTopLevel(topLevel int) *TreeView {
t.topLevel = topLevel
return t
}
// SetPrefixes defines the strings drawn before the nodes' texts. This is a
// slice of strings where each element corresponds to a node's hierarchy level,
// i.e. 0 for the root, 1 for the root's children, and so on (levels will
// cycle).
//
// For example, to display a hierarchical list with bullet points:
//
// treeView.SetGraphics(false).
// SetPrefixes([]string{"* ", "- ", "x "})
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//
// Deeper levels will cycle through the prefixes.
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func (t *TreeView) SetPrefixes(prefixes []string) *TreeView {
t.prefixes = prefixes
return t
}
// SetAlign controls the horizontal alignment of the node texts. If set to true,
// all texts except that of top-level nodes will be placed in the same column.
// If set to false, they will indent with the hierarchy.
func (t *TreeView) SetAlign(align bool) *TreeView {
t.align = align
return t
}
// SetGraphics sets a flag which determines whether or not line graphics are
// drawn to illustrate the tree's hierarchy.
func (t *TreeView) SetGraphics(showGraphics bool) *TreeView {
t.graphics = showGraphics
return t
}
// SetGraphicsColor sets the colors of the lines used to draw the tree structure.
func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView {
t.graphicsColor = color
return t
}
// SetChangedFunc sets the function which is called when the currently selected
// node changes, for example when the user navigates to a new tree node.
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func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView {
t.changed = handler
return t
}
// SetSelectedFunc sets the function which is called when the user selects a
// node by pressing Enter on the current selection.
func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView {
t.selected = handler
return t
}
// GetSelectedFunc returns the function set with [TreeView.SetSelectedFunc]
// or nil if no such function has been set.
func (t *TreeView) GetSelectedFunc() func(node *TreeNode) {
return t.selected
}
// SetDoneFunc sets a handler which is called whenever the user presses the
// Escape, Tab, or Backtab key.
func (t *TreeView) SetDoneFunc(handler func(key tcell.Key)) *TreeView {
t.done = handler
return t
}
// GetScrollOffset returns the number of node rows that were skipped at the top
// of the tree view. Note that when the user navigates the tree view, this value
// is only updated after the tree view has been redrawn.
func (t *TreeView) GetScrollOffset() int {
return t.offsetY
}
// GetRowCount returns the number of "visible" nodes. This includes nodes which
// fall outside the tree view's box but notably does not include the children
// of collapsed nodes. Note that this value is only up to date after the tree
// view has been drawn.
func (t *TreeView) GetRowCount() int {
return len(t.nodes)
}
// Move moves the selection (if a node is currently selected) or scrolls the
// tree view (if there is no selection), by the given offset (positive values to
// move/scroll down, negative values to move/scroll up). For selection changes,
// the offset refers to the number selectable, visible nodes. For scrolling, the
// offset refers to the number of visible nodes.
//
// If the offset is 0, nothing happens.
func (t *TreeView) Move(offset int) *TreeView {
if offset == 0 {
return t
}
t.movement = treeMove
t.step = offset
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t.process(false)
return t
}
// process builds the visible tree, populates the "nodes" slice, and processes
// pending movement actions. Set "drawingAfter" to true if you know that
// [TreeView.Draw] will be called immediately after this function (to avoid
// having [TreeView.Draw] call it again).
func (t *TreeView) process(drawingAfter bool) {
t.stableNodes = drawingAfter
_, _, _, height := t.GetInnerRect()
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// Determine visible nodes and their placement.
t.nodes = nil
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if t.root == nil {
return
}
parentSelectedIndex, selectedIndex, topLevelGraphicsX := -1, -1, -1
var graphicsOffset, maxTextX int
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if t.graphics {
graphicsOffset = 1
}
t.root.Walk(func(node, parent *TreeNode) bool {
// Set node attributes.
node.parent = parent
if parent == nil {
node.level = 0
node.graphicsX = 0
node.textX = 0
} else {
node.level = parent.level + 1
node.graphicsX = parent.textX
node.textX = node.graphicsX + graphicsOffset + node.indent
}
if !t.graphics && t.align {
// Without graphics, we align nodes on the first column.
node.textX = 0
}
if node.level == t.topLevel {
// No graphics for top level nodes.
node.graphicsX = 0
node.textX = 0
}
// Add the node to the list.
