termui/utils.go

177 lines
3.1 KiB
Go

// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"math"
"reflect"
rw "github.com/mattn/go-runewidth"
wordwrap "github.com/mitchellh/go-wordwrap"
)
// https://stackoverflow.com/questions/12753805/type-converting-slices-of-interfaces-in-go
func InterfaceSlice(slice interface{}) []interface{} {
s := reflect.ValueOf(slice)
if s.Kind() != reflect.Slice {
panic("InterfaceSlice() given a non-slice type")
}
ret := make([]interface{}, s.Len())
for i := 0; i < s.Len(); i++ {
ret[i] = s.Index(i).Interface()
}
return ret
}
func MaxInt(x, y int) int {
if x > y {
return x
}
return y
}
func MinInt(x, y int) int {
if x < y {
return x
}
return y
}
func TrimString(s string, w int) string {
if w <= 0 {
return ""
}
if rw.StringWidth(s) > w {
return rw.Truncate(s, w, string(DOTS))
}
return s
}
func GetMaxIntFromSlice(slice []int) (int, error) {
if len(slice) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max int
for _, val := range slice {
if val > max {
max = val
}
}
return max, nil
}
func GetMaxFloat64FromSlice(slice []float64) (float64, error) {
if len(slice) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max float64
for _, val := range slice {
if val > max {
max = val
}
}
return max, nil
}
func GetMaxFloat64From2dSlice(slices [][]float64) (float64, error) {
if len(slices) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max float64
for _, slice := range slices {
for _, val := range slice {
if val > max {
max = val
}
}
}
return max, nil
}
func SelectColor(colors []Color, index int) Color {
return colors[index%len(colors)]
}
func SelectStyle(styles []Style, index int) Style {
return styles[index%len(styles)]
}
func CellsToString(cells []Cell) string {
runes := make([]rune, len(cells))
for i, cell := range cells {
runes[i] = cell.Rune
}
return string(runes)
}
func RoundFloat64(x float64) float64 {
return math.Floor(x + 0.5)
}
func SumIntSlice(slice []int) int {
sum := 0
for _, val := range slice {
sum += val
}
return sum
}
func SumFloat64Slice(data []float64) float64 {
sum := 0.0
for _, v := range data {
sum += v
}
return sum
}
func AbsInt(x int) int {
if x >= 0 {
return x
}
return -x
}
func MinFloat64(x, y float64) float64 {
if x < y {
return x
}
return y
}
func MaxFloat64(x, y float64) float64 {
if x > y {
return x
}
return y
}
func WrapCells(cells []Cell, width uint) []Cell {
str := CellsToString(cells)
wrapped := wordwrap.WrapString(str, width)
wrappedCells := []Cell{}
i := 0
for _, _rune := range wrapped {
if _rune == '\n' {
wrappedCells = append(wrappedCells, Cell{_rune, StyleClear})
} else {
wrappedCells = append(wrappedCells, Cell{_rune, cells[i].Style})
}
i++
}
return wrappedCells
}
func RunesToStyledCells(runes []rune, style Style) []Cell {
cells := []Cell{}
for _, _rune := range runes {
cells = append(cells, Cell{_rune, style})
}
return cells
}