mirror of https://github.com/gizak/termui.git
161 lines
3.8 KiB
Go
161 lines
3.8 KiB
Go
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import (
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"strings"
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)
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const (
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tokenFg = "fg"
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tokenBg = "bg"
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tokenModifier = "mod"
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tokenItemSeparator = ","
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tokenValueSeparator = ":"
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tokenBeginStyledText = '['
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tokenEndStyledText = ']'
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tokenBeginStyle = '('
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tokenEndStyle = ')'
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)
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type parserState uint
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const (
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parserStateDefault parserState = iota
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parserStateStyleItems
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parserStateStyledText
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)
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var colorMap = map[string]Color{
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"red": ColorRed,
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"blue": ColorBlue,
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"black": ColorBlack,
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"cyan": ColorCyan,
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"yellow": ColorYellow,
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"white": ColorWhite,
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"clear": ColorClear,
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"green": ColorGreen,
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"magenta": ColorMagenta,
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}
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var modifierMap = map[string]Modifier{
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"bold": ModifierBold,
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"underline": ModifierUnderline,
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"reverse": ModifierReverse,
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}
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// AddColorMap allows users to add/override the string to Color mapping
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func AddColorMap(str string, color Color) {
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colorMap[str] = color
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}
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// readStyle translates an []rune like `fg:red,mod:bold,bg:white` to a style
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func readStyle(runes []rune, defaultStyle Style) Style {
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style := defaultStyle
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split := strings.Split(string(runes), tokenItemSeparator)
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for _, item := range split {
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pair := strings.Split(item, tokenValueSeparator)
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if len(pair) == 2 {
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switch pair[0] {
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case tokenFg:
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style.Fg = colorMap[pair[1]]
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case tokenBg:
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style.Bg = colorMap[pair[1]]
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case tokenModifier:
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style.Modifier = modifierMap[pair[1]]
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}
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}
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}
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return style
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}
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// ParseText parses a string for embedded Styles and returns []Cell with the correct styling.
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// Uses defaultStyle for any text without an embedded style.
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// Syntax is of the form [text](fg:<color>,mod:<attribute>,bg:<color>).
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// Ordering does not matter. All fields are optional.
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func ParseText(s string, defaultStyle Style) []Cell {
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cells := []Cell{}
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runes := []rune(s)
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state := parserStateDefault
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styledText := []rune{}
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styleItems := []rune{}
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squareCount := 0
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reset := func() {
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styledText = []rune{}
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styleItems = []rune{}
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state = parserStateDefault
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squareCount = 0
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}
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rollback := func() {
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cells = append(cells, RunesToStyledCells(styledText, defaultStyle)...)
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cells = append(cells, RunesToStyledCells(styleItems, defaultStyle)...)
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reset()
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}
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// chop first and last runes
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chop := func(s []rune) []rune {
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return s[1 : len(s)-1]
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}
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for i, _rune := range runes {
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switch state {
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case parserStateDefault:
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if _rune == tokenBeginStyledText {
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state = parserStateStyledText
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squareCount = 1
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styledText = append(styledText, _rune)
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} else {
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cells = append(cells, Cell{_rune, defaultStyle})
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}
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case parserStateStyledText:
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switch {
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case squareCount == 0:
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switch _rune {
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case tokenBeginStyle:
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state = parserStateStyleItems
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styleItems = append(styleItems, _rune)
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default:
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rollback()
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switch _rune {
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case tokenBeginStyledText:
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state = parserStateStyledText
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squareCount = 1
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styleItems = append(styleItems, _rune)
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default:
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cells = append(cells, Cell{_rune, defaultStyle})
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}
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}
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case len(runes) == i+1:
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rollback()
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styledText = append(styledText, _rune)
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case _rune == tokenBeginStyledText:
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squareCount++
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styledText = append(styledText, _rune)
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case _rune == tokenEndStyledText:
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squareCount--
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styledText = append(styledText, _rune)
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default:
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styledText = append(styledText, _rune)
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}
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case parserStateStyleItems:
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styleItems = append(styleItems, _rune)
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if _rune == tokenEndStyle {
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style := readStyle(chop(styleItems), defaultStyle)
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cells = append(cells, RunesToStyledCells(chop(styledText), style)...)
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reset()
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} else if len(runes) == i+1 {
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rollback()
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}
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}
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}
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return cells
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}
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