mirror of https://github.com/gizak/termui.git
resolve pr comments
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be3cc6d20d
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@ -70,7 +70,7 @@ func main() {
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l := widgets.NewTree()
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l.TextStyle = ui.NewStyle(ui.ColorYellow)
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l.WrapText = false
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l.Nodes = nodes
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l.SetNodes(nodes)
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x, y := ui.TerminalDimensions()
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8
theme.go
8
theme.go
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@ -69,8 +69,8 @@ type ListTheme struct {
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type TreeTheme struct {
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Text Style
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Collapse rune
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Expand rune
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Collapsed rune
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Expanded rune
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}
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type ParagraphTheme struct {
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@ -131,8 +131,8 @@ var Theme = RootTheme{
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Tree: TreeTheme{
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Text: NewStyle(ColorWhite),
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Collapse: COLLAPSED,
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Expand: EXPANDED,
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Collapsed: COLLAPSED,
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Expanded: EXPANDED,
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},
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StackedBarChart: StackedBarChartTheme{
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@ -17,7 +17,7 @@ type TreeNode struct {
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Expanded bool
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Nodes []*TreeNode
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//level stores the node level in the tree.
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// level stores the node level in the tree.
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level int
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}
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@ -32,9 +32,9 @@ func (self *TreeNode) parseStyles(style Style) []Cell {
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} else {
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sb.WriteString(strings.Repeat(treeIndent, self.level))
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if self.Expanded {
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sb.WriteRune(Theme.Tree.Expand)
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sb.WriteRune(Theme.Tree.Expanded)
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} else {
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sb.WriteRune(Theme.Tree.Collapse)
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sb.WriteRune(Theme.Tree.Collapsed)
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}
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sb.WriteByte(' ')
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}
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@ -45,15 +45,15 @@ func (self *TreeNode) parseStyles(style Style) []Cell {
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// Tree is a tree widget.
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type Tree struct {
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Block
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Nodes []*TreeNode
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TextStyle Style
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SelectedRowStyle Style
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WrapText bool
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SelectedRow int
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topRow int
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//rows is flatten nodes for rendering.
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nodes []*TreeNode
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// rows is flatten nodes for rendering.
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rows []*TreeNode
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topRow int
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}
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// NewTree creates a new Tree widget.
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@ -66,9 +66,14 @@ func NewTree() *Tree {
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}
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}
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func (self *Tree) SetNodes(nodes []*TreeNode) {
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self.nodes = nodes
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self.prepareNodes()
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}
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func (self *Tree) prepareNodes() {
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self.rows = self.rows[:0]
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for _, node := range self.Nodes {
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self.rows = make([]*TreeNode, 0)
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for _, node := range self.nodes {
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self.prepareNode(node, 0)
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}
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}
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@ -85,7 +90,7 @@ func (self *Tree) prepareNode(node *TreeNode, level int) {
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}
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func (self *Tree) Walk(fn TreeWalkFn) {
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for _, n := range self.Nodes {
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for _, n := range self.nodes {
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if !self.walk(n, fn) {
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break
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}
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@ -108,8 +113,6 @@ func (self *Tree) walk(n *TreeNode, fn TreeWalkFn) bool {
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func (self *Tree) Draw(buf *Buffer) {
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self.Block.Draw(buf)
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self.prepareNodes()
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point := self.Inner.Min
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// adjusts view into widget
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@ -209,6 +212,7 @@ func (self *Tree) ScrollBottom() {
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func (self *Tree) Collapse() {
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self.rows[self.SelectedRow].Expanded = false
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self.prepareNodes()
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}
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func (self *Tree) Expand() {
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@ -216,6 +220,7 @@ func (self *Tree) Expand() {
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if len(node.Nodes) > 0 {
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self.rows[self.SelectedRow].Expanded = true
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}
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self.prepareNodes()
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}
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func (self *Tree) ToggleExpand() {
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@ -223,6 +228,7 @@ func (self *Tree) ToggleExpand() {
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if len(node.Nodes) > 0 {
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node.Expanded = !node.Expanded
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}
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self.prepareNodes()
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}
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func (self *Tree) ExpandAll() {
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@ -232,6 +238,7 @@ func (self *Tree) ExpandAll() {
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}
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return true
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})
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self.prepareNodes()
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}
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func (self *Tree) CollapseAll() {
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@ -239,4 +246,5 @@ func (self *Tree) CollapseAll() {
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n.Expanded = false
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return true
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})
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self.prepareNodes()
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}
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