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if node.level >= t.topLevel {
// This node will be visible.
if node.textX > maxTextX {
maxTextX = node.textX
}
if node == t.currentNode && node.selectable {
selectedIndex = len(t.nodes)
// Also find parent node.
for index := len(t.nodes) - 1; index >= 0; index-- {
if t.nodes[index] == parent && t.nodes[index].selectable {
parentSelectedIndex = index
break
}
}
}
// Maybe we want to skip this level.
if t.topLevel == node.level && (topLevelGraphicsX < 0 || node.graphicsX < topLevelGraphicsX) {
topLevelGraphicsX = node.graphicsX
}
t.nodes = append(t.nodes, node)
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}
// Recurse if desired.
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return node.expanded
})
// Post-process positions.
for _, node := range t.nodes {
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// If text must align, we correct the positions.
if t.align && node.level > t.topLevel {
node.textX = maxTextX
}
// If we skipped levels, shift to the left.
if topLevelGraphicsX > 0 {
node.graphicsX -= topLevelGraphicsX
node.textX -= topLevelGraphicsX
}
}
// Process selection. (Also trigger events if necessary.)
if selectedIndex >= 0 {
// Move the selection.
switch t.movement {
case treeMove:
for t.step < 0 { // Going up.
index := selectedIndex
for index > 0 {
index--
if t.nodes[index].selectable {
selectedIndex = index
break
}
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}
t.step++
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}
for t.step > 0 { // Going down.
index := selectedIndex
for index < len(t.nodes)-1 {
index++
if t.nodes[index].selectable {
selectedIndex = index
break
}
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}
t.step--
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}
case treeParent:
if parentSelectedIndex >= 0 {
selectedIndex = parentSelectedIndex
}
case treeChild:
index := selectedIndex
for index < len(t.nodes)-1 {
index++
if t.nodes[index].selectable && t.nodes[index].parent == t.nodes[selectedIndex] {
selectedIndex = index
}
}
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}
t.currentNode = t.nodes[selectedIndex]
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// Move selection into viewport.
if t.movement != treeScroll {
if selectedIndex-t.offsetY >= height {
t.offsetY = selectedIndex - height + 1
}
if selectedIndex < t.offsetY {
t.offsetY = selectedIndex
}
if t.movement != treeHome && t.movement != treeEnd {
// treeScroll, treeHome, and treeEnd are handled by Draw().
t.movement = treeNone
t.step = 0
}
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}
} else {
// If selection is not visible or selectable, select the first candidate.
if t.currentNode != nil {
for index, node := range t.nodes {
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if node.selectable {
selectedIndex = index
t.currentNode = node
break
}
}
}
if selectedIndex < 0 {
t.currentNode = nil
}
}
// Trigger "changed" callback.
if t.changed != nil && t.currentNode != nil && t.currentNode != t.lastNode {
t.changed(t.currentNode)
}
t.lastNode = t.currentNode
}
// Draw draws this primitive onto the screen.
func (t *TreeView) Draw(screen tcell.Screen) {
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t.Box.DrawForSubclass(screen, t)
if t.root == nil {
return
}
_, totalHeight := screen.Size()
if !t.stableNodes {
t.process(false)
} else {
t.stableNodes = false
}
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// Scroll the tree, t.movement is treeNone after process() when there is a
// selection, except for treeScroll, treeHome, and treeEnd.
x, y, width, height := t.GetInnerRect()
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switch t.movement {
case treeMove, treeScroll:
t.offsetY += t.step
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case treeHome:
t.offsetY = 0
case treeEnd:
t.offsetY = len(t.nodes)
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}
t.movement = treeNone
// Fix invalid offsets.
if t.offsetY >= len(t.nodes)-height {
t.offsetY = len(t.nodes) - height
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}
if t.offsetY < 0 {
t.offsetY = 0
}
// Draw the tree.
posY := y
lineStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.graphicsColor)
for index, node := range t.nodes {
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// Skip invisible parts.
if posY >= y+height+1 || posY >= totalHeight {
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break
}
if index < t.offsetY {
continue
}
// Draw the graphics.
if t.graphics {
// Draw ancestor branches.
ancestor := node.parent
for ancestor != nil && ancestor.parent != nil && ancestor.parent.level >= t.topLevel {
if ancestor.graphicsX >= width {
continue
}
// Draw a branch if this ancestor is not a last child.
