termui/block.go

104 lines
1.9 KiB
Go

// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// basic struct, consider it as css: display:block
type Block struct {
X int
Y int
Border labeledBorder
IsDisplay bool
HasBorder bool
BgColor Attribute
Width int
Height int
innerWidth int
innerHeight int
innerX int
innerY int
PaddingTop int
PaddingBottom int
PaddingLeft int
PaddingRight int
}
func NewBlock() *Block {
d := Block{}
d.IsDisplay = true
d.HasBorder = theme.HasBorder
d.Border.BgColor = theme.BorderBg
d.Border.FgColor = theme.BorderFg
d.Border.LabelBgColor = theme.BorderLabelTextBg
d.Border.LabelFgColor = theme.BorderLabelTextFg
d.BgColor = theme.BlockBg
d.Width = 2
d.Height = 2
return &d
}
// compute box model
func (d *Block) align() {
d.innerWidth = d.Width - d.PaddingLeft - d.PaddingRight
d.innerHeight = d.Height - d.PaddingTop - d.PaddingBottom
d.innerX = d.X + d.PaddingLeft
d.innerY = d.Y + d.PaddingTop
if d.HasBorder {
d.innerHeight -= 2
d.innerWidth -= 2
d.Border.X = d.X
d.Border.Y = d.Y
d.Border.Width = d.Width
d.Border.Height = d.Height
d.innerX += 1
d.innerY += 1
}
}
func (d *Block) Buffer() []Point {
d.align()
ps := []Point{}
if !d.IsDisplay {
return ps
}
if d.HasBorder {
ps = d.Border.Buffer()
}
for i := 0; i < d.innerWidth; i++ {
for j := 0; j < d.innerHeight; j++ {
p := Point{}
p.X = d.X + 1 + i
p.Y = d.Y + 1 + j
p.Ch = ' '
p.Bg = d.BgColor
ps = append(ps, p)
}
}
return ps
}
func (d Block) GetHeight() int {
return d.Height
}
func (d Block) GetWidth() int {
return d.Width
}
func (d *Block) SetX(x int) {
d.X = x
}
func (d *Block) SetY(y int) {
d.Y = y
}
func (d *Block) SetWidth(w int) {
d.Width = w
}