termui/render.go

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package termui
import tm "github.com/nsf/termbox-go"
// all renderable components should implement this
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type Bufferer interface {
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Buffer() []Point
}
func Init() error {
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Body = NewGrid()
Body.X = 0
Body.Y = 0
Body.BgColor = theme.BodyBg
defer (func() {
w, _ := tm.Size()
Body.Width = w
})()
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return tm.Init()
}
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func Close() {
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tm.Close()
}
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func TermWidth() int {
w, _ := tm.Size()
return w
}
func TermHeight() int {
_, h := tm.Size()
return h
}
// render all from left to right, right could overlap on left ones
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func Render(rs ...Bufferer) {
tm.Clear(tm.ColorDefault, toTmAttr(theme.BodyBg))
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for _, r := range rs {
buf := r.Buffer()
for _, v := range buf {
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tm.SetCell(v.X, v.Y, v.Ch, toTmAttr(v.Fg), toTmAttr(v.Bg))
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}
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}
tm.Flush()
}