if ancestor.parent.children[len(ancestor.parent.children)-1] != ancestor {
if posY-1 >= y && ancestor.textX > ancestor.graphicsX {
PrintJoinedSemigraphics(screen, x+ancestor.graphicsX, posY-1, Borders.Vertical, lineStyle)
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}
if posY < y+height {
screen.SetContent(x+ancestor.graphicsX, posY, Borders.Vertical, nil, lineStyle)
}
}
ancestor = ancestor.parent
}
if node.textX > node.graphicsX && node.graphicsX < width {
// Connect to the node above.
if posY-1 >= y && t.nodes[index-1].graphicsX <= node.graphicsX && t.nodes[index-1].textX > node.graphicsX {
PrintJoinedSemigraphics(screen, x+node.graphicsX, posY-1, Borders.TopLeft, lineStyle)
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}
// Join this node.
if posY < y+height {
screen.SetContent(x+node.graphicsX, posY, Borders.BottomLeft, nil, lineStyle)
for pos := node.graphicsX + 1; pos < node.textX && pos < width; pos++ {
screen.SetContent(x+pos, posY, Borders.Horizontal, nil, lineStyle)
}
}
}
}
// Draw the prefix and the text.
if node.textX < width && posY < y+height {
// Prefix.
var prefixWidth int
if len(t.prefixes) > 0 {
_, prefixWidth = Print(screen, t.prefixes[(node.level-t.topLevel)%len(t.prefixes)], x+node.textX, posY, width-node.textX, AlignLeft, node.color)
}
// Text.
if node.textX+prefixWidth < width {
style := tcell.StyleDefault.Background(t.backgroundColor).Foreground(node.color)
if node == t.currentNode {
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style = tcell.StyleDefault.Background(node.color).Foreground(t.backgroundColor)
}
printWithStyle(screen, node.text, x+node.textX+prefixWidth, posY, 0, width-node.textX-prefixWidth, AlignLeft, style, false)
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}
}
// Advance.
posY++
}
}
// InputHandler returns the handler for this primitive.
func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
selectNode := func() {
node := t.currentNode
if node != nil {
if t.selected != nil {
t.selected(node)
}
if node.selected != nil {
node.selected()
}
}
}
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// Because the tree is flattened into a list only at drawing time, we also
// postpone the (selection) movement to drawing time.
switch key := event.Key(); key {
case tcell.KeyTab, tcell.KeyBacktab, tcell.KeyEscape:
if t.done != nil {
t.done(key)
}
case tcell.KeyDown, tcell.KeyRight:
t.movement = treeMove
t.step = 1
case tcell.KeyUp, tcell.KeyLeft:
t.movement = treeMove
t.step = -1
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case tcell.KeyHome:
t.movement = treeHome
case tcell.KeyEnd:
t.movement = treeEnd
case tcell.KeyPgDn, tcell.KeyCtrlF:
_, _, _, height := t.GetInnerRect()
t.movement = treeMove
t.step = height
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case tcell.KeyPgUp, tcell.KeyCtrlB:
_, _, _, height := t.GetInnerRect()
t.movement = treeMove
t.step = -height
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case tcell.KeyRune:
switch event.Rune() {
case 'g':
t.movement = treeHome
case 'G':
t.movement = treeEnd
case 'j':
t.movement = treeMove
t.step = 1
case 'J':
t.movement = treeChild
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case 'k':
t.movement = treeMove
t.step = -1
case 'K':
t.movement = treeParent
case ' ':
selectNode()
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}
case tcell.KeyEnter:
selectNode()
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}
t.process(true)
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})
}
// MouseHandler returns the mouse handler for this primitive.
func (t *TreeView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
return t.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
x, y := event.Position()
if !t.InRect(x, y) {
return false, nil
}
switch action {
case MouseLeftDown:
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setFocus(t)
consumed = true
case MouseLeftClick:
_, rectY, _, _ := t.GetInnerRect()
y += t.offsetY - rectY
if y >= 0 && y < len(t.nodes) {
node := t.nodes[y]
if node.selectable {
previousNode := t.currentNode
t.currentNode = node
if previousNode != node && t.changed != nil {
t.changed(node)
}
if t.selected != nil {
t.selected(node)
}
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if node.selected != nil {
node.selected()
}
}
}
consumed = true
case MouseScrollUp:
t.movement = treeScroll
t.step = -1
consumed = true
case MouseScrollDown:
t.movement = treeScroll
t.step = 1
consumed = true
}
return
})
}